NEUDRIVER101 Posted November 21, 2018 Share Posted November 21, 2018 (edited) I would like for mods like Animal Instinct and Enemy Radar to get a second looks so that they may be improved in there usefulness while in a active combat situation. right now as the mods currently work. They only serve to display the enemy location over the mini-map and while this is a nice perk to have. I do believe these mods can do better. Ideally I would like to suggest that different types of arrows can be shown to identify the type of enemy that is being displayed on Radar. For example White or Yellow arrows for common lightly armored enemies (i.e. Lancer/Crewmen) and Red arrows or Circled arrows for heavily armored and special unit type enemies (i.e. Heavy Gunners/Nullifies.) This will help promote more active and efficient combat coherency for the team by distinguishing the position of more troublesome enemies. I'd like to close with this. This is something that has been stewing in my head for awhile. This is thanks to enemies like Nullifiers, Scrambus, and Eximus units. But now with Arbitration drones, and Terra Embattor Moas, I believe the need for mods that enables you to quickly and efficiently distinguish problematic enemies is paramount to maintaining a strong position while on the field. and I believe Animal Instinct and Enemy Radar can be those mods. Edited November 21, 2018 by NEUDRIVER101 Link to comment Share on other sites More sharing options...
Atsia Posted November 21, 2018 Share Posted November 21, 2018 I wouldn't see we need this but it'd be decent QoL. Link to comment Share on other sites More sharing options...
Fishyflakes Posted November 21, 2018 Share Posted November 21, 2018 Only if Loot Radar also marks rare drops and items as well. Link to comment Share on other sites More sharing options...
Zanoza-chan Posted November 21, 2018 Share Posted November 21, 2018 No please. I'm spending more time by looking at the overlay map than actually looking ahead while in combat, and I would agree with slightly bigger arrows displaying the special units (Juggernault, Bursa, Napalm etc) but not more. I still want to see the walls and corridors and exact state of enemy crowd (how many of em and direction of their sight), and psychodelic variety of colorful markings will only mess up the map. Link to comment Share on other sites More sharing options...
(PSN)OriginalEquinox Posted November 21, 2018 Share Posted November 21, 2018 Good idea but we don't need different colours for every enemy since they're all gonna die in seconds anyway, and nullifiers and heavy units aren't exactly hard to spot either. But a different colour to show eximus units, specially those fekin leeches would be really helpful Link to comment Share on other sites More sharing options...
NEUDRIVER101 Posted November 21, 2018 Author Share Posted November 21, 2018 Originally I wanted to propose this idea with the suggestion that the radar would only use our current red arrows for normal units and circled red arrows for special units. But my concern about this was that when enemies bunch up on radar, the circled arrows might become harder to see. So I opted to suggesting a 2 color system. However I'm not necessarily trying to advocate for a multi-colored radar system but a two tiered threat distinction system. I'm not opposed to the idea of using two different symbols on radar as oppose to two different colors in order to distinguish Eximus and other special unit from regular units on radar. The clarity of information on the radar is far more paramount to this suggestion. With that in mind I'm open to suggestion on how we can better improve this proposal. because I believe a little more distinction on radar for special enemy units benefit everyone and would be a great QoL change over all. Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted November 21, 2018 Share Posted November 21, 2018 I always felt if you had Enemy Sense, Enemy Radar, and Animal Instinct on you should be able to see through walls... Link to comment Share on other sites More sharing options...
NinjaZeku Posted November 21, 2018 Share Posted November 21, 2018 8 hours ago, (PS4)Equinox21697 said: those fekin leeches Energy Leech auras just need to be LOS-based (and maybe also not stack). And I'll add in my feature request for Enemy Radar Mods, how 'bout it showing you the Synthesis Target icon on its own, to just maybe lower the chance those'll get killed accidentally (though of course, it'd help even more if late-joiners wouldn't miss the Simaris transmission). Also, can the Mod Enemy Radar please be renamed already (to avoid confusion / the need for clarification whether you're talking about the Mod or the effect), the loot version is called Loot Detector so why not Enemy Detector (for consistency), or whatever. Link to comment Share on other sites More sharing options...
(PSN)OriginalEquinox Posted November 21, 2018 Share Posted November 21, 2018 1 hour ago, NinjaZeku said: how 'bout it showing you the Synthesis Target icon on its own, to just maybe lower the chance those'll get killed accidentally The point of the Synthesis target is for us to scan for it by using the thing but I agree it needs a minimap icon because sometimes that purple glow can be difficult to see and they aren't as tanky as they are for low levels when you have a Corinth with a damage riven lol Link to comment Share on other sites More sharing options...
peterc3 Posted November 21, 2018 Share Posted November 21, 2018 10 hours ago, NEUDRIVER101 said: This will help promote more active and efficient combat coherency for the team by distinguishing the position of more troublesome enemies. By gluing your eyes to the minimap and not on the enemies in front of you? Link to comment Share on other sites More sharing options...
Grimmstyler Posted November 21, 2018 Share Posted November 21, 2018 I'm highly dependent on enemy radar.. I like to get a sense of where the enemy is before i take damage or get 1 shot. Unfortunately my real life senses can't apply to a 2D screen and differentiate enemy location. Link to comment Share on other sites More sharing options...
(PSN)teacup775 Posted November 21, 2018 Share Posted November 21, 2018 16 hours ago, NEUDRIVER101 said: Ideally I would like to suggest that different types of arrows can be shown to identify the type of enemy that is being displayed on Radar. Scanner. Or just void walk and take a look. Link to comment Share on other sites More sharing options...
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