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Catchmoon Chamber Punch Through


Totes_Magotes
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Hello,

While playing around with the new catchmoon kitgun I noticed that the size of the projectile causes it to easily clip on objects, forcing the projectile to dissipate. In an attempt to alleviate this issue I decided to forma for some punch through via seeker. Unfortunately, I have discovered that punch through has absolutely no effect on the weapon. Not sure if this is intended or just a bug.

Edited by Totes_Magotes
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It does punch through enemies correctly (and to massively satisfying effect when fired down a crowded corridor, I have to add).

But the projectile will still detonate early when a corner of it gets caught on railing or crate or whatever, it seems. (This might be intended, idk.)

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Sounds like when they made it act like the arca plasmor, they failed to give it the pseudo-geometry penetration it has.

 

Tx7kZAl.png

With the arca plasmor, only the center of the projectile wave counts towards premature detonation.  Unfortunately it seems the Catchmoon failed to inherit this property.

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3 hours ago, stoepfler said:

It does punch through enemies correctly (and to massively satisfying effect when fired down a crowded corridor, I have to add).

But the projectile will still detonate early when a corner of it gets caught on railing or crate or whatever, it seems. (This might be intended, idk.)

I think arca plasmor has that weird thing too, leaves and bushes in plains can stop it's projectile or sometimes breakable vents, I hope it's not intended

Edited by Guest
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