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Nullifier Rework


(XBOX)Avant Solace
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Corpus Nullifiers: The bane of Warframes. These guys project a large bubble that not only prevent ability activation, but also cancel out any active abilities upon contact. This power of there's makes them a serious threat on the field; but it also makes them a total killjoy. Warframe in itself is a fast-paced game that relies on effective gun-play, agility, and ability maintenance. Having an enemy that literally makes the player stop and delicately remove their defense ruins the overall flow. So here are some ideas that can help Nullfiers better fit into the flow of Warframe:

NULLIFER REDONE

  • Their bubble no longer disables abilities upon contact. However, abilities cannot be activated while in the bubble.
  • Any Warframe caught in the bubble rapidly loses energy over time. If they are channeling, their efficiency bonus is removed on top of the energy drain.
  • Nullifier allies that enter the bubble are automatically cured of any status effect. They also begin to recharge any lost shields and slowly regenerate health.

With these changes, the Nullifier Crewman will become less of a tedious nuisance and more of a tactical ultimatum.

Thoughts?

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20 minutes ago, (XB1)GearsMatrix301 said:

I mean. We already have energy drain eximus. We don’t need another

Energy drain Eximus may have a similar concept, but the application is much different. The Eximus are traditionally CQC fighters such as the Prod Crewmen and Grineer Butchers. Nullifiers play a much more supportive roll; sniping from afar, providing shielding/cover, and the likes. The purpose here is to make them less of a nuisance and more of a dedicated support unit by making them less of a priority overall but bumping up their ally support.

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1 hour ago, (XB1)alchemPyro said:
  • Their bubble no longer disables abilities upon contact. However, abilities cannot be activated while in the bubble.

Then they might as well just be removed from the game.

God forbid you have to prioritize targets.

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1 minute ago, peterc3 said:

Then they might as well just be removed from the game.

God forbid you have to prioritize targets.

Well they would still be a priority if done right.

Here is how I see it: say you're playing as Valkyr. You're in a Hysteria that drains a mild 2 energy a second. If you come across a Nullifier, you must choose to do one of 3 things; exit frenzy and shoot the bubble away, carefully claw away the bubble while still in frenzy, or rush in to kill the Nullifier directly. Rushing in could be a problem in itself as the passive energy drain of the bubble combined with the efficiency removal would remove ~75-100 energy a second, meaning you would have to kill the Nullifier as fast as possible to minimize energy loss.

Basically it gives more options to deal with them while still retaining the fact they can wreck ability-reliant frames.

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3 minutes ago, (XB1)alchemPyro said:

Well they would still be a priority if done right.

Here is how I see it: say you're playing as Valkyr. You're in a Hysteria that drains a mild 2 energy a second. If you come across a Nullifier, you must choose to do one of 3 things; exit frenzy and shoot the bubble away, carefully claw away the bubble while still in frenzy, or rush in to kill the Nullifier directly. Rushing in could be a problem in itself as the passive energy drain of the bubble combined with the efficiency removal would remove ~75-100 energy a second, meaning you would have to kill the Nullifier as fast as possible to minimize energy loss.

Basically it gives more options to deal with them while still retaining the fact they can wreck ability-reliant frames.

This removes the threat as Valkyr. Inaros keeps his Scarab Swarm. Rhino and Nezha keep their skills up.

This would remove whatever threat they had.

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3 minutes ago, peterc3 said:

This removes the threat as Valkyr. Inaros keeps his Scarab Swarm. Rhino and Nezha keep their skills up.

This would remove whatever threat they had.

Great, you can identify flaws. Now can you be constructive at all?

This is easily resolved by making the bubble suppress abilities without disabling them.

For example, Iron Skin doesn't function while inside the bubble and decays rapidly, but isn't instantly dispelled the way it is currently. Duration-based abilities like Vex Armor could be suppressed with an accelerated timer.

Nullifiers would still be priority targets, but this would make them less of a nuisance.

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9 minutes ago, peterc3 said:

This removes the threat as Valkyr. Inaros keeps his Scarab Swarm. Rhino and Nezha keep their skills up.

This would remove whatever threat they had.

Then give some constructive feedback.

How about instead of just nullifying efficiency, it has a general penalty to any frame with an ability in effect? That way those Frames need to get tactical as well.

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3 minutes ago, peterc3 said:

Nullifiers remain as is given they have an instant pop drone and force you to be afraid of losing your buffs.

An instant-pop drone that frequently hides itself behind ceiling geometry and has inconsistent hitboxing with any noticeable degree of latency.

My suggestion would still make them dangerous to buffs; there is no reason instant-dispel is necessary. The only situations where it matters are when Nullifiers spawn on top of/behind players with little to no warning.

Quote

Nullifiers are fine.

Opinion noted, but your stated reasoning is not particularly convincing.

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  • 2 weeks later...

I have a few suggestions:

1) Ability Strength, Duration, Range and Efficiency are cut by 75% instead of active ones being disabled altogether when inside the bubble. You still cannot activate new ones whilst inside. Energy would be drained a lot quicker with ability weapons but you can still smash 'em.

2) Punch through weapons actually hit the nullifiers if they have lots of it (3m?). Only fair if a slow refiring bowman hobbling themselves slightly with punch through mods is accurate enough to hit them and also fair because abilities cannot hit the enemies inside the bubble still.

3) Not quite as many blue bubbles of doom spawning everywhere at high level / wanted level in Orb Vallis.

Edited by JayB33
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  • 3 weeks later...

I've argued against Nullifiers for a long time due to their frequency, along with blocking weapon attacks as well across an area. Their drone mechanic was also a good idea but is very flawed. Now, I don't mind them for their difficulty (in fact, I want them harder), only the frequency that they come with that difficulty.

I feel Scrambus/Comba enemies are far better designed and should be our frequent enemies, whereas Nullifiers should be more durable and less common (like a Nox). They should be more like a boss walking in the room that demands attention, rather than a mosquito carrying malaria that suggests your brief attention. Right now it's more of a rush to swat a swarm of them while risking a bite, but you get better and move on quickly...

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since arbitration i feel the drones are what nullifiers should have been. they protect the group and deactivate power effects and block powers on those enemies WITHOUT turning off frame defenses or AOE fields and such. not to mention corpus already have scrumba team and bursa.

Edited by EinheriarJudith
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