(PSN)santospizarro Posted November 19, 2018 Share Posted November 19, 2018 the goal is so that each planet is more challenging and interesting when fighting and exploring some mud, from the previous rain, and previous raids should leave behind some items, and affect movement speed of walking/sprinting and jumping, as well as the types of enemies that are avaliable and the reward chemistry per planet. With earth as a first catalyst to improve, you can make the lake and plant life become regenerative pools for abilities and weapons, this way melee automatically is enhanced, as well as movement for traveling and other platforming new things, that should include some new enemies, and weather changes, not just beneficial things but the player should once a while experience some natural discomfort and rewards based on emp, radio frequencies, traps, and interfearance, like having the minimap removed or jammed during combat for a clean interface/presentation is not a bad idea if the player is not that far away from enemies. otehr things that could affect the maps are fogs and snow/storms. since they can occasionally reduce the player who is ill equiped effectively jamming weapons and mobility, affecting zoom, trembling hands with low accuracy weapons, lack of mods/protection. exposure and training.the operator should be able to get involved with the elements and new challenges of each area, frozen items, deactivation rewards, and parts found from downed robots, cleaner presentation for mods, and loot, rewards for rankUP and levelUP, as well as other cosmetic and repeating missions for upgrading ships, i just like warframe to have more challenging aspects that make non-combat interesting, the abilities and passive traits dont always have secondary tools or functions, please consider at least making these changes. Link to comment Share on other sites More sharing options...
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