--Banshee Posted November 13, 2018 Share Posted November 13, 2018 Change increase in damage based on lost health to increase in damage based on number of bleeding enemies. Link to comment Share on other sites More sharing options...
Kyriakon Posted November 13, 2018 Share Posted November 13, 2018 I suggested that as well. Alternately, I like the idea of her base armor improving inversely to her health (i.e. 30% health gives her base armor a 70% buff) since that also seems to go well with her gore/self-damage for power theme. Link to comment Share on other sites More sharing options...
koryfunny Posted November 13, 2018 Share Posted November 13, 2018 armor won't help much in high level content, how about damage reduction instead? the lower her health, the higher damage reduction she gets - capped at 90% damage reduction. that way she might be able to actually have some chance to survive. on the other hand, giving her either armor or damage reduction and taking away the damage bonus won't give players any reason to want her HP drop... Link to comment Share on other sites More sharing options...
Kyriakon Posted November 13, 2018 Share Posted November 13, 2018 Damage Reduction would certainly be preferable to a base armor increase but it seems like that might be OP for a passive. My idea around the armor increase was that it would improve survivability and so directly improve her three--gain energy at the expense of health, but while she is vulnerable she also has an improved defense. I don't know if the % I suggested is enough to make a difference but at the moment I don't see any real impact from the damage boost. Link to comment Share on other sites More sharing options...
Redfeather75 Posted November 13, 2018 Share Posted November 13, 2018 I like that it rewards low health build, but right now I am ignoring it as it doesn't feel like it's worth the hassle of going to 2 health unless I am in really specific environments, like a hallway or on an archwing. Link to comment Share on other sites More sharing options...
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