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[DE]Megan

Fortuna: Hotfix 24.0.8

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So what happened to refunding the additional 10 fieldrons some of us used in the crafting of Kreska which you promised in the patch notes of Hotfix 24.0.5? 

Quote: "A script is in the works and will be run tomorrow to refund Fieldron to those who have already crafted - we will update you in this thread when the script has completed"

 

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So um, in Orb Vallis up above the Dig Site. Is there a reason why a big boss spider is floating in the pond? Or is this a bug/glitch because, I can hear sounds from it?

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Didnt know where else to put this.

The Prime Accessories packs ae mis labeled on teh web page. the nova accessories gives the velorum Sigil with the edo prime armor set and NOT the syandana as it is listed. I am unsure if the mag accessories are working

 

Nyx

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you know...  while I'm not surprised the Orb Vallis excavation mission did not get fixed as promised...  Let me add by saying you really do need to look into the mechanics for Carrier drops on Vallis...  Particularly after seeing this hysterical mess:

 

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Need fixes for some mining spots being too far away to mine or not showing up at all. You walk up to the vein and nothing.

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Some attention on Nidus's Larva would be much appreciated? Whenever you are not the host it just flips out and makes enemies fly away at light speed instead. 

https://i.imgur.com/8VvS9to.gifv If you aren't the host he is quite literally unplayable and I am surprised I haven't seen this posted more because it's very consistent.

Just finished putting all the Forma needed for Umbral mods on Nidus just to have him unplayable.

Edited by Kensu

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Some times enemies jump Off the dropships but they keep floating hig up In the air

Like we dun wanna go down there to be slaugthered. Let us not move so gravity wont affect us and the tenno cant stab us In the back rigth fellas? 

A lonely (clem) can be heard i. The distance as the floating corpus get torn to shreds buy 4 gragatas. 

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Nidus LARVA ability is bugged!!! LARVA repels more than pulls together...kinda pointless to use at the moment. can you please look into the problem, or is it just me??

All other bugs seem to be fixed...good work DE!!! 👌

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Thanks DE for the constant updates and all the work put into the game. I would like to list a few issues I have with the game after my first year of Warframe ONLY gameplay.

Garuda issues

* the second ability doesn't work on radiated maps (I almost failed the sorties last night)

* often times using any of the first/second ability causes her to drop off the map, and after a freefall of about 15-20 seconds I return on the map with all abilities locked.

General Pet Issues

* the clunky animations for all MOAs, Kavats and Kubrows, perhaps it's already a known issue

* like all units in the game they also get stuck on difficult terrain, I really dislike this aspect

* I don't like how all pets MOVE around while my frame performs a bullet jump or travels really fast, they should have a jump, "fly", touchdown animation

* pets get into water as it was regular terrain and scare away the fish

* invisible pets should not engage/attack if they're invisible (LOKI / ASH / OCTAVIA), this makes it that you can easily fail SPY on Fortuna bounties and sortie missions

Weapon issues

Please do not nerf weapons based on their usage stats, but rather consider improving/updating their UI and especially sounds. For instance I like weapons that sound good when firing and reloading (LENZ, CORINTH, TIGRIS, BAZA, HEK, PLASMOR, OPTICOR), so along with the rank consistency, the sound matters more than the looks for me. This is why I almost never use LATO, BOLTO, VASTO, JAGARA (they sound very bad for ALARMING level of noise, I mean bad sound design), in fact I only equip a secondary for SECONDARY ONLY sorties or Master Rank tests. The kitguns really sound great and I'm planning on building a fifth now.

Game ENGINE

* I really like how the new emulated "Ray Tracing" works in Fortuna, I'm looking forward to see updated tilesets for all factions from this time forward

* At some point in time Steve mentioned his team's interest in Vulkan API, and as an AMD hardware owner I'm also interested to know the roadmap

 

This was my first forum post, please don't bash me too hard 😛

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Radiation,magnetic clouds and other elemental clouds were invisible to everyone in my sorties and naelgar run. It has been like this since 2 patches ago I believe

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Thanks for the fixes!

I don't know if that's related to this Hotfix specifically or one of the previous but Toroid spawn in caves seems to have been lowered to... zero? I've visited all the caves in several ocasions and that's the exact number I got. Can we get some info on the intended spawn rate and have the team check if it's bugged?

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1 hour ago, Metalix112 said:

Just only want my nidus larva come back 😞 please

you and me, my friend

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Fishing in the Orb Vallis is broken. Only the host can see hotspots and the host will see ~10x more fish than other players.

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Are there any plans to look into the issue of Mining-based loot from containers in Orb Vallis not actually appearing in your inventory? (Goblite, Venerol, etc) I hate smashing a container open to see a rare(ish) mineral drop that you need just a few more of to craft something (and that you're bored to tears mining for, waiting for rng to have mercy on you) only to see it's not actually in your inventory afterward.

As to whether said resources are meant to be in those random containers or not, I'd hope they are, as it would make no less sense than the other random resources that currently appear in containers there and make it to your inventory, like energy, life, sludge, rubedo, etc and even all forms of gathered flora and fish parts from the area....showing that the Corpus collect and store resources just like anyone else.

Edited by Gaeren_Draconis
Edited after verifying all or most other resources (local gathered flora, sludge, fish parts plus the standard drop types) go to inventory after looting from containers with the exception of Mined resources

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Archwings are still slower than they were, 53 meters per second on odonata prime before sky archwing changes, then 30m/s, after revert 44m/s and after this last patch 41m/s. Has this been done purposefully to get more players to use k-drive for travel purposes?

Edited by .Genix.
kdrive speeds are accurate but archwing is borked

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  good batch of hotfixes but I really think fixing the sentients not spawning on Plato, Lua  mission should really be fixed. I have been sitting on a veiled riven I cannot unlock for a good while now because I simply cannot get any sentients to spawn. Please please please fix this.

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Im having this problem for a while it started this past week I keep getting this "log in failed check info" till now i had to use vpn just to bypass this error.

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