(NSW)Echoes Posted November 21, 2018 Share Posted November 21, 2018 Hi! First thing to say, starting from scratch in the Nintendo Switch is something I was waiting and it was worth it! Now, to the bug itself. When you hack Grineer consoles (alarms, spy vaults..) the selector is out of sync with your activation. Sadly I haven't tanken any screenshot yet, so I will try to explain it better. While hacking, the selector is spinning outside the circle and you need to click A trying to insert the slots to the center, but to do it successfully, in the Switch sometimes (if not all, all for me at least) you have to activate the selector way before it being ON the slot, sometimes being outside of it to get the activation (before it, not after). I don't know if it is a visual bug or something, I hope this is the right subforum. Link to comment Share on other sites More sharing options...
(XBOX)x Varda x Posted November 21, 2018 Share Posted November 21, 2018 I have this problem too. It doesn’t register the A press on undocked joycon controllers until a millisecond later making grineer hacking very laggy and difficult. It seems to work okay when they are attached to an undocked switch Link to comment Share on other sites More sharing options...
(NSW)Belaptir Posted November 22, 2018 Share Posted November 22, 2018 There is a noticeable input lag when playing docked. They should look into it seriously. Link to comment Share on other sites More sharing options...
(NSW)Kazumi Posted November 22, 2018 Share Posted November 22, 2018 Same here need to lead so much. In the two direction hacking just onz. Link to comment Share on other sites More sharing options...
Ev1lBunny Posted November 23, 2018 Share Posted November 23, 2018 I have the same issue. You do have to lead the marker by seemingly insane amounts. Click A key before the spinning marker even gets close to the marker/lock pin. I have observed this behaviour both docked and undocked. I am really glad i have used a new account for the switch and not migrated since i am not sure i could even do the end game sortie locks etc.. As you would keep triggering the wrong lock pins etc since the whole circle is full of pins late game. Link to comment Share on other sites More sharing options...
OrgnlDave Posted November 23, 2018 Share Posted November 23, 2018 I think this is a performance issue more than anything. 60fps PC hacking vs. 20fps in super busy switch hacking, it's very difficult hacking high-level Grineer stuff. Link to comment Share on other sites More sharing options...
Jobini Posted November 24, 2018 Share Posted November 24, 2018 Ya it feels really weird having to press those hacks earlier than it should be. Link to comment Share on other sites More sharing options...
El_Bori Posted December 1, 2018 Share Posted December 1, 2018 This thread I believe should be mergerd with the one I opened about high input lag. I believe the op issue and mine are one and the same. Link to comment Share on other sites More sharing options...
Quarterdane Posted December 2, 2018 Share Posted December 2, 2018 On 2018-11-22 at 4:32 PM, (NSW)Belaptir said: There is a noticeable input lag when playing docked. Personally didn't notice any meaningful difference when I tested it in docked, undocked, and handheld modes. 17 hours ago, El_Bori said: This thread I believe should be mergerd with the one I opened about high input lag. I believe the op issue and mine are one and the same. Agreed. Link to comment Share on other sites More sharing options...
Infirito Posted December 2, 2018 Share Posted December 2, 2018 Same thing happens on PC if you have performance drops or a bad host. You'll have exactly the same problem with new Fortuna mining and fishing too, since it also relies on SKILL as DE have put it. Link to comment Share on other sites More sharing options...
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