debonairdead Posted November 15, 2018 Share Posted November 15, 2018 can confirm the fix to transitioning from hub to open world works... for about a minute. i managed to move further out into the orb vallis before warframe, having eaten all of my GPU, decided to kill itself and tell me there's a problem with my machine. which there shouldn't bloody be because i've been running warframe flawlessly since before TWW and this is only happening now. Link to comment Share on other sites More sharing options...
Misfit03 Posted November 15, 2018 Share Posted November 15, 2018 Did you fix the falling bug on Lua Sofler? Link to comment Share on other sites More sharing options...
Accaliah Posted November 15, 2018 Share Posted November 15, 2018 so still no fix for the broken elbow of animations when holding certian weapons ie: mirage stances and arca plasmor.. not to mention the other graphical issues and client based graphic issues Link to comment Share on other sites More sharing options...
kevy868 Posted November 15, 2018 Share Posted November 15, 2018 Thanks for return archwing to the way it was, plz return enemies to their normal distructive force, temple of profit was painful but that was the fun part of it, now its a ghost town Link to comment Share on other sites More sharing options...
LuckyCharm Posted November 15, 2018 Share Posted November 15, 2018 Seriously though de, all these fixes for conservation but the footprints are still almost invisible to people that have trouble seeing white on white, invisible on orange, or invisible on brown Link to comment Share on other sites More sharing options...
Kirbizard Posted November 15, 2018 Share Posted November 15, 2018 1 hour ago, [DE]Megan said: Reverted the Sky Archwing sprint changes from Hotfix 24.0.4 to return it back to the way it was. THANK GOD. I missed the patch notes when you changed this over and thought it was a bug, it was awful with a controller, felt like I lost control. So glad it's back to normal now. Link to comment Share on other sites More sharing options...
Neyar Posted November 15, 2018 Share Posted November 15, 2018 1 hour ago, Caine2112 said: Thanks for the fixes! There is a serious bug however with Lua tilesets. You get Lotus's alert stating Oculysts are coming, you get the screen that flashes blue, but the Oculysts simply do not spawn. I have been trying to make them spawn for 4-5 days now to complete a riven, and nothing happens. I simply am unable to make the sentients spawn. I had the same issue, but I wasn't sure if I was just really unlucky with random tiles they sometimes like to hide in. I usually just kill voms at night on the plains for rivens, but I can't try to farm up the rest of the War parts on Lua right now either. Link to comment Share on other sites More sharing options...
Joltyboi Posted November 15, 2018 Share Posted November 15, 2018 54 minutes ago, Andrew7811 said: Do you have any plans to remove our pumpkin heads now? i hope not, i love being able to keep it and i hope it was intended Link to comment Share on other sites More sharing options...
Kurel Posted November 15, 2018 Share Posted November 15, 2018 My game is crashing when im trying to run the 2nd sortie, other people are reporting crashes when accesing the starchart, something's wrong DE Link to comment Share on other sites More sharing options...
Cacica9 Posted November 15, 2018 Share Posted November 15, 2018 Omg guys...what a hotfix...names of minerals while mining are gone completely..only picture without name... -_- Link to comment Share on other sites More sharing options...
blackrafer Posted November 15, 2018 Share Posted November 15, 2018 no fix to arcane victory not working on primaries? Link to comment Share on other sites More sharing options...
Matdu10 Posted November 15, 2018 Share Posted November 15, 2018 Any news on that? Kinda annoying not being able to share baits 😕 Link to comment Share on other sites More sharing options...
WinnieTheBloak Posted November 15, 2018 Share Posted November 15, 2018 Multiplayer has a bug after catching an animal. Sometimes the animal stay visible making it impossible to make another animal to spawn. Pls fix as soon as possible! Also please modify riven disposition a little more! Link to comment Share on other sites More sharing options...
tucker_d_dawg Posted November 15, 2018 Share Posted November 15, 2018 1 hour ago, [DE]Megan said: Fortuna: Hotfix 24.0.7 Fixes: Fixed ability for Clients to pick up multiple of the same Toroid. Did you do this by stopping the Toroid drop altogether? Just did 50 minutes @ spaceport desecrating the whole time with level 4 alerts - ~1000 enemies killed - zero Toroids. Good times. Also - no fix for the looting bounty (not sure what its called - the one where you collect credits) having completely random numbers being displayed for the credits collected - goes up, goes down, goes to zero, goes back up - no idea where one stands when doing the bounty. Link to comment Share on other sites More sharing options...
Mr.SpookSpook Posted November 15, 2018 Share Posted November 15, 2018 Thanks for the hotfix. My game has crashed 2 times in the last 15 mins in the starchart since the hotfix came out -.- Link to comment Share on other sites More sharing options...
Soulrine Posted November 15, 2018 Share Posted November 15, 2018 Unknown error occurring. After getting update to finish, joining groups in any mission crashes the game. Sending diagnostics to support. Keep up the good work, not sarcastic <3 Link to comment Share on other sites More sharing options...
Casardis Posted November 15, 2018 Share Posted November 15, 2018 Still no fixes for these issues Link to comment Share on other sites More sharing options...
theintoxicant Posted November 15, 2018 Share Posted November 15, 2018 Still haven't fixed the bug where Change Loadout on the Navigation Screen doesn't change your Operator School. Link to comment Share on other sites More sharing options...
Onds Posted November 15, 2018 Share Posted November 15, 2018 1 hour ago, [DE]Megan said: Fixed Terra enemies creating invisible/invulnerable Reinforcement Beacons when killed mid-Beacon deploy in Orb Vallis ^ I think this hotfix needs a hotfix. At the moment i am solo at the Transit depot with an alert level of 4 without mobs nor beacons. I tried taking over the base. Timer was ticking down, then disappeared into "defend the comms system" and nothing more. No more mobs coming. Then i roamed a bit, found a lot of mobs around the map moving around in a bee-line. I followed them while invisible for a long time. Turns out they took an extremely scenic route towards the transit depot. Once they got there, it seemed the base capture mission had reset. So i killed them, slotted in the data mass. Alert level started dropping as there were no mobs left. However, soon after, alert level went up to 4 again, without beacons or mobs around... Screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=1565772945 Edit: I went out and tried the same spot and base capture again. Same thing, except this time alert level did not get stuck at 4. But the objective got stuck once more at "Defend the comms system". In this state trying to pick up another bounty outside fortuna does not work either. No normal "active mission" error. Instead the operative isn't interactable at all. Link to comment Share on other sites More sharing options...
moshhammer Posted November 15, 2018 Share Posted November 15, 2018 The Archwing changes are awful! Please revert! Don't want to roll the whole time when pressing left/right and I don't want to have to hold backwards to stand still! Link to comment Share on other sites More sharing options...
R3znOk Posted November 15, 2018 Share Posted November 15, 2018 Navigation is crashing everytime :/ Link to comment Share on other sites More sharing options...
Mabitude Posted November 15, 2018 Share Posted November 15, 2018 Still no fix for Smokefinger vendor continuously offering the same resources in his Special Offers every day (4+ days as far as I can recall). Rapscallion rank here. Link to comment Share on other sites More sharing options...
SordidDreams Posted November 15, 2018 Share Posted November 15, 2018 3 minutes ago, moshhammer said: The Archwing changes are awful! Please revert! Don't want to roll the whole time when pressing left/right and I don't want to have to hold backwards to stand still! Right? When I press the buttons for moving sideways, I want to move sideways. When I press back + sprint, that means I want to move back quickly, not forward slowly. This current system is awful, it makes absolutely no sense, the buttons just outright don't do what they're supposed to. Link to comment Share on other sites More sharing options...
Slayer-. Posted November 15, 2018 Share Posted November 15, 2018 Thanks for the updates. Could we please get the Orb Vallis cold-freezing-warm cycles to show on your cave overlay map while in the caves, only way to try and tell the cycles is run out of the cave then hold map button down to see what cycle it's in. Also noticed the Moa doesn't go fully invisible with Loki's 2 skill, only the legs are hidden on Moa, top part is visible while moving around trying to kill everything and trigging alarms. Link to comment Share on other sites More sharing options...
Pimatron Posted November 15, 2018 Share Posted November 15, 2018 Nidus' Larva is bugged now. If you press 2 the tendrils don't pull the enemies in. Just keeping them at a certain distance Link to comment Share on other sites More sharing options...
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