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Fortuna: Hotfix 24.0.10


[DE]Megan

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2 hours ago, Kimimoto said:

 

Such game breaking bugs, such wow, such important

It IS important. It was part of a gilding feature that was taken out of building the K-Drive. Why build a K-Drive right now if part of the implementation is broken? Will we be able to name them retroactively? Why name your MOA if you can't show your name to other people? That's half the fun of naming them.

Fashionframe is the endgame. Names are part of that fashion.

Something that isn't important to you might be a really annoying bug to someone else. Not everything has to be gamebreaking to be worth mentioning. 

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4 hours ago, Rookie808 said:

White Tower pigment needs to be easier to obtain... Birds in PoE are rare and they drop none to little amounts of White Tower pigment...

 

 

Have a Resource Drop Chance Booster and a Double Drop Booster...
Use a max range Equinox Day bleed build. Equip Loot Radar mods either on Warframe or on Sentinel/Pet.
Run around the lake during the day. There are spawn points for either the Dargyn Pilots, Kuaka, and the Condrocs. You'll have one or the other.
Occasionally, run to the beach on the Southwest corner of the map, left of Cetus. there's usually spawns of the birds there. Also, it resets the spawn points around the lake.
Birds in the air won't drop the pigments. So scratch that idea.

-------
Finished this with my clan with only a Resource Drop Chance Booster during a weekend. The Wisp Grey pigment from Dargyn Pilots is what, I should say, much more rare than the birds since the birds spawn around 3-5 of them while you only get 2 Pilots.

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9 hours ago, [DE]Megan said:

Fortuna: Hotfix 24.0.10

This Hotfix includes another round of performance optimizations for everything from the Orb Vallis to Outer Terminus -- we're pulling out all the stops to improve your framerate so please bear with us while we smash!

Changes:

  • Reduced the Corpus Ospreys dodging frequency.
  • Updated the Elite Terra Corpus enemy Codex icons.
  • Revised the Tek Gravity Mod description to read ‘Slam Attacks in the Marked Zone pull all enemies within X|m’ to better match the Mods functionality. 

Fixes:

  • Fixed crashes in localized versions of Warframe.
  • Fixed a crash when attempting to create a new room in the Dojo.
  • Fixed a potential crash related to MOA Companions.
  • Fixed a crash that could occur when mounting a K-Drive.
  • Fixed a potential crash after a Host migration during an Archwing Interception mission. 
  • Fixed Transferring to the Operator before the second phase of the Lephantis boss fight resulting in inability to defeat it.
  • Fixed Mecha Mods not transferring Damage-over-time Status Effects to other enemies, resulting in no damage dealt.
  • Fixed Mecha Pulse Mod having lower (incorrect) buff values in-game than what is shown in the Mod/Arsenal UI.
  • Fixed the Tek Collateral Mod FX not appearing for Clients.
  • Fixed AI spawn issues in the Corpus Ice Planet tileset.
  • Fixed Gems/Ores obtained from smashing Orb Vallis crates not actually being collected.
  • Fixed MOA Companions not being recognized as a Pet for Riven challenges requiring an active Pet.
  • Fixed the incorrect Foundry rush costs for Cryotra, Tazicor, and Vulcax weapons.
  • Fixed overly large K-Drive/Dargyn minimap markers.
  • Fixed Fortuna Gems and Fish icons appearing stretched in the Trading UI.
  • Fixed a script error when accessing the Arsenal as the Operator in the Simulacrum.

Still waiting for the login failed issue fix 

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Il y a 10 heures, SnipSnipSnipered a dit :

So...Tek Gravity is still useless? Sweet.

Tek gravity isn't useless, it pulls enemies into Kavat damage zone, which makes a lot of sense even if many people would have prefered something more powerful (and less niche obviously). Design wise it fits its role, for a decent pulling effect one can still use a zaw.

What isn't working here is pets AI, if your Kavat is always killing enemies miles away you'll never see a single zone... Maybe Kavats should cast their zone where the player is or is shooting at or something like that.

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1 hour ago, 000l000 said:

Tek gravity isn't useless, it pulls enemies into Kavat damage zone, which makes a lot of sense even if many people would have prefered something more powerful (and less niche obviously). Design wise it fits its role, for a decent pulling effect one can still use a zaw.

What isn't working here is pets AI, if your Kavat is always killing enemies miles away you'll never see a single zone... Maybe Kavats should cast their zone where the player is or is shooting at or something like that.

So it's useless, got it.

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33 minutes ago, -TSA-warramssie said:

have you entered the one with the electricity field , hindering your passage at one moment , from both sides ?

Yes, I have all 30 caves icons on the map, but the achievement is stuck on 29/30. I even tried this: I have invired a friend who haven started discovering caves, we went throught all of them, he got the achievement and I don't.

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