Atekron Posted November 19, 2018 Share Posted November 19, 2018 (edited) Spoiler Hi everybody, I made decision to join true Warframe's endgame - tennogen. Here's my attempt to make a skin for Atlas. Critiques and suggestion are welcomed and needed. Atlas Minotaur(or Atlant, we'll see) Skin, very early stage, another pass of cleaning and then detalization need to be done before going to metalicity/energy fun. Spoiler Atlas Atlant Skin, progress so far, sorry to disappoint who expect it but minotaur theme is gone update 2019 Edited January 21, 2019 by Atekron 1 Link to comment Share on other sites More sharing options...
Scruffel Posted November 19, 2018 Share Posted November 19, 2018 I don't know why but I feel like the horns are not exactly fitting for Atlas, the rest of the helmet and the body looks good, but the horns strangely just stick out for some reason. I believe its just general size, shape, and position of them, as they seem a bit odd and detached from the rest of the helm. In terms of the position, I feel like having them come from behind the head is the main reason why I feel like they look 'detached'. The back of the head is already going upwards, and this causes the horns to be appear more jutted upwards as well. I'd suggest trying to move the horns to a more lower location, just so that they don't appear like they stick out too much from the backside and instead from the sides of the helm. Now because of the position change, I feel like the size would also need to change too. Generally speaking, the top of the helm or the starting area of the horns could be dealt with, as it feels a bit off from the rest of the helm (not sure it's just the model or lack of current detail on that area). I could suggest removing that area so there's a smoother transition of the front towards the backside, and which could probably allow for a better transition towards the horns. And finally the general shape of them, is not necessarily bad, but for Atlas it does come off as a bit jarring because he's a Warframe that is not really thought of having any sort of horns. In fact most of his original design and other helmets, have more sturdy and rugged shapes and a couple of rounded designs, with very little things that are sharp (which are mostly small details or parts of the collar piece). Also they could use some more detail, similar to the rest of the helm and skin, as they look somewhat plain now. But besides the horns, I think that this skin looks really damn good, I just loved the way you had the chest designs have a very nice transitions towards the shoulders, and the back having really nice looking textures that spread out seamlessly. As an Atlas main, I would probably buy your skin if it was in-game, but I still feel like the horns are the weakest part of the helm. I hope you find my feedback useful. Link to comment Share on other sites More sharing options...
Atekron Posted November 20, 2018 Author Share Posted November 20, 2018 9 hours ago, Scruffel said: I don't know why but I feel like the horns are not exactly fitting for Atlas, thanks for your comment and suggestions, I'm going to design a new helmet with more knight / templar / paladin style, and definitly revisit this one, I know that horns not exactly Atlas thing, but idea of minotaur theme skin seems kind of suited for Atlas Link to comment Share on other sites More sharing options...
Vulbjorn Posted November 20, 2018 Share Posted November 20, 2018 (edited) I think it could really work with horns, but I see Atlas more with forward facing tusks, which kinda work into the overall flow the helmet. Maybe you could experiment with elephant or boar-like looks? Edited November 20, 2018 by Vulbjorn Link to comment Share on other sites More sharing options...
Atekron Posted November 20, 2018 Author Share Posted November 20, 2018 3 hours ago, Vulbjorn said: I think it could really work with horns, but I see Atlas more with forward facing tusks, which kinda work into the overall flow the helmet. Maybe you could experiment with elephant or boar-like looks? hmm, yeah could work, thanks Link to comment Share on other sites More sharing options...
LogaMC1995 Posted November 20, 2018 Share Posted November 20, 2018 6 hours ago, Atekron said: thanks for your comment and suggestions, I'm going to design a new helmet with more knight / templar / paladin style, and definitly revisit this one, I know that horns not exactly Atlas thing, but idea of minotaur theme skin seems kind of suited for Atlas You could turn the horns into broken one like Hellboy have Link to comment Share on other sites More sharing options...
Atekron Posted November 20, 2018 Author Share Posted November 20, 2018 some changes to a helmet Link to comment Share on other sites More sharing options...
Scruffel Posted November 20, 2018 Share Posted November 20, 2018 28 minutes ago, Atekron said: some changes to a helmet That's definitely a better shape and position for the horns, it makes the helm feel more intact. I like it a lot! By the way, if you don't mind me asking, how are you considering to texture the whole skin? Link to comment Share on other sites More sharing options...
Atekron Posted November 21, 2018 Author Share Posted November 21, 2018 10 hours ago, Scruffel said: That's definitely a better shape and position for the horns, it makes the helm feel more intact. I like it a lot! By the way, if you don't mind me asking, how are you considering to texture the whole skin? well, there will be quite a lot metal ornaments, maybe even in two channels - one rough, other polished, as for skin I'm not sure yet, definitely will try to give him texture of chiseled marble/stone Link to comment Share on other sites More sharing options...
Vlada91 Posted November 21, 2018 Share Posted November 21, 2018 Can you add neck for that helmet? Link to comment Share on other sites More sharing options...
Atekron Posted November 22, 2018 Author Share Posted November 22, 2018 (edited) another design of a helmet, definitely don't like how it connects to the neck 😞 Edited November 22, 2018 by Atekron Link to comment Share on other sites More sharing options...
Atekron Posted November 22, 2018 Author Share Posted November 22, 2018 8 hours ago, Vlada91 said: Can you add neck for that helmet? sad truth is - Atlas don't have neck Link to comment Share on other sites More sharing options...
Guest Posted November 22, 2018 Share Posted November 22, 2018 I think the bull helmet is better and more fitting, TBH. The minotaur inspired design makes more sense and connects nicely to the greek inspiration of the frame. If you do prefer the second knight style helmet and want to go full on knight/paladin, you can try resculpting the are immediately around the helmet into something like a thick armored gorget (ya know, things like Nidus Phryke's metallic neck armor), taking the Tatarus helm and the monk style tennogen helm into account, I think DE isn't adverse to that so long as the body is not affected too much. Atlas' "helmet" area is a bit different compared to other frames. I'm not an expert on 3D modelling don't expect good advice from me XD Link to comment Share on other sites More sharing options...
Atekron Posted November 22, 2018 Author Share Posted November 22, 2018 1 hour ago, Datam4ss said: you can try resculpting the are immediately around the helmet into something like a thick armored gorget I actually want to give him fabric like collar or scarf, probably will benefit a minotaur helmet too Link to comment Share on other sites More sharing options...
Atlas_Prime_Endures Posted November 22, 2018 Share Posted November 22, 2018 As an Atlas main since he was added, I approve of your design and will support your work should it be selected by DE to be added to the game. Good Job! :) Link to comment Share on other sites More sharing options...
Atekron Posted November 22, 2018 Author Share Posted November 22, 2018 thanks man, I'll do my best :) Link to comment Share on other sites More sharing options...
Atekron Posted November 24, 2018 Author Share Posted November 24, 2018 hands, HD remastered version, comparison 1 Link to comment Share on other sites More sharing options...
Atlas_Prime_Endures Posted November 24, 2018 Share Posted November 24, 2018 Nice Details :). Will keep following. Link to comment Share on other sites More sharing options...
Atekron Posted November 25, 2018 Author Share Posted November 25, 2018 boots progress, I hate every second of this refining stage, so braindead and boring activity, but, as old adage says: "Boy is doing quick sculpts and concepts, Man is doing finished works and post them on Artstation" Link to comment Share on other sites More sharing options...
Atlas_Prime_Endures Posted November 25, 2018 Share Posted November 25, 2018 Nice! im loving the Details so far, feels like a skinned beast with all the muscles showing off, really nice. Its also true that some parts of a project/work might be least fun/tedious but the end results is often worth it! Keep up the good work! :D Link to comment Share on other sites More sharing options...
Atekron Posted November 26, 2018 Author Share Posted November 26, 2018 progress so far, another step to a perfect body Link to comment Share on other sites More sharing options...
Atekron Posted November 27, 2018 Author Share Posted November 27, 2018 some work on bacon parts, well, not anymore Link to comment Share on other sites More sharing options...
Slamminslug Posted November 27, 2018 Share Posted November 27, 2018 Forearms remind of the published Hagoromo skin for Zephyr. I enjoy that Aesthetic Link to comment Share on other sites More sharing options...
Kerberos-3 Posted November 29, 2018 Share Posted November 29, 2018 Some might argue that a Minotaur skin would work better for Rhino, but I disagree. This design shows that Rhino doesn't have a monopoly on bull-themed skins. I look forward to the completed design. Link to comment Share on other sites More sharing options...
Atekron Posted November 29, 2018 Author Share Posted November 29, 2018 I did run into some technical issues with tennogen app(original atlas.obj when imported into app shows only a helmet) and normal maps (when I bake them either in xnormal or blender they look fine, well there are some strange artifacts when rendered, but in tennogen app they look odd and seams are visible), so will be looking for solution, and if somebody can help, please and some very questionable "progress" on a helmet Link to comment Share on other sites More sharing options...
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