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Fortuna: Hotfix 24.0.4


[DE]Megan

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28 minutes ago, [DE]Megan said:

Fortuna: Hotfix 24.0.4

It's our First Hotfix after Launch Weekend! We have lots for you today, and we are already working tomorrow's Hotfix which not only includes Prime Vault Launch, but adjustments to Ticker's offerings to give you a wider selection of Debt-Bonds and more! 


Changes:

  • Improved open-world performance for low-end machines (with Toggle OFF 'High Shader Quality').
  • The Vox Solaris quest is now replayable in the Codex!
  • Picking up a Calda, Vega, or Sola Toroid now displays as a ‘special’ pickup on the HUD, similar to Argon Crystals, etc.
  • Your Companions now also develop a snow buildup overtime out in Orb Vallis!
  • Sky Archwing sprinting now more closely resembles normal Archwing. 
  • Removed the Ventkid Standing icon from the K-Drive race completion screen. Ventkid Standing is simply earned by doing tricks out in Orb Vallis. *Ventkid Standing for races will be coming in a future update as noted in Update 24!
  • Improved clarity of Ticker's VO as well as subtle timing tweaks to some Ticker VO..
  • Balances towards the Vox Solaris quest to decrease difficulty:
    • Reduced the number of Excavators to defend to 1.
    • Lowered the max enemy count for Excavation. 
    • Enemies no longer drop Reinforcement Beacons.
  • Tweaked the Corpus Reinforcement portal sound to be more audible in heavy combat situations and added sound variations to reduce repetition fatigue. 
  • Tweaked Icarius Syandana offsets that got a bit wonky on Mag, Banshee, Nekros, Saryn, and Valkyr. 
  • Removed the nonfunctional ‘VIEW STATS’ option from Rude Zuud's Murderizer crafting screen.
  • Tooltips for Arcanes now display bonuses in uppercase like the Arcane manager screen.
  • Improved the Syndicate screen UI to improve long description placement.

Orb Vallis Enemy Changes:
Orb Vallis mission and Vox Solaris quest data showed that certain Terra enemy types were not on par with other Corpus enemies, causing an unintentional difficulty spike, especially noticed with lower level players. The following Terra enemies have received damage reductions to improve the balance between Orb Vallis enemies:

  • Lowered Terra Plasmor Crewman base damage from 30 to 25.
  • Lowered Terra Raptor SX base damage from 30 to 25 and base area damage from 75 to 40.
  • Lowered Terra Embattor MOA bounce mine damage from 150 to 75.
  • Lowered Terra Sniper Crewman base damage from 60 to 45.
  • Lowered Terra Overtaker base damage from 120 to 60 and area damage from 50 to 25.
  • Lowered Terra Jailer area damage from 50 to 20.


Conservation Changes & Fixes

  • Resource Boosters now apply to Tags procured from capturing animals in Orb Vallis! May your Floof stockpiles grow!
  • Improved animal spawning give players more time to ‘get down wind’, instead of animals spawning almost instantly right beside you and getting spooked.
  • Increased reliable and size of the Bolarola hitboxes. 
  • Improvements to fish spawning locations within Caves. This also fixes fish spawning inside walls and under rocks. 
  • Removed 'next shot damage bonus' from Mods or other sources being applied to the Tranq Rifle. This also prevents Volt’s Passive from unintentionally killing animals.
  • Removed Warframe Ability immunity on animals so that they can be put into a peaceful slumber by special Abilities like Ivara’s Sleep Arrow and Equinox’s Rest.
  • Fixed Conservation HUD (top center 'diamond' HUD when tracking) not using HUD scale.
  • Fixed a script error on the animal capture screen if multiple animals were captured in quick succession.

Fixes:

  • Fixed Cetus & Fortuna vendors with 24 hour rotations having no items available for an hour right at midnight (UTC).
  • Fixed Matchmaking being disabled after playing Chimera.
  • Fixes towards Helios/Helios Prime only scanning new Orb Vallis enemies that were within 60 meters of the Fortuna elevator for Hosts.
  • Fixed inability to equip Veiled Kitgun Rivens on non-Kitgun secondary weapons. 
  • Fixed Client Transmissions animating with 4x(!) speed.
  • More fixes towards Loki Switch Teleport being able to kick other players off of K-Drives.
  • Fixed an issue with Archwing sprint animations not playing if you started a sprint sideways or backwards.
  • Fixed the End of Mission screen from returning to Fortuna from Orb Vallis not displaying the procured Solaris Standing from completed Bounty.
  • Fixed inability to see more than 33 unique fish types when attempting to place them in your Personal Quarter Aquarium. 
  • Fixed sometimes seeing other players on their K-Drive playing normal idle animations (ie. no K-Drive poses).
  • Fixed CoilWheels disappearing due to certain camera angles.
  • Fixed seeing an option to place a Boot in the Personal Quarter aquarium. Boots belong on feet. 
  • Fixed Grineer containers spawning in Orb Vallis.
  • Fixed rain FX in the Plains being poorly visible. 
  • Fixed the Orb Vallis disappearing when being viewed at a specific location near the Repair Bay.
  • Fixed Clients not being able to hear Mag's Pull impact sound.
  • Fixed a humming sound looping forever after the Corpus Ship hull breach ends.
  • Fixed ambient VO not playing properly for Ticker and Smokefinger.
  • Fixed a script error when attempting to install an Ayatan Star.
  • Fixed a script error when accessing the Star Chart.
  • Fixed a script error when viewing The Business’ Servofish options.
  • Fixed a script error when viewing the Personal Quarter Aquarium. 
     

Please Revert all Enemy changes back to before this update launched, challenge is a good thing to have in a game, new players can enjoy eidolon, thankyou

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I liked the different archwing sprint controls. I'd actually prefer them in regular archwing, not the other way around. Mainly it's nice to have to hold forward while going a long distance, and have the ability to roll. If I want four directional controls it was always better to stop sprinting anyway because I was always trying to make fine movements when I want to do that.

I also am unable to fish in ponds now. The dyes fall right through the surface, the water looks too clear, and I can't hit any of the fish I can see.

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1 minute ago, RevanReborn said:

Please, reconsider Operator Costumes changes. At best, just reverse it, it was completely unnecessary.

yes, PLEASE, keep the new cosmetic slot and keep everything that was put in there as seperate items but revert the visual changes, half of the stuff they changed doesnt look nearly as good or is now just straight up broken, like the ceno apparel

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28 minutes ago, --Q--FrutyX said:

Yeeeeeey finally fixes here ! Thank you ! 🙂

- Yet still I think that the animal footsteps should be more visible, even make my eyes burn,but I can barely see them on some textures and it's really easy to lost the way ... Make them more colorful and glowy, I am probably not the only one who would appreciate that I believe.

I just wish they allowed us to choose our own color for the animal footprints just like we can with other things like energy effects and what not. This way we can choose what we want to see when going out there.

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6 минут назад, Kubrowe сказал:

Please revert this change. The rest of the conservation changes are welcome and great, but half of the fun of the track and tranq game is locating the animal, waiting for your opportunity, and bagging them, with the risk that if you don't get it right the animal flees. If you can just put them to sleep what's even the point? It trivializes what is otherwise an extremely involved and immersive experience.

I'm also pretty disappointed that tags are now doubled. I caught a lot of Red-Crested Virminks and Subterranean Pobbers and would have enough for their floof if I had been doubled for the past three days. But that's less of a concern than the other thing, more just general griping.

How about you just not use equinox or ivara then? No one forces you to hunt like that, ya know.

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4 minutes ago, sixmille said:

On the other hand there's a NPC selling debt bonds in Fortuna. You guys need to explore a bit...

Implying I haven't. There's a reason I Specified where I got them. I've bought every medical debt bond I've seen OBVIOUSLY. I have over two thousand five hundred hours and 45 hours since the update dropped spent actively playing. on the other hand, there's a person saying the droprates aren't indicative of the actual results and numerous players are resounding that information and you *ASSUME* that they haven't checked TIcker which isn't even about "droprates" 

 

Edit: Even if I was getting 51351 Medical Debt Bonds I would still voice concern because you cannot say something has for example a 10% droprate and have it drop Once out of A thousand runs or One hundred out of One hundred and Ten runs. It's incongruous

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Just now, Joltyboi said:

yes, PLEASE, keep the new cosmetic slot and keep everything that was put in there as seperate items but revert the visual changes, half of the stuff they changed doesnt look nearly as good or is now just straight up broken, like the ceno apparel

Or how about just make a separate legacy version that all players receive (if they have them), so that people can just choose between the older and newer versions for themselves.

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4 minutes ago, sixmille said:

On the other hand there's a NPC selling debt bonds in Fortuna. You guys need to explore a bit...

^ This. Ticker is love, Ticker is life. She's also quite adorable and I love that she calls you Stardust. That said, I haven't seen many medical bonds in her list of goods either, so it's probably just a rare item.

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23 minutes ago, [DE]Megan said:

Fixed seeing an option to place a Boot in the Personal Quarter aquarium. Boots belong on feet.

Can I request that this be reverted (or fixed if placing it caused bugs)? I would like to have a boot standing on the floor of my aquarium. I will give up a fish slot to do so.

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" Your Companions now also develop a snow buildup overtime out in Orb Vallis! "

Stuff like this is what youre spending your time on? Instead of fixing ACTUAL bugs thats breaking the game in different ways?

I see a lot of these "fixes" but still no "vote mission UI" bug fix. It covers the map up in the corner so you cant see caches during bounties etc with thiefs wit or loot detector cause "vote mission" is blocking your view. this has been a known bug since the release of Fortuna and still you prioritize other non-sensical stuff that doesnt really affect the game poorly.

gg priorities

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Pls DE undo the changes to enemy difficulty.... we have cetus for low lvl players that feel they can not handle the content yet... and maybe an mr 4 player should not be able to clear a mission with lvl 40-60 enemies? You literally deleted one of the best features of this update: a real challenging gameplay that actually made me think what to eq..... sad

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