[DE]Megan Posted November 12, 2018 Share Posted November 12, 2018 Fortuna: Hotfix 24.0.5 Changes: Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10. A script is in the works and will be run tomorrow to refund Fieldron to those who have already crafted - we will update you in this thread when the script has completed. Added strokes to Mining laser HUD components based on Forum request for improved visibility. Tweaked some plants in the Orb Vallis to improve quality. The Eye-Eye now shows up during warm temperature only instead of cool temperature in Orb Vallis. Recaster Bait is now correctly labeled as Longwinder Bait. Narrow-Spectrum Bait was incorrectly described as attracting Tinks and Brickies (they are common fish and only require Broad-Spectrum Bait; Narrow-Spectrum Bait attracts Recasters and Eye-Eyes). Fixes: Fixed a crash related to Chat linking. Fixed the Fetch mod causing other Companion Mods to not function (specific to Kavats and Kubrows). Fixed inability to spawn any vehicle while somebody is standing in the Fortuna elevator. Fixed being able to accept Bounties while replaying the Vox Solaris quest. Fixed loadout summary showing gear unranked if examined while in Operator mode. Fixed the War Within Operator ability prompts when switching between keyboard/mouse and controller inputs Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis Fixed incorrect pond coolant material in Orb Vallis which resulted in inability to fish in that coolant. Fixed Profile stats summary page being cut off on the bottom. Fixed Daily Tribute tooltips for certain items (e.g. Oxium, Cryotic) displaying incorrect counts. Fixed overlapping UI when attempting to Dissolve a Riven Mod. Integrated localized translations and layout fixes. Link to comment Share on other sites More sharing options...
Voltage Posted November 12, 2018 Share Posted November 12, 2018 Thank you for the quick fishing fix and companion precepts being affected by Fetch. I can't wait to have more uses for Toroid and see more ranks with Vox Solaris. The foundation is set and the wait for the endgame continues! Link to comment Share on other sites More sharing options...
TeneKay Posted November 12, 2018 Share Posted November 12, 2018 Thanks for the fixes, keep them coming. Link to comment Share on other sites More sharing options...
KazzM8 Posted November 12, 2018 Share Posted November 12, 2018 That fetch fix is really appreciated. Was having a hard time picking between easy pickup or cat buffs. Could you also look into Venari and fetch? Seems like it doesn't work on it, at least for clients Link to comment Share on other sites More sharing options...
StrikeAgainst Posted November 12, 2018 Share Posted November 12, 2018 Thanks for your continuous work on improving Fortuna for us, it is very well appreciated! But there's still a few more issues that need to be addressed: - Data keys in the hostage rescue stages sometimes can't be picked up while rolling down a slope - Coildrive ambush stage HUD texts are still unlocalized, and depend on the hosts language setting - Credit accumulation for assassination stages is sometimes quite fishy; either credit count resets, or doesn't count up at all - In certain cases (which I can't reproduce), Archwings and K-Drives can't be deployed anymore in Orb Vallis until re-entering (this happens to me as Titania, so it might be related to Razorwing) - The new Tek Gravity mod still doesn't seem to work Further than that, Orb vallis bounties need a few adjustments IMHO: - Coildrive ambushes currently take disproportionately longer than other bounties. Maybe clock down the timer just a little bit? - Excavations feel quite imbalanced right now. With a low rate of cell spawns and excavators being able to take a lot of enemy fire, it feels like a chore rather than a challenge. I'd either increase cell drop rates or further decrease excavation timers, both while also adjusting excavator survivability appropiately. - Dropship drop-offs during hostage rescue missions in the Enrichment Labs are quite off (with some units dropping off behind the mountain sometimes). They should be moved further inside the base. Other than that, bounties are really great so far. I hope we soon can see some of the improvements on the Plains as well, like e.g. a Cetus agent giving bounties outside the gates 🙂 Keep up the great work! EDIT: Seems like AW/K-Drive deployments and unlocalized text have been fixed, thank you 🙂 EDIT 2: Like @ExcaliburPrime already mentioned below, AW control scheme for open-world has changed to what corresponds the non-experimental controls in the options, which doesn't play good there... no more 360 rolls 😞 Link to comment Share on other sites More sharing options...
Alarinj Posted November 12, 2018 Share Posted November 12, 2018 thank you guys, finally i can use my kavat ^^ Link to comment Share on other sites More sharing options...
Omega Posted November 12, 2018 Share Posted November 12, 2018 Thanks for the hotfix. Have you guys considered changing bounties to be able to award syndicate standing similarly to how doing syndicate missions can grant extra standing above the daily cap? There's a lot of Fortuna content that's locked behind syndicates like kitgun parts, gilding, and even the materials required for Garuda are locked. Low MR players have more difficulty raising their Solaris standing with the cap in place Link to comment Share on other sites More sharing options...
ExcaliburPrime Posted November 12, 2018 Share Posted November 12, 2018 @[DE]Megan, the AW changes y'all implemented for the orb vallis/plains make the archwings HORRIBLE to control. Can you guys please revert that "fix"? Link to comment Share on other sites More sharing options...
Lysander Posted November 12, 2018 Share Posted November 12, 2018 1 minute ago, [DE]Megan said: Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis Thank you!!! Link to comment Share on other sites More sharing options...
FishAnna Posted November 12, 2018 Share Posted November 12, 2018 Fixed the Fetch mod causing other Companion Mods to not function (specific to Kavats and Kubrows). Love you Link to comment Share on other sites More sharing options...
DeyjaVou Posted November 12, 2018 Share Posted November 12, 2018 Sweet, I was wondering what was up with lakes deflecting bullets and spears. And the elevator fix is huge, thank you! The same thing happened with Operators and the door to Cetus, and I'm glad this one was fixed as quickly as it was. Link to comment Share on other sites More sharing options...
ZuroTheEvil Posted November 12, 2018 Share Posted November 12, 2018 Bounty UI bug still here. Link to comment Share on other sites More sharing options...
SkollXix Posted November 12, 2018 Share Posted November 12, 2018 Thanks. Link to comment Share on other sites More sharing options...
Yashimasts Posted November 12, 2018 Share Posted November 12, 2018 Please fix Dark Split Sword, you cannot equip Dual Sword stances Link to comment Share on other sites More sharing options...
Pandoran_Stallion Posted November 12, 2018 Share Posted November 12, 2018 Thanks for the fix! Still need fix for: Kitguns showing incorrect stats on Rambler and Gibber grips when used with Catchmoon and Tombfinger chambers. Link to comment Share on other sites More sharing options...
Drek64 Posted November 12, 2018 Share Posted November 12, 2018 Thank you!!! :) Link to comment Share on other sites More sharing options...
PrimeTime Posted November 12, 2018 Share Posted November 12, 2018 CTRL+F Dojo Not Found REEE still no fix for the dojo vault issue 😞 thanks anyways for the other fixes. We all fix together. Link to comment Share on other sites More sharing options...
_Schokolade_ Posted November 12, 2018 Share Posted November 12, 2018 Hope to god u improved Med-bonds droprate Link to comment Share on other sites More sharing options...
Twilight_Researcher Posted November 12, 2018 Share Posted November 12, 2018 Couple issues that still need to be addressed as well, please. -Dark Split Sword will not accept any other holster animation other than default.-Dark Split Sword will not accept Dual Sword stances. It forcibly removes them. -Helios/Helios Prime will only scan enemies about 20% of the time on Orb Vallis. Link to comment Share on other sites More sharing options...
V3ER4AXX Posted November 12, 2018 Share Posted November 12, 2018 Thanks For Fetch! Link to comment Share on other sites More sharing options...
ShadowWolfX4 Posted November 12, 2018 Share Posted November 12, 2018 Nothin about Tek Gravity tho. Link to comment Share on other sites More sharing options...
konvic21 Posted November 12, 2018 Share Posted November 12, 2018 So like where are the bait blueprints??? =_= HALP Link to comment Share on other sites More sharing options...
NIckRichtofen Posted November 12, 2018 Share Posted November 12, 2018 Please allow us to continue gaining standing somehow i feel like im being bricked around waiting for the next day to purchase stuff I dont care if i cant rank up til the next day just let me be able to buy stuff! Link to comment Share on other sites More sharing options...
Proteo Posted November 12, 2018 Share Posted November 12, 2018 Ty for the Fetch Fix. Link to comment Share on other sites More sharing options...
Billlbert47 Posted November 12, 2018 Share Posted November 12, 2018 not related fortuna but could this be looked at too? Link to comment Share on other sites More sharing options...
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