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Fortuna: Hotfix 24.0.9


[DE]Megan

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33 minutes ago, heavyhitter2002 said:

This update has messed up my game... just after the startup loading screen game crashes with black screen as nothing is displayed on the screen... just complete blank and the gpu fan goes to 100% speed. the only solution is to restart my system by turning off the main power...!!!!! i am using gtx 770 2gb founders edition... i have googled this issue and people there are also complaining about this similar issue from quiet some time... this is first time this has occurred to me and it keeps going on... please look into this issue or i wont be able to play this game any more 😞😐

I had a similar issue to this with the 660Ti series, it's a "TDR" issue, and (surprisingly, as much as I refused to believe it at first) was not the fault of Warframe, rather the driver-version you are using.

It may be worthwhile to try and downgrade your GFX driver, for some of the older GPU's; Nvidia screwed the settings up on their most-recent driver updates - thus causing WF to crash randomly with no particular pattern.

For me, I had to downgrade to driver 388.71 and all games (Battlefield, Warthunder, Outlast 2, even Warframe now)  work for me much better.

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4 hours ago, -AS-Sternenwanderer said:

c mon why not spawn em already tranqed right in front of u?

there need to be something to be left to do and i know what im talking about i catched over 2k animals and i think the system is great 

I agree. Although there is a rare instance were the animal spawns, for instance, 100m away on the other side of a mountain, which can make them a bit hard to find. But the system itself is pretty well designed in my opinion. Now we just need some more rewards/tie ins with the bigger system so that conservation remains a viable alternative for gaining standing once you have collected more floofs than you can ever put in your orbiter!

 

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The Tonkor wasn't fixed, which is sad. Right now its projectiles don't explode on impact, so it just bounces of (with some projectile speed out of the blast radius=0dmg and probably right in your face for instant death.)

The fact that no one else seems to talk about it kind of speaks to the fall from grace this still semi useful, once mad fun, gun had to suffer.

 

F

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4 hours ago, chrisx1125 said:

* Leave Squad should be available before mousing over your glyph in the top-left
* Range for melee weapons should be listed in game. I'd be content with listing the base range so we can compare similar items, e.g. Orthos Prime vs other polearms. 

Yes to both of these. IIRC, the "leave squad" button was always visible before The Sacrifice update gummed up that part of the UI for no reason. And of course melee range in the arsenal would be a fantastic addition.

That said, I appreciate some of the fixes and changes in this update. Upping the spawns of specific AI during "kill this" bounties will make those less of an RNG headache. Also, I'm really glad to see the new set mods getting looked at too (in this case, making Synth Reflex an exilus mod) and I hope this continues since quite a few of those mods (and maybe the Tek set bonus) could use some tweaks.

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5 hours ago, [DE]Megan said:

Fortuna: Hotfix 24.0.9

Providing that no immediate Hotfixes are required from this one, we will be building the TennoGen Round 14 Update with the goal to launch it tomorrow on PC! Our urgency to deploy this Hotfix now instead of bundling it with TennoGen, was so the Console team could grab the performance improvements for their Fortuna update and continue building/testing. We all lift together! 

New Elite Terra Corpus Enemies!
In Hotfix 24.0.4 we reduced the difficulty of certain Terra Corpus enemies to improve the balance between Orb Vallis enemies. This change came mainly from low level/newer players finding it difficult to proceed within Orb Vallis. We still want to bring a level of challenge to those that want to take on higher level Terra enemies, thus the Elite Terra Corpus enemies have been added! These level 30+ Elite variants have higher Health/Shields and hit with harder damage. 

Changes:

  • Numerous overall performance improvements with some specific improvements towards Orb Vallis. 
  • Improved Kubrow and Kavat cold shivers, and they now also shake off accumulated snow when out in the Orb Vallis!
  • Synth Reflex and Vigilante Pursuit are now Exilus Mods. These Mods currently have similarly functioning Exilus Mods (Streamlined Form and Enemy Sense), therefore utilizing a Mod slot was counter intuitive.
  • You can now travel to other Relays/Towns when accessing the Star Chart from a Relay/Town.
  • Increased specific AI spawns the correspond to the given Exterminate Bounty (i.e. more Corpus Drones will spawn when you have a ‘Kill 100 Corpus Drones Bounty).
  • You can no longer do a Cipher hack if a MOA Companion is already working on it.
  • The following UI screens have received visual changes to better match the chosen Theme:
    • Cutting Fish Bait (Cetus) or Dismantling Servofish (Fortuna)
    • Cancelling a Foundry build
    • Viewing a members Clan contributions in the Clan screen
    • Harvesting a Resource Drone in the Star Chart
  • Increased the speed at which MOAs/Kubrows/Kavats attempt to catch up to you from far distances.
  • Bounty completion UI now indicates that no Standing is gained from completed said Bounty if you are at your daily cap.
  • Changed the Trail Blazer and Air Time K-Drive Mod images to address https://www.reddit.com/r/Warframe/comments/9ydj6l/de_fix_this_please_other_frames_will_envy_ivara/
  • Improved the virtual cursor for controllers to no longer focus on Star Chart nodes when sufficiently zoomed out. 

Conservation Changes & Fixes:

  • Conservation UI now scales correctly and matches Fishing UI.
  • Removed Fish spawns from shallow cave puddles. These fish were often uncatchable due to the shallow water/terrain surrounding. 
  • Fixed a case where the animal capture screen might not open for Clients and the animal doesn't get whisked away.
  • Fixed ability to Tranq an already-captured animal resulting in obtaining numerous Tags.
  • Fixed Fishing hotspots not working for Clients in Orb Vallis.
  • Fixed Fishing Dyes not functioning in several Orb Vallis caves.
  • Fixed missing Fishing reel-in UI when using a controller set to ‘Classic Controls’.
  • Fixed Clients sometimes not getting the HUD to show up after starting an animal tracking trail.
  • Fixed incorrect icon displaying in the Conservation HUD when you select a Lure from the main wheel.
  • Fixed 2 players capturing an animal at the same time resulting in one animal being left behind.
  • Fixed not all Fish/Servofish being selected when clicking ‘Select All’ option when cutting Bait or Dismantling.
  • Fixed a script error that could occur when capturing an animal.

Fixes:

  • Fixed Syndicate Standing not reducing when a Syndicate Title (OUTCAST, BRAVE, VALIANT, etc)  changed in the negative direction. A fix for this was also hotdropped on Friday to predominantly fix Ventkids Standing from reducing, but required a bit more backend work.
  • Fixed Ash’s Fatal Teleport Augment Mod not functioning on the Plains of Eidolon or in Orb Vallis.
  • Fixed Arbitration Warframe Mods being usable in Archwing missions.
  • Fixed multiple Warframe abilities (Nidus’ Larva, Vauban’s Vortex, etc) breaking due to a script error occurring when an AI recovered from a ragdolled state as reported here: https://forums.warframe.com/topic/1032142-nidus-larva-bugging-out-fix-pending/?page=11&tab=comments#comment-10334248
  • Fixed Garuda’s Dread Mirror blood projectile damage indicator disappearing if the player Transfers to Operator and back.
  • Fixed Garuda’s Dread Mirror blood projectile outright killing Vomvalysts, as opposed to creating a “ghost” on death.
  • Fixed certain MOA Companion parts not turning invisible when cloaked with a Warframe ability (i.e. Loki’s Invisibility, Ash’s Smokescreen, etc). 
  • Fixed Garuda’s Seeking Talons HUD indicator being incorrectly affected by HUD Scale.
  • Fixed Kavat Roar & Kubrow Howl Precepts not creating FX on Clients unless they were the second Precept equipped.
  • Fixed the chosen Focus school not transferring over when pressing the ‘Copy From’ button in the Arsenal Loadout options. 
  • Fixed the Gear Spiral sometimes not letting you equip more than one item in the same group (i.e. multiple Dragon Keys, etc).
  • Fixed Cetus and Fortuna vendors first encounter VO replaying when logging into a different location. This fix is not retroactive however, meaning you’ll have to re-watch one more time if you switch between computer locations.
  • Fixed the Mining Ore/Gem success box UI being offset after your first successful mine.
  • Fixed Boosters obtained from Rare Crates having redundant time value text (i.e. 30 x 30 MINUTES AFFINITY BOOSTER).
  • Fixed unnecessary quantity text in Bounty rewards UI (i.e. 100 x RUBEDO x 300).
  • Fixed inconsistent snowing weather when entering Orb Vallis from Orbiter vs Fortuna. 
  • Fixed the Options menu becoming unresponsive when using a controller.
  • Fixed overlapping UI menus when opening the controller customization screen while in Operator mode.
  • Fixed misaligned Fortuna ‘stock scroll’ in opening cinematic on ultra-wide aspect ratio screens.
  • Fixed ability to invite other players to a Mastery Rank Up Test. 
  • Fixed Scanners scanning FX being overly bright.
  • Fixed Corpus Ospreys moving extremely quickly towards the ground sometimes after having been launched from the Dropship.
  • Fixed incorrect Dropship drop-off animation height.
  • Fixed overlapping ‘CASES CAPTURED’ and ‘CASES LOST’ UI text during Orb Vallis Capture Bounty.
  • Fixed a few Weapon Skins that were overriding the base weapon sounds when equipped.
  • Fixed incorrect reload sounds when using Perla Skins on single and dual wield secondary weapons.
  • Fixed Life Support pick up sounds in Survival missions not playing.
  • Fixed some lighting issues in the Orb Vallis Construction Site.
  • Fixed wonky camera placement when talking to Baro on the Strata Relay. 
  • Fixed ability to add more lines of text than the Clan MOTD box can visually hold or display. 
  • Fixed capitalization not being applied to Corpus faction name when choosing a Crossfire mission.
  • Fixed the DE credit easter egg in Fortuna only being viewable once per session. 
  • Fixed a script error when casting Garuda’s Blood Altar ability.
  • Fixed a crash related to the minimap. 
  • Fixed a potential ‘Out of Memory’ crash.
     

Okay, I'm struggling not to be rude due to my frustration, @[DE]Megan

But at this point, why has no one said anything about when Beast fur textures are going to be fixed on PC. Do you intend to keep them like they are now for some inexplicable reason? Do you intend to fix them but are adding fixes/changes that don't involve that dept or are easy enough to do that they won't interfere with fixing the textures? If so, why were you able to give an ETA to PS4 players and not PC players when this is something that is affecting not only those of us that buy and sell beasts and our profits, but people that use them!!!???

 

Do you just feel they are fine and not believe all of us who breed beasts when we tell you they are broken, because I advise seeing them for yourself, they are messed up.

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