Robolaser Posted November 17, 2018 Share Posted November 17, 2018 (edited) Hi here are 3 probable bugs or oversights. Multishot mods counts for only 50% of their value in beams damage: short video comparison with and without barrel diffusion on ocucor in arsenal. With 100% multishot, damage is only increased by 50%: https://streamable.com/3fxwr ____ Multishot has no effect on tendrils' damage: video shows tendrils' damage without, and then with, barrel diffusion. In both cases it's the same (11 normal, 21 crit): https://streamable.com/a61mp Note that ms doesn't increase the number of tendrils either. So it has no effect at all. ____ Tendrils are only cosmetic when they hit the same target as the beam: Video with corrosive to test status procs chance. No noticeable improvement of armor stripping (1st half beam only, 2nd half tendrils): https://streamable.com/koroo Video with radiation only, to just show damage, with better consistency. Again no difference (1st half beam only, 2nd half tendrils): https://streamable.com/hraq2 Edited December 7, 2018 by Robolaser Link to comment Share on other sites More sharing options...
Robolaser Posted November 22, 2018 Author Share Posted November 22, 2018 (edited) Bump. 1st bug not fixed after recent hotfixes and update 24.1 😞 Also added 2 multishot related bugs. Edited November 22, 2018 by Robolaser Link to comment Share on other sites More sharing options...
Robolaser Posted December 7, 2018 Author Share Posted December 7, 2018 Bump. As these behaviors are quite unusual, and comments about the weapon often point out it's lack of damage or extreme ammo inefficiencey, it would be nice to let us know if it's intended or not. Link to comment Share on other sites More sharing options...
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