[DE]Megan Posted November 15, 2018 Share Posted November 15, 2018 Fortuna: Hotfix 24.0.7 Changes: Keep your pets warm, Tenno. They may react differently now to the cold snow of the Orb Vallis... MOA Companions now have a custom warp teleport FX/sound when teleporting closer to you. Reduced the amount of Terra enemies spawning in the last mission of the Vox Solaris quest to balance difficulty. Improved water rippled textures and FX when firing into it. Optimized numerous materials used in Fortuna and the Orb Vallis for better performance when Anisotropic Filtering is enabled. Made some micro-optimizations to visibility culling. Made a tiny optimization to UI text layout. Made a small optimization to Orb Vallis Ambush Bounties. Reverted the Sky Archwing sprint changes from Hotfix 24.0.4 to return it back to the way it was. Changed the Bounty reward HUD title to display the Bounty title instead of the redundant ‘BOUNTY REWARD’. Conservation Changes & Fixes: Changed the Sapcaddy Bait to the intended Mirewinder Bait. Broad-Spectrum Bait is your desired Sapcaddy cocktail. Animals that wake up from their invulnerable sleep due to certain Warframe Abilities will become vulnerable once again. Timing and speed is your best bet for that Perfect Capture! Fixed a captured animals age sometimes showing as ‘4 years 12 months’. Fixed a script error that could occur when capturing an animal in Orb Vallis. Ticker Changes:Since the initial release of Fortuna, the acquisition of Debt-Bonds has proven to require further changes in order to bring balance between the procurement methods. As it is known, you can obtain Debt-Bonds by purchasing Ticker’s Case# or from Bounty rewards. Ticker’s inventory not only took quite some time to refresh, but the inventory itself did not offer a diverse source at any given time. Considering the cost at which Debt-Bonds are required to Rank up in Solaris United, we have made the following changes to bring a more balanced rotation for Ticker: There will now always be 3 Common, 1 Uncommon, and 1 Rare Case# available at any given time. Increased the rate at which Ticker’s Case# inventory refreshes by reducing the duration they persist for. Fixes: Fixed a rare crash when transitioning from Cetus/Fortuna to Plains/Vallis. Fixed ability for Clients to pick up multiple of the same Toroid. Fixed not receiving Standing for completing Bounties given by Captured base Field Agents in Orb Vallis. Fixed immediately failing the Drone Defense Bonus condition due to certain Status Effects applying to the Drone in Orb Vallis. Fixed the Fetch Mod not functioning for a Client Venari. Fixed KitGuns not applying negative damage modifiers for projectile based Chambers and Zaws not applying negative damage modifiers to projectiles launched from the Exodia Contagion Arcane. Fixed Terra enemies creating invisible/invulnerable Reinforcement Beacons when killed mid-Beacon deploy in Orb Vallis. Fixed Submersible Archwing disabling Garuda’s Talons. Fixed Garuda's Talons not distinguishing the Stance slot when Polarizing/swapping. Fixed MOA Companions sometimes not responding after using the Security Override Mod. Fixed a visual error where Standing appeared to not be deducted when Gilding a Kitgun. Fixed inability to equip Dual-Sword Stance Mods on the Dark Split-Sword as reported here: https://forums.warframe.com/topic/1026272-dark-split-sword-bug-fix-pending/ . Fixed Resources displaying as 0 in the Clan Vault. Fixed inability to set any Dojo Hall as a spawn point. Fixed bad rotation on the Custom Obstacle Course start trigger in the Dojo. Fixed the MOA Companion trying to shoot at non-visible targets. Fixed the MOA Companion Security Override Precept (Oloro Model) not functioning sometimes. Fixed the MOA Companion Tractor Beam Precept (Oloro Model) not alarming enemies. Fixed ability to run around underwater after ragdolling off a K-Drive into it in the Orb Vallis. Fixed Garuda’s Dread Mirror not functioning properly when using a controller with activate selected power button or "classic controls". Fixed numerous Defense tilesets breaking. Fixed Relic drop locations displayed in the Codex only displaying one Bounty source when they actually drop from both Cetus and Fortuna Bounties. Fixed the Orb Vallis Resource Capture mission progress UI breaking when Transferring from Operator to Warframe. Fixed Reinforcement Beacon Health bars not indicating Health correctly for Clients in Orb Vallis. Fixed Archwing End of Mission progress not displaying after buying or building a K-Drive. Fixed Scanners becoming 'stuck on' if you melee while Scanning (i.e. it would go back to aiming after the melee attack even if you're not holding fire). Fixed lighting issues in the Spaceport in the Orb Vallis. Fixed falling loop whooshes persisting permanently after a Host migration. Fixed sound not playing when hovering over Daily Tribute reward item. Fixed permanent looping sound when choosing a Daily Tribute reward. Fixed "COPY MAIN COLORS" for Attachments when using Garuda and having a normal Melee weapon equipped filling the first three color slots as grey. Fixed a placeholder text displaying beside item info popups for Reusable Blueprints. Fixed a script error when the Rescue Target bleeds out. Fixed a script error when casting Garuda’s Blood Altar ability. Fixed a script error when upgrading a Mod. Fixed a script error when viewing the Appearance tab in the Arsenal. Fixed a Daily Tribute script error. Link to comment Share on other sites More sharing options...
Pegasy Posted November 15, 2018 Share Posted November 15, 2018 Thanks for all the hotfixes! On 2018-11-08 at 9:46 PM, [DE]Megan said: These components do not offer any stat bonuses, but the Board will earn you Mastery when you rank up your K-Drive -- no Gilding required! You can earn Affinity for your K-Drive by completing tricks in the Vallis. In the original 24.0 patch notes it said that k-drive will give mastery but that doesn't seem to be the case, intended or bug or did I misinterpret something? Link to comment Share on other sites More sharing options...
Senguash Posted November 15, 2018 Share Posted November 15, 2018 thx for the update Link to comment Share on other sites More sharing options...
Disastrous_Luck Posted November 15, 2018 Share Posted November 15, 2018 :3 Link to comment Share on other sites More sharing options...
Vesplex Posted November 15, 2018 Share Posted November 15, 2018 Nice Link to comment Share on other sites More sharing options...
KazzM8 Posted November 15, 2018 Share Posted November 15, 2018 Those ticker changes are highly appreciated. Too bad they didn't come sooner when we needed them 😄 Link to comment Share on other sites More sharing options...
Matt_KT Posted November 15, 2018 Share Posted November 15, 2018 thanks! 🙂 Link to comment Share on other sites More sharing options...
optimal. Posted November 15, 2018 Share Posted November 15, 2018 Thanks! Link to comment Share on other sites More sharing options...
--UMBRA--Daisy Posted November 15, 2018 Share Posted November 15, 2018 Thanks for Ticker changes... Buff OGRIS! Link to comment Share on other sites More sharing options...
ngrazer Posted November 15, 2018 Share Posted November 15, 2018 What the hell is this? Spoiler Link to comment Share on other sites More sharing options...
PrimeTime Posted November 15, 2018 Share Posted November 15, 2018 Long Live Fortuna! Link to comment Share on other sites More sharing options...
Naftal Posted November 15, 2018 Share Posted November 15, 2018 Still no Tek Gravity fix? 😞 Link to comment Share on other sites More sharing options...
trndr Posted November 15, 2018 Share Posted November 15, 2018 1 minute ago, [DE]Megan said: Reverted the Sky Archwing sprint changes from Hotfix 24.0.4 to return it back to the way it was. Thanks, this makes me the happiest tenno above Orb Valis Link to comment Share on other sites More sharing options...
fellow1 Posted November 15, 2018 Share Posted November 15, 2018 Can we use arcanes, loot and enemy radar mods while we are k-driving (something similar to archwing)? Link to comment Share on other sites More sharing options...
OkniolasPrime Posted November 15, 2018 Share Posted November 15, 2018 Jumped the gun, all fixed I've to complain about. Link to comment Share on other sites More sharing options...
Deltagon Posted November 15, 2018 Share Posted November 15, 2018 tek gravity fix when? Link to comment Share on other sites More sharing options...
Hunterstil Posted November 15, 2018 Share Posted November 15, 2018 Please look at lunaro's state. Link to comment Share on other sites More sharing options...
Caine2112 Posted November 15, 2018 Share Posted November 15, 2018 Thanks for the fixes! There is a serious bug however with Lua tilesets. You get Lotus's alert stating Oculysts are coming, you get the screen that flashes blue, but the Oculysts simply do not spawn. I have been trying to make them spawn for 4-5 days now to complete a riven, and nothing happens. I simply am unable to make the sentients spawn. Link to comment Share on other sites More sharing options...
-Del- Posted November 15, 2018 Share Posted November 15, 2018 The animals will no longer be safe from my hands Link to comment Share on other sites More sharing options...
Drek64 Posted November 15, 2018 Share Posted November 15, 2018 Thank you! Link to comment Share on other sites More sharing options...
ZAXNIGHTMARE Posted November 15, 2018 Share Posted November 15, 2018 thanks DE Link to comment Share on other sites More sharing options...
Wizduki Posted November 15, 2018 Share Posted November 15, 2018 Is the bought with plat k-drive/moa/kitgun Mastery bug ever going to get fixed? Link to comment Share on other sites More sharing options...
auxy Posted November 15, 2018 Share Posted November 15, 2018 Is there still no fix for the poor Tonkor? I know you (DE) seem to hate it, but it's still my favorite gun. The issue is that the Tonkor's grenade does not explode on impact. There are other threads about, it e.g. And others. While you're messing with the Tonkor, can we put [Depleted Reload] on it please? Thanks for your attention! Link to comment Share on other sites More sharing options...
D4RKN0X Posted November 15, 2018 Share Posted November 15, 2018 No fix on the credit gathering mission finishing instantly when you already did it once ? Link to comment Share on other sites More sharing options...
DawnMad Posted November 15, 2018 Share Posted November 15, 2018 Cool. Link to comment Share on other sites More sharing options...
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