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[DE]Megan

Fortuna: Hotfix 24.0.10

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2 minutes ago, Sin said:

Always been like this afaik, progress/rewards screen won't apply the booster to the returned credits, but you'll still get 2x credits.

yeah.... about that.... go back to the picture and check the top right corner at my overall credits after the mission

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2 minutes ago, Mr-Deva said:

yeah.... about that.... go back up to the picture and check the top right corner at my credits

Good point, I'll check it out

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I am stuck in this endless loop after updating this hotfix. Cannot login.
pxBtf6m.jpg

Edited by CodeRED

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Archwing speeds are still considerably lower than they were pre "skywing resembling space archwing" change. Amount of ore/gems only shows up at the bottom of the screen rather than under the image in the HUD and is rather faded in saturation.

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Something in the process of swapping between K-Drive and Tranq gun seems to be breaking the use of abilities now. I couldn't use abilities or switch to operator mode more than once in Orb Vallis.

Earlier after hotfix .09 I also had fish swimming inside a mountain next to a non-cave pond. Haven't tried again after this hotfix.

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Thanks for the update!

However, the refund script described in hotfix 24.0.5 has either not been run, or has not worked properly.

Quote
  • Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.
  • A script is in the works and will be run tomorrow to refund Fieldron to those who have already crafted - we will update you in this thread when the script has completed.

The thread for it was not updated either. 

 

 

  • Upvote 1

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I was thinking about taking out my Kubrow to see how he shakes off the snow ... but I need my Sentinel to hunt and think about why they do not do a Kubrow with a skill that tracks the extinct species ... the animation would be the Kubrow following the trace ... sniffing. That would be very good to see haha
I had to write Sul Sul

 

------- Oh biy I can't see any mark to hunt. It's Broken.

Edited by Vyprime
  • Haha 1

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Ok so i''m gonna repeat it like mantra till it's dealt with, fisx the bug that makes steam don't detect Joyride achievment being unlocked in game

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1 hour ago, Drachnyn said:

The mod should have been changed to fit the text and not the other way around. Because as it stands it's useless and not worth the modslot.

Agreed - it's use was already questionable and not really worth the mod slot to begin with... but I believe people should be open to something beyond just min-maxed builds, so I was willing to give it a try on one our two weapons where there might be a synergy with slam attacks being used with some amount of frequency.  I already do something kind of like this with my Arca Titron by placing Seismic Wave on it - yeah I could make the weapon stronger with other mods, but it's fun to occasionally pull out the massive electron discharge on slam attacks through combination of Arca Titron's passive with that mod.  It's fun, and that's good enough, even if another mod could put more raw power on it.

Tek Gravity could be something like that: a niche mod that's a bit of fun on a few weapons even if not the strongest.  But only working inside a small zone that appears periodically with its size limited by stacking more mods in a set - and being forced to use a specific companion type (kavats) for some of those mods?  It's going to kill any desire to mod this onto any weapons, because the odds of finding fun synergy with slam attacks on a weapon, then being willing to sacrifice a mod slot for fun over slots, THEN having to pick a specific companion after sacrificing a mod slot just to be able to use it for small windows of time in small spatial areas created at random...???

What?  That's silly.  Let the mod do what it originally said it was supposed to do...

Also, in regards to people pointing out the mission-vote overlay staying for the duration of entire bounties: I appreciate your dedication on keeping the fixes rolling out, but do please prioritize that fix.  It's far more universally disrupted than most of the things addressed in the last couple fixes.  Good luck with any further hotfixes, and please nail down that mission vote overlay bug! 

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2 minutes ago, CodeRED said:

WT... Just how big is this update?  @_@!!

80tMxc0.jpg

That looks like the launcher is trying to download all Warframe files, like a fresh install.

You didn’t delete the game by accident or something like that?

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2 minutes ago, NovusNova said:

You didn’t delete the game by accident or something like that?

Nop.
Exit Game>Update Game>Stuck in endless loop>then this happened.

Q_Q

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2 hours ago, AIAS-5 said:

To prevent insane amounts of travelling time, keep follow-up stage locations at a maximum distance from the current stage location

you meant minimum?

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1 час назад, Vyprime сказал:

waiting the bait blueprints :sad:

Yeah I'm really wondering how long it will take them to bring this in line with Cetus. 

  • Like 1

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Sacrificial Mods Set Bonus Not Working

I'm having this issue on exalted umbra blade. You would think that the only exalted weapon with umbral polarities would have the set bonus functioning.

 

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I think something messed up the spawn rates in the main fortuna bases...just did 3 toroid farms and at some point those blue teleport rays from the sky were the only things bringing in enemies (max alert level)

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Is it just me or since today's hotfixes, there are NO cave fishing hotspots any more? I've been into all of my usual fishing caves, in 3 different Vallis instances (solo) and I have not seen A SINGLE fishing hotspot visual. Did the gfx get changed so now they're under a different setting that I might have disabled? Am I just beyond-improbably unlucky?

ETA: Outdoors hotspots appear as normal, this is solely about Cave hotspots.

Edited by Zendadaist

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vor 43 Minuten schrieb Pro3Display:

you meant minimum?

uh well, you're actually right 😄 I meant to say, not exceeding a certain maximum. Corrected it.

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