DUSTCLOUD Posted November 18, 2018 Share Posted November 18, 2018 Came up with the idea back in March 2014 Had to change some things because .. you know .. no more stamina... Onmyodou Skill 1 Exorcism (Spell state) --Toggle Energy Cost: 25 Disperse electrified homing talismans to enemies who enter within the range of the spell. Tap to enter the Spell state creating 5 digital ether talismans per second to a max of 15. (capacity affected by power strength) Range: 8m/9m/10m/11m radius (increased by power range) Paralysis duration: 5s/8s/11s/14s (increased by power duration) Skill 2 (Prayer State) -- Toggle Energy Cost: 50 Gain 40% Damage mitigation and reduced threat level by encasing yourself in enormous sealing talismans. Increase and restore the energy capacity of all team members by their current capacity plus an additional 20%, 30%, 40%, 100% for 5s, 8s, 12s, 15s Cancelled by pressing the power again Skill 3 (Broke state) Energy cost: 75 Can only be used while 1 or 2 is active. Breaks defensive talismans dealing AOE radiation damage of a 1m/2m/3m/4m radius dealing 100/200/300/500 dmg per talisman while raising team Armor for 5s, 8s, 12s, 15s by x2, x4, x6, x8 for those within affinity range. Skill 4 Mode 1: (Corruption state) Failure in following the natural order creates chaos within. Balance it by encasing your fists in talismans and extracting the souls of enemies within range. Disarm enemy weapons by being a glowing example (glow of energy colour inverted) Duration is measured by armor granted from Prayer state. Drain rate of 2 armor per second. Caster's Primary/Secondary weapons and other powers are disabled for greater melee speed, precision and strength. Encase your (enemies will have hit markers/pressure points only visible to those in Enraged state) Skill 4 Mode 2: (Enlightened state) Success in following the natural order creates harmony within share it and the collective strength among your allies to reach new limits. Attracts enemies by being a glowing example (glow of energy colour ) Duration is measured by armor granted from Prayers state. Drain rate of 2 armor per second. Caster's Primary/Secondary weapons and other powers are disabled for greater melee speed, precision and strength. Weave channels of slash damage wind 1000/1300/1600/1900 through the exposed weak points of all enemies within a 50m radius draining 400/200/100/50 armor per enemy hit. (affected by efficiency) Link to comment Share on other sites More sharing options...
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