[DE]Megan Posted November 22, 2018 Share Posted November 22, 2018 Fortuna: Update 24.1.0 - TennoGen Round 14 TENNOGEN ROUND 14! Round 14 introduces a brand-new category: Operator cosmetics! Deck out your Void walker with these custom-made masks and accessories. We’ve also added eight new Warframe Skins, eight new Weapon Skins and more — all made by our talented Tenno! To find these items, open Warframe through Steam and visit the in-game Market. OPERATOR COSMETICS Garasu Oculus by ixe and lukinu_uIncognito Oculus by prosetisenLumis Earpiece by lukinu_uZenoriu Mask by led2012 and daemonstarZenoriu Oculus by led2012 and daemonstarZenoriu Earpiece by led2012 and daemonstar WARFRAME SKINS Chroma Morkai Skin by lukinu_uEquinox Divisa Skin by HitsuSan Equinox Megaera Skin by Vulbjorn, the graphical walrusGara Zamariu Skin by led2012 and daemonstarLimbo Graxx Skin by FavenNyx Ascophillia Skin by ErneixTitania Lympharis Skin by lukinu_uZephyr Graxx Skin by Faven SYANDANAS Styx Syandana by malayu, Scharkie, and JadieTenui Syandana by led2012 and Justified114 HELMETS Loki Lupu Helmet by LuboxNekros Charon Helmet by malayu and Scharkie WEAPON SKINS Dagger Crubbak Skin by Lubox and ScharkieRapier Ferita Skin by HitsuSan and ReilTonfa Hades Skin by malayu, Scharkie, and JadieGreatsword Ion Skin by Yatus and IgnusDeiGreatsword Karv’r Skin by Faven and ScharkieRapier Ni'Duhl Skin by FavenOpticor Mithra Skin by lukinu_uSword Tengushen Skin by BeastBuster Changes: Changed the Pax Seeker Arcane projectile from 100% Impact Damage to 50% Puncture/ 50% Slash. This also fixes the Pax Seeker's projectile taking Damage Mods into account twice. *EDIT: For those who are confused at seeing the 'Impact' Icon still appearing, it's actually just the Icon (little hammer) for forced Knockback that you're seeing. No Impact Damage is actually being dealt. Increased the frequency at which your MOA Companion will use the Whiplash Mine and Anti-Grav Grenade Precepts. Improved ability to pick up Data Keys that are in motion (i.e. rolling down a hill) in Orb Vallis Recovery Bounty stages. Improved the Orb Vallis cold/shiver Pet animations. Updated the Mecha Mod descriptions to include that to achieve the ‘Marked Enemies’ mechanic you must have a Kubrow equipped. Improvements towards AI spawn flow in the Corpus Ice Planet tileset. Fixes: Fixed Pherliac Pods Components not dropping after killing the Juggernaut. Fixed Plains Bounties not allowing Cave stages to start if a player is too close, resulting in Bounty failure. Fixed the Mecha Overdrive Mod not affecting Status Chance in the Arsenal UI stats for Kubrows. Fixed the Kreska not giving any Clan Affinity after being Researched in the Dojo. This Affinity will magically appear after successfully Researching another item. Fixed Terra Provisors being able to damage you through Garuda’s Dread Mirror. Fixed the Bounty board reward screen displaying incorrect quantities of certain rewards. Fixed a game hitch when loading into a Relay/Town as Garuda. Fixed the Kubrow Dual Stat Mods (Flame Gland, Shock Collar, Frost Jaw and Venom Teeth) not appearing in the Codex nor Chat linkable. Fixed Clients not receiving credit towards the Vallis Spelunker Challenge. Fixed Excavation Power Cell icons displaying outside of the minimap bounds in Orb Vallis. Fixed invisible ‘steam puzzle’ in The War Within quest. Fixed missing FX when redeeming items (Gems, Toroids, etc) for Standing. Fixed the Vox Solaris quest prompt briefly appearing after talking to Eudico. Fixed Eudico’s VO resetting in the Vox Solaris quest after choosing ‘I need a moment’. Fixed doubling sounds when selecting a mission. Fixed a script error when casting Nidus’ Larva ability. Fixed a script error when casting Excalibur’s Radial blind ability. Fixed a script error when using an Operator ability. Link to comment Share on other sites More sharing options...
StrikeAgainst Posted November 22, 2018 Share Posted November 22, 2018 thanks for fixing the data keys! 🙂 EDIT: Has the cell drop rate for Excavation bounties been raised? They're going much smoother now 😄 EDIT 2: Well it seems today has brought more issues into daylight - Having a Sentinel weapon equipped on a MOA companion barely gives any affinity to that weapon (are they even using it?) - Enemy spawns in Grineer Shipyard Defense seem totally off some time, with some of them resetting into the sky, or not appearing at all so that the wave can't be finished, breaking the mission (missing enemies seem to become visible for squad members leaving and reconnecting to the game) - Once companions touch the electrified rail upstairs (Grineer Shipyard Defense again), they instantly are down, and will go on doing so after being revived, since they have no chance to move away through missing invincibility time Link to comment Share on other sites More sharing options...
Senguash Posted November 22, 2018 Share Posted November 22, 2018 Thanks for the update. Any news on when we'll get to kill orbs? Link to comment Share on other sites More sharing options...
--UMBRA--Daisy Posted November 22, 2018 Share Posted November 22, 2018 Finally, I have something to spend money on! ❤️ Link to comment Share on other sites More sharing options...
Matt_KT Posted November 22, 2018 Share Posted November 22, 2018 Nice, new tennogens! 😄 Thanks for the update and the artists! and nice operators tennogens 😮 ! Link to comment Share on other sites More sharing options...
n0n4m1 Posted November 22, 2018 Share Posted November 22, 2018 THX!!! Link to comment Share on other sites More sharing options...
Ocean.Kraken Posted November 22, 2018 Share Posted November 22, 2018 Thanks Link to comment Share on other sites More sharing options...
Bloop Posted November 22, 2018 Share Posted November 22, 2018 Thanks for Update, Gara time!! Link to comment Share on other sites More sharing options...
fellow1 Posted November 22, 2018 Share Posted November 22, 2018 Thank you for hard work! Edit: Is it possible for Tranq Rifle to sleep normal enemies? Link to comment Share on other sites More sharing options...
Lance_Lionroar Posted November 22, 2018 Share Posted November 22, 2018 Still no fix for not getting to name your CRAFTED K-drive, or getting a forma on it as if you're gilding it (which is what happens when you buy it with plat). Still no fix for MOA's names just appearing as "MOA" when you're not the host. Still no fix for the voting UI still sometimes being stuck on the screen after you enter the bounty (and you have to press x to close it). Link to comment Share on other sites More sharing options...
Fabpsi Posted November 22, 2018 Share Posted November 22, 2018 ALLL THE FASHIONThank you ❤️ Link to comment Share on other sites More sharing options...
CpTKugelHagel Posted November 22, 2018 Share Posted November 22, 2018 first jk lul thx for the update Link to comment Share on other sites More sharing options...
Kalle_E Posted November 22, 2018 Share Posted November 22, 2018 Posting redtext Link to comment Share on other sites More sharing options...
Agent40Infinity Posted November 22, 2018 Share Posted November 22, 2018 Yeet Link to comment Share on other sites More sharing options...
Oeto13 Posted November 22, 2018 Share Posted November 22, 2018 equinoxxx Link to comment Share on other sites More sharing options...
Shorty Posted November 22, 2018 Share Posted November 22, 2018 Rattleguts cannot damage enemies under void status/mag bullet attractor. Link to comment Share on other sites More sharing options...
Xardis Posted November 22, 2018 Share Posted November 22, 2018 Still no nION syandana... Link to comment Share on other sites More sharing options...
Thundervision Posted November 22, 2018 Share Posted November 22, 2018 1 minute ago, [DE]Megan said: Updated the Mecha Mod descriptions to include that to achieve the ‘Marked Enemies’ mechanic you must have a Kubrow equipped. This one definitely keeps bothering me 'cause of the set's name and the fact it's not usable on MOA pets 🤔 Link to comment Share on other sites More sharing options...
EquinoxPrime Posted November 22, 2018 Share Posted November 22, 2018 YESSSSS. Thank you so much, DE! Link to comment Share on other sites More sharing options...
Chakravikari Posted November 22, 2018 Share Posted November 22, 2018 Fish still spawn inside of rocks/the ground near the shore making them completely unreachable. Link to comment Share on other sites More sharing options...
Panoelfe Posted November 22, 2018 Share Posted November 22, 2018 Welp..... help ;c Link to comment Share on other sites More sharing options...
guax1nim Posted November 22, 2018 Share Posted November 22, 2018 Thanks space aunt ❤️ Link to comment Share on other sites More sharing options...
CorerMaximus Posted November 22, 2018 Share Posted November 22, 2018 The change to Pax Seeker appears to be a buff; can anyone confirm? Link to comment Share on other sites More sharing options...
theCyanideX Posted November 22, 2018 Share Posted November 22, 2018 Pax Seeker nerf. 😪 Link to comment Share on other sites More sharing options...
ZAXNIGHTMARE Posted November 22, 2018 Share Posted November 22, 2018 hace 5 minutos, [DE]Megan dijo: Improved the Orb Vallis cold/shiver Pet animations. i'll keep my pets warm on the landing ship from now :C Link to comment Share on other sites More sharing options...
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