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Range stat needed in UI for beam weapons (Gaze Chamber)


Finedaible
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Loving Fortuna update so far, you all really outdid yourselves yet again. 

On to the subject, could we see a range stat being added to the UI for beam weapons? I know it must be tricky to implement, but i think it would be a very nice QoL addition. It would be nice to know what range our planned Gaze chamber kitgun would have before building it. Thanks.

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Yea.. I wish i knew what the range was.

Then even Ammo pools, Projectile Flight Speed.

# per Projectiles, Damage/Status per Projectile, Spread Range if there were shotgun Kitguns like Twin Kohmak or Shwack Amp.

I'm not sure if the grips even have an effect on Catchmoons range.

Edited by Grimmstyler
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Not only are those things missing.

Did you know there is a recoil-change with the various grips too?

Haymaker = +100% recoil
Lovetap = +50% recoil
Ramble = Unchanged recoil
Gibber = -50% recoil

^ Those are REALLY significant values too, if you ask me...

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