(PSN)santospizarro Posted November 20, 2018 Share Posted November 20, 2018 i was thinking that at least each category of runes should have their own sound effects as the players switch categories and equipmods that are of different polarities, say "-" mod has a warmsynth or something like that, and a "ice elemental" modcard reacts to the players hover/trigger or number physiology animations are just mission for magnetic and otherwise evolved combinations for gas, magnet, bullet changes. ---And upgrades for 10ice, 50ice should be a good distinction or animation/sfx, compared to a 100powerlevel warframe elementalist. Link to comment Share on other sites More sharing options...
artemisfortune Posted November 20, 2018 Share Posted November 20, 2018 what. Link to comment Share on other sites More sharing options...
(PSN)santospizarro Posted November 28, 2018 Author Share Posted November 28, 2018 *aqueous effects and transitions could makethe screens of weapons and arsenal more interesting to hear synth or acustic birds, and animals or eagles and trees where there is sigils and hover actions to keep the players interested while equiping mods, and making alterations to customizable features of the lot. I say at the very elast the polarities could be revisited with more enchan,alure,combine: a vibration in the controler that pertains to each tribe, cells phones have this. Link to comment Share on other sites More sharing options...
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