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Fortuna: Hotfix 24.0.4


[DE]Megan

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Hum...ok, the fixes are nice. Not too happy with the dmg nerf, i was actually enjoying having to actually look at the screen for finishing a mission, but all good things tend to come to an end...

But...there's one big but...THE WATER IS NOW CONSIDERED A SOLID SURFACE.

How. The only way for me to fish is now glitching under the water. 

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22 minutes ago, Aceofgods said:

Mission UI not showing for Clients.

Easily the biggest problem for me right now, joining a random bounty and the vote screen preventing mission details from appearing and having to hope someone in the squad helps out especially for excavations not knowing easily which need power the most or defending

Other than that Fortuna has been great fun

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3 minutes ago, -G.O.D-Litiryel said:

Very annoying that the community complain of more "difficult" things, it was cool to have strong mobs, now it will be boring again! People are very accustomed to easy things. Bad Hotfix.

this. ^ please, just add a toggle for missions that limit the difficulty of missions for those new to the game. dont ruin the game for those of us who are experienced and want the challenge

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20 minutes ago, [DE]Megan said:

Fortuna: Hotfix 24.0.4

It's our First Hotfix after Launch Weekend! We have lots for you today, and we are already working tomorrow's Hotfix which not only includes Prime Vault Launch, but adjustments to Ticker's offerings to give you a wider selection of Debt-Bonds and more! 


Changes:

  • Improved open-world performance for low-end machines (with Toggle OFF 'High Shader Quality').
  • The Vox Solaris quest is now replayable in the Codex!
  • Picking up a Calda, Vega, or Sola Toroid now displays as a ‘special’ pickup on the HUD, similar to Argon Crystals, etc.
  • Your Companions now also develop a snow buildup overtime out in Orb Vallis!
  • Sky Archwing sprinting now more closely resembles normal Archwing. 
  • Removed the Ventkid Standing icon from the K-Drive race completion screen. Ventkid Standing is simply earned by doing tricks out in Orb Vallis. *Ventkid Standing for races will be coming in a future update as noted in Update 24!
  • Improved clarity of Ticker's VO as well as subtle timing tweaks to some Ticker VO..
  • Balances towards the Vox Solaris quest to decrease difficulty:
    • Reduced the number of Excavators to defend to 1.
    • Lowered the max enemy count for Excavation. 
    • Enemies no longer drop Reinforcement Beacons.
  • Tweaked the Corpus Reinforcement portal sound to be more audible in heavy combat situations and added sound variations to reduce repetition fatigue. 
  • Tweaked Icarius Syandana offsets that got a bit wonky on Mag, Banshee, Nekros, Saryn, and Valkyr. 
  • Removed the nonfunctional ‘VIEW STATS’ option from Rude Zuud's Murderizer crafting screen.
  • Tooltips for Arcanes now display bonuses in uppercase like the Arcane manager screen.
  • Improved the Syndicate screen UI to improve long description placement.

Orb Vallis Enemy Changes:
Orb Vallis mission and Vox Solaris quest data showed that certain Terra enemy types were not on par with other Corpus enemies, causing an unintentional difficulty spike, especially noticed with lower level players. The following Terra enemies have received damage reductions to improve the balance between Orb Vallis enemies:

  • Lowered Terra Plasmor Crewman base damage from 30 to 25.
  • Lowered Terra Raptor SX base damage from 30 to 25 and base area damage from 75 to 40.
  • Lowered Terra Embattor MOA bounce mine damage from 150 to 75.
  • Lowered Terra Sniper Crewman base damage from 60 to 45.
  • Lowered Terra Overtaker base damage from 120 to 60 and area damage from 50 to 25.
  • Lowered Terra Jailer area damage from 50 to 20.


Conservation Changes & Fixes

  • Resource Boosters now apply to Tags procured from capturing animals in Orb Vallis! May your Floof stockpiles grow!
  • Improved animal spawning give players more time to ‘get down wind’, instead of animals spawning almost instantly right beside you and getting spooked.
  • Increased reliable and size of the Bolarola hitboxes. 
  • Improvements to fish spawning locations within Caves. This also fixes fish spawning inside walls and under rocks. 
  • Removed 'next shot damage bonus' from Mods or other sources being applied to the Tranq Rifle. This also prevents Volt’s Passive from unintentionally killing animals.
  • Removed Warframe Ability immunity on animals so that they can be put into a peaceful slumber by special Abilities like Ivara’s Sleep Arrow and Equinox’s Rest.
  • Fixed Conservation HUD (top center 'diamond' HUD when tracking) not using HUD scale.
  • Fixed a script error on the animal capture screen if multiple animals were captured in quick succession.

Fixes:

  • Fixed Cetus & Fortuna vendors with 24 hour rotations having no items available for an hour right at midnight (UTC).
  • Fixed Matchmaking being disabled after playing Chimera.
  • Fixes towards Helios/Helios Prime only scanning new Orb Vallis enemies that were within 60 meters of the Fortuna elevator for Hosts.
  • Fixed inability to equip Veiled Kitgun Rivens on non-Kitgun secondary weapons. 
  • Fixed Client Transmissions animating with 4x(!) speed.
  • More fixes towards Loki Switch Teleport being able to kick other players off of K-Drives.
  • Fixed an issue with Archwing sprint animations not playing if you started a sprint sideways or backwards.
  • Fixed the End of Mission screen from returning to Fortuna from Orb Vallis not displaying the procured Solaris Standing from completed Bounty.
  • Fixed inability to see more than 33 unique fish types when attempting to place them in your Personal Quarter Aquarium. 
  • Fixed sometimes seeing other players on their K-Drive playing normal idle animations (ie. no K-Drive poses).
  • Fixed CoilWheels disappearing due to certain camera angles.
  • Fixed seeing an option to place a Boot in the Personal Quarter aquarium. Boots belong on feet. 
  • Fixed Grineer containers spawning in Orb Vallis.
  • Fixed rain FX in the Plains being poorly visible. 
  • Fixed the Orb Vallis disappearing when being viewed at a specific location near the Repair Bay.
  • Fixed Clients not being able to hear Mag's Pull impact sound.
  • Fixed a humming sound looping forever after the Corpus Ship hull breach ends.
  • Fixed ambient VO not playing properly for Ticker and Smokefinger.
  • Fixed a script error when attempting to install an Ayatan Star.
  • Fixed a script error when accessing the Star Chart.
  • Fixed a script error when viewing The Business’ Servofish options.
  • Fixed a script error when viewing the Personal Quarter Aquarium. 
     

Still need fix to Joyride achievement not getting unlocked on steam even if it is unlocked in game, also waiting till Servofish baits will be turned into infinite use blueprints like ones form Plains, otherwise not goign ot waste standing on sigle use items

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il y a 23 minutes, [DE]Megan a dit :
  • Balances towards the Vox Solaris quest to decrease difficulty:
    • Reduced the number of Excavators to defend to 1.
    • Lowered the max enemy count for Excavation. 
    • Enemies no longer drop Reinforcement Beacons.
  •  

Why? I can more or less understand "Enemies no longer drop Reinforcement Beacons." this, but the mission was just just fine before this.

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il y a 1 minute, Romanji a dit :

186 bounty objectives complete, 186 rewards (minimum not counting bonus obj completed rewards), and only 8 Medical Debt-Bonds received. 

 

On the other hand there's a NPC selling debt bonds in Fortuna. You guys need to explore a bit...

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20 minutes ago, AvPCelticPredator said:

This is your biggest mistake DE, that was awesome when we playing fortuna, but now RIP!

 

20 minutes ago, Xinegah said:

Say 'Hi' to Jack for me.

But taking work seriously on MONDAY? Wow... W0W, how many coffees did it cost? per developer...

Aand about the Reinforcement Beacons, that seems a little off. I mean, Corpus = technology, right, and there are still the [weird bird things] on Cetus, so there should be a Corpus-alternative. I likes the beacons, if you it easier, reduce the rate at which they..spawn...(geez, my brain went somewhere else). I don't mind making it easier by damage at all (my friends actually are glad, so am I so I get to play with someone there). It's not the beacons.

You two do realize that the Reinforcement Beacon change was just for the Vox Solaris quest right?

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25 minutes ago, [DE]Megan said:

Fortuna: Hotfix 24.0.4

Conservation Changes & Fixes

  • Removed Warframe Ability immunity on animals so that they can be put into a peaceful slumber by special Abilities like Ivara’s Sleep Arrow and Equinox’s Rest.

This fix appears to have broken captures entirely. Hit 2 Delicate Pobbers with a Sleep Arrow (which worked), hit the other with the Tranq gun, saw the "0" from the hit pop up, and then the Pobber took off running. Also tranqued the two sleeping Pobbers, and they later woke up and ran off. 

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26 minutes ago, Voltage said:

Thank you for the hotfix. Will K-Drives and Kitguns be added to the profile Mastery UI? Zaws had this same problem when they launched, and the visibility of what has been gilded/leveled helps players keep track of their Mastered items.

EDIT: After this hotfix, cave fishing still has a hitbox problem. Fish are unable to be targeted at times with no health bar or hitbox. 😞 

This happens in one specific Cave for me. I just can't remember which one it was. Maybe the bottom right one if i'm correct.

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23 minutes ago, [DE]Megan said:

Orb Vallis Enemy Changes:
Orb Vallis mission and Vox Solaris quest data showed that certain Terra enemy types were not on par with other Corpus enemies, causing an unintentional difficulty spike, especially noticed with lower level players. The following Terra enemies have received damage reductions to improve the balance between Orb Vallis enemies:

  • Lowered Terra Plasmor Crewman base damage from 30 to 25.
  • Lowered Terra Raptor SX base damage from 30 to 25 and base area damage from 75 to 40.
  • Lowered Terra Embattor MOA bounce mine damage from 150 to 75.
  • Lowered Terra Sniper Crewman base damage from 60 to 45.
  • Lowered Terra Overtaker base damage from 120 to 60 and area damage from 50 to 25.
  • Lowered Terra Jailer area damage from 50 to 20.

Well... It was fun while it lasted. :S

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8 minutes ago, Phael said:

How About fix dx9 bugs?

When the game is good, it has challenges, you could take one hit for the npcs of the opticor when the game finally has a content '' endgame '' you nerf btw so it was not a nerf, that's what killed the npcs, what's funny to facilitate everything? always starts well and comes the hotfix to end the fun, I'm really disappointed

DX9 bugs wont be fixed, infact DE Steve tweeted DX9 and older OS 32Bit versions are going to be Phased out next year. you rgoing to by 2019 need to upgrade if your having to rely on 32bit Windows 7/old GPUs that lack DX10/11 support.


as about the removal about the boot in the personal aquarium, give us back our boot! ;-; let the little "Demon" Children have thier fun!

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