Draresh Posted November 25, 2018 Share Posted November 25, 2018 Nice Info, ty! Link to comment Share on other sites More sharing options...
Neightrix Posted November 26, 2018 Author Share Posted November 26, 2018 (edited) I think bringing up Pax Seeker is a good point. You're functionally using less ammo to kill grouped enemies, assuming headshots. Even with the faster firing kitguns it seems really effective. Granted, I think both are better off than Pax Soar (maybe increase headshot damage while aim gliding also?). It would be nice if they were all at Seeker's level imo. Edited November 26, 2018 by Neightrix Link to comment Share on other sites More sharing options...
Peter Posted November 27, 2018 Share Posted November 27, 2018 Hello, it's me again, I did more accurate tests and in fact Pax Charge should escalate with fire rate. He can not support high fire rate weapons. Link to comment Share on other sites More sharing options...
NoLazyShadow Posted November 27, 2018 Share Posted November 27, 2018 This arcane have fixed recharge rate and it's too god damn slow. DE need to fix it or this arcane will remain useless Link to comment Share on other sites More sharing options...
Neightrix Posted November 27, 2018 Author Share Posted November 27, 2018 13 hours ago, Peter said: Hello, it's me again, I did more accurate tests and in fact Pax Charge should escalate with fire rate. He can not support high fire rate weapons. I'd be interested to know which kitgun combination shows that. I have two Rattleguts with different base fire rates captured and pulled up in a video editor, and it's frame by frame the same recharge rate for both with Pax Charge. Link to comment Share on other sites More sharing options...
Peter Posted November 30, 2018 Share Posted November 30, 2018 Daily reminder that the Pax Charge needs a buff for Gaze and Rattleguts. Link to comment Share on other sites More sharing options...
NoLazyShadow Posted December 1, 2018 Share Posted December 1, 2018 8 часов назад, Peter сказал: Daily reminder that the Pax Charge needs a buff for Gaze and Rattleguts. If DE would listen to us, which is unlikely Link to comment Share on other sites More sharing options...
Zsword Posted December 2, 2018 Share Posted December 2, 2018 I have this Pox charge>RattleGuts/Haymaker/Zipneedle>Synth Charge Meme build I wanna try at some point: Hold Mouse one and just let the last 3rpm shot regenerate at 0 and see if I get perma triple damage. (may need a Quickdraw to have Fire rate not truly limited by charge time.) I know it doesn't 'solve' the problem, but it's worth keeping in mind. Link to comment Share on other sites More sharing options...
vFlitz Posted December 2, 2018 Share Posted December 2, 2018 3 hours ago, Zsword said: I have this Pox charge>RattleGuts/Haymaker/Zipneedle>Synth Charge Meme build I wanna try at some point: Hold Mouse one and just let the last 3rpm shot regenerate at 0 and see if I get perma triple damage. (may need a Quickdraw to have Fire rate not truly limited by charge time.) I know it doesn't 'solve' the problem, but it's worth keeping in mind. It'd be like an auto weapon with a firearate of roughly 2.5, slower than any other auto weapon. Could still work with the damage increase, but the problem is that kitgun builds are too tight. You have only one flex slot which on rattleguts would ideally go to punchthrough, so even if you sacrifice that for synth charge you have no room for Primed Quickdraw. And without that, your firerate drops to 1.7 A riven with the right stats could help, though. Link to comment Share on other sites More sharing options...
MunsuLight Posted December 3, 2018 Share Posted December 3, 2018 (edited) From having R3 Pax Charge and tested it.. it is bearable with both Tombfinger and Catchmoon.. Alright with gaze if you have a fast reloading grip, but horrible with rattleguts The fact that this is a fixed rate is much more a problem IMO Edited December 3, 2018 by MunsuLight Link to comment Share on other sites More sharing options...
vector77 Posted December 5, 2018 Share Posted December 5, 2018 I got R3 Pax Charge too and used it with gibber-rattleguts. First: levelling arcane just barely reduces the delay before recharge. Second: recharge rate is too slow, like many people pointed out here already. Combine the delay and recharge rate and you have a very slow reload. Generally I find reload time more than 2.5 seconds annoying and use reload speed mods on these weapons. Though it is ok on supra simply because it has such a big magazine and it takes a long time to empty it. Gibber empties the mag fast and then takes forever to reload with that arcane. Current recharge rate would feel good enough on it only if delay before recharge was zero or close to zero. I would prefer if they would both increase the charge rate and decrease the delay (even if only a little bit), but just an increased charge would already make it much more enjoyable. Barely any arcanes come with negative effects and more than doubling reloading time is just too big of a negative. Link to comment Share on other sites More sharing options...
CaptainJLP Posted December 8, 2018 Share Posted December 8, 2018 Pax charge is good on low fire rate weapons, trash on fast firing weapons aka you have no choice on fire-rate gaze chamber. It really needs to be adjusted on the gaze, to compete with weapons like cycron. Link to comment Share on other sites More sharing options...
NoLazyShadow Posted December 8, 2018 Share Posted December 8, 2018 Только что, CaptainJLP сказал: Pax charge is good on low fire rate weapons, trash on fast firing weapons aka you have no choice on fire-rate gaze chamber. It really needs to be adjusted on the gaze, to compete with weapons like cycron. Wrong. This arcane is useless. With low rite rate you don't have problems with ammo. With high fire rate you spend more time reloading that shooting. What this arcane does is nerf your weapon by doubling / tripling the reload time. Just take the carrier... Link to comment Share on other sites More sharing options...
CaptainJLP Posted December 8, 2018 Share Posted December 8, 2018 (edited) 27 minutes ago, NoLazyShadow said: Wrong. This arcane is useless. With low rite rate you don't have problems with ammo. With high fire rate you spend more time reloading that shooting. What this arcane does is nerf your weapon by doubling / tripling the reload time. Just take the carrier... Yeah, that's kinda what I mean't. Mainly effects the automatic weapons, but may effect the other two chambers depending on the build. They really need to triple or double the rate at which it reloads ammo. On my rattleguts with haymaker, it doesn't seem to be an issue till very late endgame. Edited December 8, 2018 by CaptainJLP Link to comment Share on other sites More sharing options...
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