PSTriple Posted November 17, 2018 Share Posted November 17, 2018 (edited) There is obviously not a problem with using the same mod in multiple parts of a loadout since exalted weapons exist now. Edited November 17, 2018 by PSTriple Link to comment Share on other sites More sharing options...
GnarlsDarkley Posted November 17, 2018 Share Posted November 17, 2018 (edited) 10 minutes ago, PSTriple said: since exalted weapons exist now. Just because you added this sentence: You can't use your EW with any Melee at the same time. Better example would be Venari. "Exalted" Companion which can be used at the same time as Kavats and both can use the same mods at the same time. As for the question itself: It's somewhat in logic. If you put a magazine into your Uzi you can't use it inyour AK-47 at the same time (I am aware they use different ammo tyes, this is just a simple example). As for the debate: It wouldn't hurt anyone if they would add this QoL except DE really wants this feature Edited November 17, 2018 by GnarlsDarkley Link to comment Share on other sites More sharing options...
PepsilonEagle Posted November 17, 2018 Share Posted November 17, 2018 Barring that it would help if where specific mods show up in the list was more obviously consistent, it seems like despite trying to pick the first of two duplicates for frame weapons and saving the second for sentinels' when I go to put the mods on the sentinel weapons those marked as already in use aren't ordered predictably. Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted November 17, 2018 Share Posted November 17, 2018 You don't just keep two of every Weapon Mod? You don't have to with Secondaries, but with Melee and Primary I usually just keep two and leave one un maxed like by one pip..so I know which is on the sentinel and which is not... Link to comment Share on other sites More sharing options...
peterc3 Posted November 17, 2018 Share Posted November 17, 2018 I feel like the complete silence from DE should be interpreted differently than the OP and other threads like this do. If the new elemental mods and upcoming Helminth mods are any indication... they won't need duplicates anymore because it won't use the same mods. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now