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Reduced Iradite nerf zone increased


RS219
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Back when Plains of Eidolon was launched, one of the very first hotfixes for it imposed a radius around Cetus' gate where the amount of iradite awarded per vein was nerfed from 5 to 3, in higher bounty difficulties (B5 mostly).

Now that radius has grown tremendously; iradite veins up to Gara Toht Lake, Twin Horns and Hek's Stilleto only give 3 instead of 5 iradite per B5-difficulty vein. This also affects Grok'Drul drums in the radius, giving 3 Grok'Drul per drum.

Honest question: Was this necessary at all? All it's doing is being a bigger nuisance for anyone who actively wants to farm iradite.

On a related note, Auron and Crimzian now are impossible to find amongst a hundred veins.

Edited by RS219
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