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Fortuna: Hotfix 24.0.5


[DE]Megan

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Fortuna: Hotfix 24.0.5

Changes:

  • Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.
  • A script is in the works and will be run tomorrow to refund Fieldron to those who have already crafted - we will update you in this thread when the script has completed.
  • Added strokes to Mining laser HUD components based on Forum request for improved visibility.
  • Tweaked some plants in the Orb Vallis to improve quality.
  • The Eye-Eye now shows up during warm temperature only instead of cool temperature in Orb Vallis.
  • Recaster Bait is now correctly labeled as Longwinder Bait.
  • Narrow-Spectrum Bait was incorrectly described as attracting Tinks and Brickies (they are common fish and only require Broad-Spectrum Bait; Narrow-Spectrum Bait attracts Recasters and Eye-Eyes).

Fixes:

  • Fixed a crash related to Chat linking.
  • Fixed the Fetch mod causing other Companion Mods to not function (specific to Kavats and Kubrows).
  • Fixed inability to spawn any vehicle while somebody is standing in the Fortuna elevator.
  • Fixed being able to accept Bounties while replaying the Vox Solaris quest.
  • Fixed loadout summary showing gear unranked if examined while in Operator mode.
  • Fixed the War Within Operator ability prompts when switching between keyboard/mouse and controller inputs
  • Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis
  • Fixed incorrect pond coolant material in Orb Vallis which resulted in inability to fish in that coolant.
  • Fixed Profile stats summary page being cut off on the bottom.
  • Fixed Daily Tribute tooltips for certain items (e.g. Oxium, Cryotic) displaying incorrect counts.
  • Fixed overlapping UI when attempting to Dissolve a Riven Mod.
  • Integrated localized translations and layout fixes.
     
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Thanks for your continuous work on improving Fortuna for us, it is very well appreciated!

But there's still a few more issues that need to be addressed:
- Data keys in the hostage rescue stages sometimes can't be picked up while rolling down a slope
- Coildrive ambush stage HUD texts are still unlocalized, and depend on the hosts language setting
- Credit accumulation for assassination stages is sometimes quite fishy; either credit count resets, or doesn't count up at all
- In certain cases (which I can't reproduce), Archwings and K-Drives can't be deployed anymore in Orb Vallis until re-entering (this happens to me as Titania, so it might be related to Razorwing)
- The new Tek Gravity mod still doesn't seem to work

Further than that, Orb vallis bounties need a few adjustments IMHO:
- Coildrive ambushes currently take disproportionately longer than other bounties. Maybe clock down the timer just a little bit?
- Excavations feel quite imbalanced right now. With a low rate of cell spawns and excavators being able to take a lot of enemy fire, it feels like a chore rather than a challenge. I'd either increase cell drop rates or further decrease excavation timers, both while also adjusting excavator survivability appropiately.
- Dropship drop-offs during hostage rescue missions in the Enrichment Labs are quite off (with some units dropping off behind the mountain sometimes). They should be moved further inside the base.

Other than that, bounties are really great so far. I hope we soon can see some of the improvements on the Plains as well, like e.g. a Cetus agent giving bounties outside the gates 🙂

Keep up the great work!

 

EDIT: Seems like AW/K-Drive deployments and unlocalized text have been fixed, thank you 🙂

EDIT 2: Like @ExcaliburPrime already mentioned below, AW control scheme for open-world has changed to what corresponds the non-experimental controls in the options, which doesn't play good there... no more 360 rolls 😞

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Thanks for the hotfix.

Have you guys considered changing bounties to be able to award syndicate standing similarly to how doing syndicate missions can grant extra standing above the daily cap?  There's a lot of Fortuna content that's locked behind syndicates like kitgun parts, gilding, and even the materials required for Garuda are locked.  Low MR players have more difficulty raising their Solaris standing with the cap in place

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