Grimmstyler Posted November 17, 2018 Share Posted November 17, 2018 Give me a Arcane that AOE's on collective shot energy. (All the Chambers have a elemental precept) Give me a Arcane that acts like Arca Scisco's passive. (+Status Chance +Crit Chance on successive hits) Link to comment Share on other sites More sharing options...
redindy Posted November 17, 2018 Share Posted November 17, 2018 Why? does it have trash damage? Link to comment Share on other sites More sharing options...
WhimsicalPacifist Posted November 18, 2018 Share Posted November 18, 2018 The efficiency one looks yummy for Channeling frames. Extra snapshot hoop but sure I'll take it. Link to comment Share on other sites More sharing options...
Fire2box Posted November 18, 2018 Share Posted November 18, 2018 (edited) 5 minutes ago, WhimsicalPacifist said: The efficiency one looks yummy for Channeling frames. Extra snapshot hoop but sure I'll take it. there's no time to notice it's activation then use it when it's unranked. Hit Cove/max rank and got one free. max rank at least you get 4 seconds, unranked it feels like half a second. Edited November 18, 2018 by Fire2box Link to comment Share on other sites More sharing options...
vFlitz Posted November 18, 2018 Share Posted November 18, 2018 33 minutes ago, Fire2box said: there's no time to notice it's activation then use it when it's unranked. Hit Cove/max rank and got one free. max rank at least you get 4 seconds, unranked it feels like half a second. Arcanes are known for being horrible until at least rank 2, nothing unusual here. Link to comment Share on other sites More sharing options...
Fire2box Posted November 18, 2018 Share Posted November 18, 2018 1 hour ago, vFlitz said: Arcanes are known for being horrible until at least rank 2, nothing unusual here. Most are, some are not. The difference this time is that unranked having just a single second of use time really does make it unusable. Link to comment Share on other sites More sharing options...
Finedaible Posted November 19, 2018 Share Posted November 19, 2018 Wut? All these Pax Arcanes look very, very nice. There's bound to be more arcanes in future events too if they ever do an event for Fortuna like they did w/ Plague Star for Cetus. Link to comment Share on other sites More sharing options...
Riger82 Posted November 22, 2018 Share Posted November 22, 2018 The pax seeker is one of the most overpowered arcanes I've ever seen, though? Check out the videos people have made for them with each homing headshot projectile doing 500-700k damage EACH, and it creates 4 of them. Link to comment Share on other sites More sharing options...
-CLM-Heimdal Posted November 22, 2018 Share Posted November 22, 2018 Well they said that pax seeker is actually bugged, so they will be fixing it because it's not supposed to doing so much damage. Link to comment Share on other sites More sharing options...
Azamagon Posted November 22, 2018 Share Posted November 22, 2018 3 hours ago, -CLM-Heimdal said: Well they said that pax seeker is actually bugged, so they will be fixing it because it's not supposed to doing so much damage. Why doesn't this surprise me in the least? "Bugged", yeah right. Link to comment Share on other sites More sharing options...
Grimmstyler Posted November 22, 2018 Author Share Posted November 22, 2018 1 hour ago, Azamagon said: Why doesn't this surprise me in the least? "Bugged", yeah right. Warframe is in my history book as consistently incomplete on new releases. HOTFIX! 🙃 UPDATE! 😃 Link to comment Share on other sites More sharing options...
vFlitz Posted November 22, 2018 Share Posted November 22, 2018 4 hours ago, Azamagon said: Why doesn't this surprise me in the least? "Bugged", yeah right. It was obvious at first glance that the damage calculation was bugged. There's just no conceivable way an effect triggered by your shot would intentionally deal 100x the damage that said shot did Link to comment Share on other sites More sharing options...
DrBorris Posted November 22, 2018 Share Posted November 22, 2018 2 hours ago, vFlitz said: It was obvious at first glance that the damage calculation was bugged. There's just no conceivable way an effect triggered by your shot would intentionally deal 100x the damage that said shot did But haven't you heard? Nerfs are always bad regardless of context and Warframe will die because of them... Also, just because something is not what you initially wanted, that does not make it bad. Even a fixed Seeker will be good, the battery allows for interesting synergies, and obviously the Warframe ability one will be great in some situations. Only one that looks 'bad' is the aimglide one. Link to comment Share on other sites More sharing options...
Thural Posted November 23, 2018 Share Posted November 23, 2018 3 hours ago, DrBorris said: Only one that looks 'bad' is the aimglide one. Zephyr my dude. Makes any rattleguts a headshot machine in the air. Link to comment Share on other sites More sharing options...
Assmangler Posted November 23, 2018 Share Posted November 23, 2018 Pax charge is the best S#&$ even unranked, I can finally fire my rattleguts forever without needing pistol mutation or carrier that will instantly die in fortuna. Link to comment Share on other sites More sharing options...
NoLazyShadow Posted November 23, 2018 Share Posted November 23, 2018 20 минут назад, Assmangler сказал: Pax charge is the best S#&$ even unranked, I can finally fire my rattleguts forever without needing pistol mutation or carrier that will instantly die in fortuna. Yep. but recharge rate is slow(around 20/sec). Link to comment Share on other sites More sharing options...
Grimmstyler Posted November 23, 2018 Author Share Posted November 23, 2018 17 minutes ago, NoLazyShadow said: Yep. but recharge rate is slow(around 20/sec). I don't understand Pax Charge.. All the weapons have a magazine that reloads. What's a battery recharge? Link to comment Share on other sites More sharing options...
schilds Posted November 23, 2018 Share Posted November 23, 2018 (edited) 1 hour ago, Grimmstyler said: I don't understand Pax Charge.. All the weapons have a magazine that reloads. What's a battery recharge? Try out the Cycron if you want to know how it works. It has a battery rather than bullets, a short time after you stop firing (this is the recharge delay) it automatically starts filling up the battery over time. Since you can fire after it's only loaded a few charges, it may be useful with Synth Charge. Edited November 23, 2018 by schilds Link to comment Share on other sites More sharing options...
Zavenosk Posted November 23, 2018 Share Posted November 23, 2018 That... sounds useful. The fastest reload speed plus haymaker could have some guns recharge faster than you fire them, allowing infinite ammo. Whatever you think of Pax Seeker, its still far better than Exodia Force. Link to comment Share on other sites More sharing options...
Zavenosk Posted November 23, 2018 Share Posted November 23, 2018 (edited) After looking into this a bit, the results are kinda... less great than expected. Catchmoon-Haymaker with a max reload loader is infinite ammo if your fire rate is bellow 1.48 (in other words, no lethal torrent). I'll look back into this if we get new loaders that fill the hole in the chart. Of course, there is also Synth Charge, which is +200% damage for the last shot... If you're willing to take a lower fire rate, you could get a huge damage increase. A major factor is how fast Pax Charge recharges the gun. Edited November 23, 2018 by Zavenosk Link to comment Share on other sites More sharing options...
Grimmstyler Posted November 23, 2018 Author Share Posted November 23, 2018 1 hour ago, schilds said: Try out the Cycron if you want to know how it works. It has a battery rather than bullets, a short time after you stop firing (this is the recharge delay) it automatically starts filling up the battery over time. Since you can fire after it's only loaded a few charges, it may be useful with Synth Charge. But you can't equip PAX Arcanes on Cycron and there are no Kitguns like Cycron.. Gaze uses a magazine.. So what's PAX Charge actually do? Link to comment Share on other sites More sharing options...
schilds Posted November 23, 2018 Share Posted November 23, 2018 23 minutes ago, Grimmstyler said: But you can't equip PAX Arcanes on Cycron and there are no Kitguns like Cycron.. Gaze uses a magazine.. So what's PAX Charge actually do? Pax Charge is an arcane you put on a kitgun to make it behave like a Cycron? Link to comment Share on other sites More sharing options...
Julian_Skies Posted November 23, 2018 Share Posted November 23, 2018 3 hours ago, Grimmstyler said: But you can't equip PAX Arcanes on Cycron and there are no Kitguns like Cycron.. Gaze uses a magazine.. So what's PAX Charge actually do? Okay. There is one Primary (Flux Rifle), one Secondary (Cycron) and one weapon class (Arch-gun) that uses "battery". A "battery" weapon doesn't have reserve ammo, nor can it reload normally. Instead, after a small delay (usually 1s) the ammo on the magazine starts recharging at a rate that depends on the weapon. The Pax Charge arcane gives your kitgun the "battery" property and reduces the delay by a percentage. Link to comment Share on other sites More sharing options...
Grimmstyler Posted November 23, 2018 Author Share Posted November 23, 2018 (edited) 8 hours ago, Julian_Skies said: Okay. There is one Primary (Flux Rifle), one Secondary (Cycron) and one weapon class (Arch-gun) that uses "battery". A "battery" weapon doesn't have reserve ammo, nor can it reload normally. Instead, after a small delay (usually 1s) the ammo on the magazine starts recharging at a rate that depends on the weapon. The Pax Charge arcane gives your kitgun the "battery" property and reduces the delay by a percentage. So PAX Charge turns a Kitgun into a battery gun? (Thats good for unlimited ammo) Does the +%Battery Charge from PAX Charge go off the initial Reload Speed? It could be confusing building a Kitgun where magazine Reload Speed less is better Like say 0.9 reload speed is better than 2.0. But with battery recharge, it could be mistaken that that more would be better to increase battery charge rate. There are no sources of info (In Game, which they need to do dammit) for Conversion of Reload and Recharge rate. Especially when building a Kitgun that includes PAX Charge. And damn, that's pretty intricate. Edited November 23, 2018 by Grimmstyler Link to comment Share on other sites More sharing options...
Grimmstyler Posted November 23, 2018 Author Share Posted November 23, 2018 (edited) 18 hours ago, Thural said: Zephyr my dude. Makes any rattleguts a headshot machine in the air. I was thinking the same thing.. But that's an ability tho (her 1).. Does it still work? Edited November 23, 2018 by Grimmstyler Link to comment Share on other sites More sharing options...
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