ferrum83 Posted November 22, 2018 Share Posted November 22, 2018 After recent update the shield ospreys started to abuse their nulifier bubble buffs on friendly corpus units(wich is kinda ok), but when they cast it on big spiders: Scyto Raknoids and Kyta Raknoids the hitbox of the nulifier bubble gets bugged and makes the raknoids practically invulnerable. There is only one spot where the nulifier bubble can be damaged near the raknoids "face", it is impossible to damage the bubble from the sides or the rear. Link to comment Share on other sites More sharing options...
Demaneth Posted November 26, 2018 Share Posted November 26, 2018 The worst is when every enemy have nillifier bubble making impossible to use any hability. Nearly frustrating when you with an automatic gun remove the bubble and just before you take off nearly 75% of the hp they regain the bubble. at lvl 50 there are on fortuna too much enemies that can one shot you. opticor soldiers are not the only one, convectrix soldiers too and kreska units are realy annoying, knoking you down easily when you are surrounded and non stop attacking you. The cc difficult they have on fortuna is at point that is frustrating and enjoyable when you can keep surviving. But when you cant even get up from know down and die. Sniper enemies need the same laser from grinner vulkar units. At least we need some warning with this units. Link to comment Share on other sites More sharing options...
ferrum83 Posted November 29, 2018 Author Share Posted November 29, 2018 DE need to either remove bubbles from Raknoids, or fix the hitbox issues. And probably the shield osprey nulifier bubble buff need to be a bit nerfed, the amount of enemies geting the bubble seems way too high and bubble regeneration or hp is seems mutch faster than normal nulifier, many times you have to empty entire mag into a bubble and while you reload it already has regenerated. Link to comment Share on other sites More sharing options...
CoffeeElemental Posted December 19, 2018 Share Posted December 19, 2018 I can come up with 3 options to make them more or less fair: make the bubbles active for like 15-20 seconds, or make a visible link from the bubble holder to the osprey so we can at least track them quickly and take them down (as far as i remember - if you destroy the osprey, its' bubbles are gone), or make a mini-drone holding the bubble just like you did to the nullifiers ANY of those would make our suffering a bit easier p.s. sry for mistakes if there're any - i'm a bit of an idiot 😊 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now