[DE]Megan 80,855 Posted November 12, 2018 Fortuna: Hotfix 24.0.5 Changes: Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10. A script is in the works and will be run tomorrow to refund Fieldron to those who have already crafted - we will update you in this thread when the script has completed. Added strokes to Mining laser HUD components based on Forum request for improved visibility. Tweaked some plants in the Orb Vallis to improve quality. The Eye-Eye now shows up during warm temperature only instead of cool temperature in Orb Vallis. Recaster Bait is now correctly labeled as Longwinder Bait. Narrow-Spectrum Bait was incorrectly described as attracting Tinks and Brickies (they are common fish and only require Broad-Spectrum Bait; Narrow-Spectrum Bait attracts Recasters and Eye-Eyes). Fixes: Fixed a crash related to Chat linking. Fixed the Fetch mod causing other Companion Mods to not function (specific to Kavats and Kubrows). Fixed inability to spawn any vehicle while somebody is standing in the Fortuna elevator. Fixed being able to accept Bounties while replaying the Vox Solaris quest. Fixed loadout summary showing gear unranked if examined while in Operator mode. Fixed the War Within Operator ability prompts when switching between keyboard/mouse and controller inputs Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis Fixed incorrect pond coolant material in Orb Vallis which resulted in inability to fish in that coolant. Fixed Profile stats summary page being cut off on the bottom. Fixed Daily Tribute tooltips for certain items (e.g. Oxium, Cryotic) displaying incorrect counts. Fixed overlapping UI when attempting to Dissolve a Riven Mod. Integrated localized translations and layout fixes. 96 2 7 1 25 14 Share this post Link to post Share on other sites
Voltage 43,417 Posted November 12, 2018 (edited) Thank you for the quick fishing fix and companion precepts being affected by Fetch. I can't wait to have more uses for Toroid and see more ranks with Vox Solaris. The foundation is set and the wait for the endgame continues! Edited November 12, 2018 by Voltage 9 1 18 Share this post Link to post Share on other sites
TeneKay 294 Posted November 12, 2018 (edited) Thanks for the fixes, keep them coming. Edited November 12, 2018 by --Q--TeneKay 7 Share this post Link to post Share on other sites
--Q--Kazz 66 Posted November 12, 2018 (edited) That fetch fix is really appreciated. Was having a hard time picking between easy pickup or cat buffs. Could you also look into Venari and fetch? Seems like it doesn't work on it, at least for clients Edited November 12, 2018 by --Q--Kazz 9 5 Share this post Link to post Share on other sites
AIAS-5 471 Posted November 12, 2018 (edited) Thanks for your continuous work on improving Fortuna for us, it is very well appreciated! But there's still a few more issues that need to be addressed: - Data keys in the hostage rescue stages sometimes can't be picked up while rolling down a slope - Coildrive ambush stage HUD texts are still unlocalized, and depend on the hosts language setting - Credit accumulation for assassination stages is sometimes quite fishy; either credit count resets, or doesn't count up at all - In certain cases (which I can't reproduce), Archwings and K-Drives can't be deployed anymore in Orb Vallis until re-entering (this happens to me as Titania, so it might be related to Razorwing) - The new Tek Gravity mod still doesn't seem to work Further than that, Orb vallis bounties need a few adjustments IMHO: - Coildrive ambushes currently take disproportionately longer than other bounties. Maybe clock down the timer just a little bit? - Excavations feel quite imbalanced right now. With a low rate of cell spawns and excavators being able to take a lot of enemy fire, it feels like a chore rather than a challenge. I'd either increase cell drop rates or further decrease excavation timers, both while also adjusting excavator survivability appropiately. - Dropship drop-offs during hostage rescue missions in the Enrichment Labs are quite off (with some units dropping off behind the mountain sometimes). They should be moved further inside the base. Other than that, bounties are really great so far. I hope we soon can see some of the improvements on the Plains as well, like e.g. a Cetus agent giving bounties outside the gates 🙂 Keep up the great work! EDIT: Seems like AW/K-Drive deployments and unlocalized text have been fixed, thank you 🙂 EDIT 2: Like @ExcaliburPrime already mentioned below, AW control scheme for open-world has changed to what corresponds the non-experimental controls in the options, which doesn't play good there... no more 360 rolls 😞 Edited November 13, 2018 by AIAS-5 6 4 31 Share this post Link to post Share on other sites
Alarinj 40 Posted November 12, 2018 thank you guys, finally i can use my kavat ^^ 2 1 Share this post Link to post Share on other sites
Omega 1,405 Posted November 12, 2018 (edited) Thanks for the hotfix. Have you guys considered changing bounties to be able to award syndicate standing similarly to how doing syndicate missions can grant extra standing above the daily cap? There's a lot of Fortuna content that's locked behind syndicates like kitgun parts, gilding, and even the materials required for Garuda are locked. Low MR players have more difficulty raising their Solaris standing with the cap in place Edited November 12, 2018 by Omega 3 2 1 3 Share this post Link to post Share on other sites
ExcaliburPrime 97 Posted November 12, 2018 @[DE]Megan, the AW changes y'all implemented for the orb vallis/plains make the archwings HORRIBLE to control. Can you guys please revert that "fix"? 1 2 3 32 Share this post Link to post Share on other sites
Lysander 140 Posted November 12, 2018 1 minute ago, [DE]Megan said: Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis Thank you!!! 3 Share this post Link to post Share on other sites
FishAnna 2 Posted November 12, 2018 Fixed the Fetch mod causing other Companion Mods to not function (specific to Kavats and Kubrows). Love you 2 Share this post Link to post Share on other sites
DeyjaVou 74 Posted November 12, 2018 (edited) Sweet, I was wondering what was up with lakes deflecting bullets and spears. And the elevator fix is huge, thank you! The same thing happened with Operators and the door to Cetus, and I'm glad this one was fixed as quickly as it was. Edited November 12, 2018 by DeyjaVou read the entire post Share this post Link to post Share on other sites
ZuroTheEvil 14 Posted November 12, 2018 (edited) Bounty UI bug still here. Edited November 13, 2018 by ZuroTheEvil 1 2 Share this post Link to post Share on other sites
Yashimasts 17 Posted November 12, 2018 (edited) Please fix Dark Split Sword, you cannot equip Dual Sword stances Edited November 12, 2018 by Yashimasts 2 15 Share this post Link to post Share on other sites
Pandoran_Stallion 2,262 Posted November 12, 2018 Thanks for the fix! Still need fix for: Kitguns showing incorrect stats on Rambler and Gibber grips when used with Catchmoon and Tombfinger chambers. 1 Share this post Link to post Share on other sites
PrimeTime 11 Posted November 12, 2018 CTRL+F Dojo Not Found REEE still no fix for the dojo vault issue 😞 thanks anyways for the other fixes. We all fix together. 2 Share this post Link to post Share on other sites
_Schokolade_ 50 Posted November 12, 2018 Hope to god u improved Med-bonds droprate 1 1 13 Share this post Link to post Share on other sites
Twilight_Researcher 56 Posted November 12, 2018 Couple issues that still need to be addressed as well, please. -Dark Split Sword will not accept any other holster animation other than default.-Dark Split Sword will not accept Dual Sword stances. It forcibly removes them. -Helios/Helios Prime will only scan enemies about 20% of the time on Orb Vallis. 1 1 14 Share this post Link to post Share on other sites
V3ER4AXX 3 Posted November 12, 2018 Thanks For Fetch! Share this post Link to post Share on other sites
ShadowWolfX4 12 Posted November 12, 2018 Nothin about Tek Gravity tho. 1 2 Share this post Link to post Share on other sites
konvic21 19 Posted November 12, 2018 So like where are the bait blueprints??? =_= HALP Share this post Link to post Share on other sites
NIckRichtofen 7 Posted November 12, 2018 Please allow us to continue gaining standing somehow i feel like im being bricked around waiting for the next day to purchase stuff I dont care if i cant rank up til the next day just let me be able to buy stuff! 1 5 Share this post Link to post Share on other sites
Proteo 239 Posted November 12, 2018 (edited) Ty for the Fetch Fix. Edited November 13, 2018 by Proteo Share this post Link to post Share on other sites
Billlbert47 24 Posted November 12, 2018 not related fortuna but could this be looked at too? 2 2 Share this post Link to post Share on other sites