(PSN)Cell_Purple Posted November 20, 2018 Share Posted November 20, 2018 (edited) I think we can all agree that Vauban’s rework a few months ago was incredibly lackluster and did not make him any more fun to play or viable for the game’s content (which is a shame because the Citadel skin is amazing), so here are my proposals for a rework that would enhance Vauban’s viability. Increase armour from 50 to 125 for Vauban and from 100 to 175 for Vauban Prime Passive ability- + 75% armour for every ally in range. (40 metres) Ability 1- Grenadier: Contains 4 different throwables with different utilities (similar to minelayer, but detonate either on impact or after a short fuse time), the throwables are as follows: Flash- Throw a grenade that detonates after a short fuse and blinds nearby enemies, opening them up to finishers. Tesla- Vauban’s current first ability (remove charge mechanic and grant it 100% status chance by default). Pulse- Grenade that releases a shockwave upon detonation, sending enemies flying. Shred- Vauban’s current shred mine but in grenade form that detonates upon impact. Ability 2- Tech armour: Replenishes shields of all allies within range instantly and allows them to be affected by the damage resistance granted by armour for a set time. (Combined with his passive, this will give Vauban some form of tankiness) Ability 3- Vortex: No changes other than reducing energy cost from 100 to 75. Throwing Tesla in the Vortex causes an electrical explosion. Ability 4- Bastille: Integrate the effect of Repelling Bastille into the ability, eliminating the necessity for an augment. Any feedback is appreciated and questions are welcome Edited November 20, 2018 by (PS4)Cell_Purple Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now