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Sicarus Coupe / Dual Sicarus


(PSN)santospizarro
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i think its fair that players who get level 30 / MAX rank on some weapons are allowed to get components and blueprints or at least some cosmetics / rights to the weapons, the current system for equiping and buying weapons doesnt really have a way to hint at players what is a good upgrade or what weapons can be used to craft advanced versions, also tehres no real reward in using max version or full power versions in crafting dualist / couples, slot reduction, or some compensation advance, or bonus item would be great to feature something so players are less fearful about sacrificing their guns to make new blueprints or destroy their items for components and parts.

Right now i think the Sicarus has really bad reload speed and so does the kraken, maybe you want to couple some of these heavy weapons or their features or allow dual wielding of them if the player meets the rank and mastery conditions they should get a channeling equipment or item, and some new mods with sweet features for reaching the highest level, regardless of if they have forma or capsules installed, or mods, the player should be rewarded, its difficult for new players to enjoy warframe because of all its features, they could get stuck using weapons without mods, and struggling with the bad ranking and failing missions, limited item space, what is platinum......anyways....its good to upgrade the arsenal so that everyone gets a fair chance, and also add some functionality to old weapons to become useful so that we dont just trash them and find out we need them for anotehr blue print, maybe a animation and glow and some additional rewards for MAX rank and leveling up, items, mods and other unlockables.

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  • Kraken & Sicarus Co-op  - Dualwield and mix obsolete weapons and parry with protective blades, allocate energy to bullets.
  • additional features for mods and weapons leveling up should open up paths and skills as well as unlockable mods, and C-Op/Duelwield/features.
  • Blueprints and weapons reaction compatability and animations/sounds for loadout and changes to swap.
  • Kubrow abilities and pet weapons, no mod requirements, unlocked by leveling and ranking, upgrades, and missions.
  • RELOAD revisions, and improvements to revive/respawn, and enemy mapping are also off-topic, but really unbalanced/unrewarding.
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gunswords, and improved whipswords fluidy is really missing grapples and other special attacks, non-combat features should include guard and crouch or at least a feature when sprinting by allocating energy to the processors, and other branching skills/ upgrades with level up/rank are barely in the game, and aren;t very clear, you just gain mod slots, but no mods are rewarded that are dedicated to each weapon or that are original unless the player is advanced or is part of a faction, which is time consuming and frustrating, instead leveling up and obtaining ranks and mastery should award some unique, abilities and passive traits and mods to alocate, especially when obtaining <MAX>  on weapons, ...for instance the LEX at full power <MAX should unlock a cosmetic, sigil, and mod, or at least some attachment that also hints at the blueprint of the dual wield,s, maybe gifting the player the blueprints as they level up that are related to or compatible, putting some in the foundry as suggestions, the armory looks bad and its confusing because its cramped and players who dont have platinum have to delete their weapons to try new ones.

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