iuki. Posted November 13, 2018 Share Posted November 13, 2018 Been checking ticker every day and even just now: zero med bonds available. Link to comment Share on other sites More sharing options...
kidfortoday Posted November 13, 2018 Share Posted November 13, 2018 The 'Voting on..' UI is still not going away for me, and the archwing controls are suddenly a bit off. Link to comment Share on other sites More sharing options...
GkarB5 Posted November 13, 2018 Share Posted November 13, 2018 Thank you for the fix for not being able to spawn any vehicle while someone is standing in the Fortuna elevator! 😃 Link to comment Share on other sites More sharing options...
Rebellis Posted November 13, 2018 Share Posted November 13, 2018 2 hours ago, [DE]Megan said: Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis Thank you for the update, but this is still bugged. Link to comment Share on other sites More sharing options...
---UsU--- Posted November 13, 2018 Share Posted November 13, 2018 Kitguns and K-drives are still missing in the players profile. Link to comment Share on other sites More sharing options...
mraz641 Posted November 13, 2018 Share Posted November 13, 2018 with all those people crying for fixes, let me just say thank you all for coding this wonderfull game. keep on working and we will most definitly keep on enjoying new and old content.ps thanks for riven disposition shifts, they are great! Link to comment Share on other sites More sharing options...
punipunichen Posted November 13, 2018 Share Posted November 13, 2018 Having water issue... my Dye dropped pass water(no float), and no dye effect cave water have wierd clission issue too, seems to have zone separations or ice layer where spears can’t hit fish... Thanks! Weekend fixes is amazing to see! Thanks DE for all the hard works!!- Link to comment Share on other sites More sharing options...
Toran Posted November 13, 2018 Share Posted November 13, 2018 Vendor-bought K-Drives and Moas don't give Mastery Affinity Change Bloodshed Sigil from damage received to damage dealt (melee) or a general on/off switch, please Add Bloodshed Sigil animation to attachments too, else it looks kinda odd Correct UI: currently group Icons overlay map, videos overlay objective progress Add a permanent marker for Fortuna Link to comment Share on other sites More sharing options...
Arkianux Posted November 13, 2018 Share Posted November 13, 2018 hace 2 horas, Twilight_Researcher dijo: Couple issues that still need to be addressed as well, please. -Dark Split Sword will not accept any other holster animation other than default.-Dark Split Sword will not accept Dual Sword stances. It forcibly removes them. -Helios/Helios Prime will only scan enemies about 20% of the time on Orb Vallis. I have the same problem with de Dark Split Sword, fix it please i want play with it and can't use Dual Sword stance... Link to comment Share on other sites More sharing options...
Nexoron Posted November 13, 2018 Share Posted November 13, 2018 Thanks for the hard work DE, keep the fixes coming. Now all we need is the ability to customize our cross hairs, cause dang, a Grey cross hair on Vallis is hard to aim with. Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted November 13, 2018 Share Posted November 13, 2018 "Made Fortuna easier for newbies who want everything right away" would've been an accurate way to summarisethe hotfixes. Don't keep nerfing everything, some of us enjoy the challenge for a change. Link to comment Share on other sites More sharing options...
Maxixam Posted November 13, 2018 Share Posted November 13, 2018 Still no way to make the Bloodshed Sigil appear out of captura. Garuda doesn't even need the sigil, her passive makes the blood appear. Please add an option to make it appear, or maybe make it appear the more damage you take. Sucks that I spent 960 platinum for it. Link to comment Share on other sites More sharing options...
megamino Posted November 13, 2018 Share Posted November 13, 2018 Is there any concern with footprint visibility when in rocks or unsnow region? Link to comment Share on other sites More sharing options...
SevenSeasAgo Posted November 13, 2018 Share Posted November 13, 2018 We're no longer able to barrel roll with Archwings. Can we bring that back? Link to comment Share on other sites More sharing options...
lxTOXICxI Posted November 13, 2018 Share Posted November 13, 2018 The drop zones for the corpus ships could use some fixes, I watched a load of corpus get dropped right the coolant lol Link to comment Share on other sites More sharing options...
Lilith_Loves Posted November 13, 2018 Share Posted November 13, 2018 " Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis " THANK YOU, it was such a small thing, but a major annoyance, Keep up the great work you guys! Link to comment Share on other sites More sharing options...
notlamprey Posted November 13, 2018 Share Posted November 13, 2018 3 hours ago, ExcaliburPrime said: @[DE]Megan, the AW changes y'all implemented for the orb vallis/plains make the archwings HORRIBLE to control. Can you guys please revert that "fix"? Would also like to pipe up and say that I was really in a nice groove with my previous control scheme, and I don't know if I'll be able to get the same fluidity with the newest changes. Link to comment Share on other sites More sharing options...
zacRupnow Posted November 13, 2018 Share Posted November 13, 2018 Not a fan of the archwing changes at all. Removing rotation (pitch/yaw?) specifically. Was the only good thing about archwing since the perfect original movement was messed of with the "6 degrees of freedom" update that wasn't true 6 degrees and was so bad it got reverted but for some reason the horrid inertia stayed. Original movement with the rotation would be perfect. Link to comment Share on other sites More sharing options...
Aurora3500 Posted November 13, 2018 Share Posted November 13, 2018 Thank you for the quick hotfixes. It's good seeing more bugs squashed to make Fortuna & the Orb Vallis an even better experience. Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted November 13, 2018 Share Posted November 13, 2018 Please fix purchased K-Drives(and moas?) not giving any MR point unlike crafted ones, those are basically wasted plat! Link to comment Share on other sites More sharing options...
Sea_Wall Posted November 13, 2018 Share Posted November 13, 2018 Fix medibonds. They cost more than fam and advanced bonds while being more rare despite being worse than them. Link to comment Share on other sites More sharing options...
Draconis_36 Posted November 13, 2018 Share Posted November 13, 2018 Has no one else reported that the outrider pauldrons are using the wrong color for engery from the rest of the gear its attached to? Please tell me someone will fix this. . . . Link to comment Share on other sites More sharing options...
Muh-Ninja Posted November 13, 2018 Share Posted November 13, 2018 To those complaining about the "nerf" removing challenge from the game, please consider that you have the option of not bringing your best weapons/frames on every mission. Need more challenge? Remove some mods. The ability to set your own challenge level is one of the beauties of Warframe. Player retention is a big deal and important for the life of the game. As well, it has a direct effect on the size and quantity of future updates. DE put in a lot of hard work and long hours to bring us this latest update and they deserve a return on their investment. If they choose to lower the difficulty levels in order to cater to as many players as possible, we should support them in their decision. Lift Together Link to comment Share on other sites More sharing options...
Ikrekot Posted November 13, 2018 Share Posted November 13, 2018 I still have problem with Smeeta Kavat not using Charm and Mischief in fight if he have Fetch mod. Link to comment Share on other sites More sharing options...
Accaliah Posted November 13, 2018 Share Posted November 13, 2018 gimping yourself is not challenging its stupid. and WE shouldn't have to resort to doing stupid things to artificially increase the difficulty level. end game which alot view fortuna as should be difficult. Link to comment Share on other sites More sharing options...
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