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Fortuna: Update 24.1.0 - TennoGen Round 14

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Fortuna: Update 24.1.0 - TennoGen Round 14



Round 14 introduces a brand-new category: Operator cosmetics! Deck out your Void walker with these custom-made masks and accessories. We’ve also added eight new Warframe Skins, eight new Weapon Skins and more — all made by our talented Tenno! To find these items, open Warframe through Steam and visit the in-game Market.



Garasu Oculus by ixe and lukinu_u
Incognito Oculus by prosetisen
Lumis Earpiece by lukinu_u
Zenoriu Mask by led2012 and daemonstar
Zenoriu Oculus by led2012 and daemonstar
Zenoriu Earpiece by led2012 and daemonstar




Chroma Morkai Skin by lukinu_u
Equinox Divisa Skin by HitsuSan
Equinox Megaera Skin by Vulbjorn, the graphical walrus
Gara Zamariu Skin by led2012 and daemonstar
Limbo Graxx Skin by Faven
Nyx Ascophillia Skin by Erneix
Titania Lympharis Skin by lukinu_u
Zephyr Graxx Skin by Faven





Styx Syandana by malayu, Scharkie, and Jadie
Tenui Syandana by led2012 and Justified114




Loki Lupu Helmet by Lubox
Nekros Charon Helmet by malayu and Scharkie         



Dagger Crubbak Skin by Lubox and Scharkie
Rapier Ferita Skin by HitsuSan and Reil
Tonfa Hades Skin by malayu, Scharkie, and Jadie
Greatsword Ion Skin by Yatus and IgnusDei
Greatsword Karv’r Skin by Faven and Scharkie
Rapier Ni'Duhl Skin by Faven
Opticor Mithra Skin by lukinu_u
Sword Tengushen Skin by BeastBuster


  • Changed the Pax Seeker Arcane projectile from 100% Impact Damage to 50% Puncture/ 50% Slash. This also fixes the Pax Seeker's projectile taking Damage Mods into account twice.
    • *EDIT: For those who are confused at seeing the 'Impact' Icon still appearing, it's actually just the Icon (little hammer) for forced Knockback that you're seeing. No Impact Damage is actually being dealt.
  • Increased the frequency at which your MOA Companion will use the Whiplash Mine and Anti-Grav Grenade Precepts.
  • Improved ability to pick up Data Keys that are in motion (i.e. rolling down a hill) in Orb Vallis Recovery Bounty stages.
  • Improved the Orb Vallis cold/shiver Pet animations.
  • Updated the Mecha Mod descriptions to include that to achieve the ‘Marked Enemies’ mechanic you must have a Kubrow equipped.
  • Improvements towards AI spawn flow in the Corpus Ice Planet tileset. 


  • Fixed Pherliac Pods Components not dropping after killing the Juggernaut.
  • Fixed Plains Bounties not allowing Cave stages to start if a player is too close, resulting in Bounty failure.
  • Fixed the Mecha Overdrive Mod not affecting Status Chance in the Arsenal UI stats for Kubrows.
  • Fixed the Kreska not giving any Clan Affinity after being Researched in the Dojo. This Affinity will magically appear after successfully Researching another item.
  • Fixed Terra Provisors being able to damage you through Garuda’s Dread Mirror.
  • Fixed the Bounty board reward screen displaying incorrect quantities of certain rewards.
  • Fixed a game hitch when loading into a Relay/Town as Garuda.
  • Fixed the Kubrow Dual Stat Mods (Flame Gland, Shock Collar, Frost Jaw and Venom Teeth) not appearing in the Codex nor Chat linkable. 
  • Fixed Clients not receiving credit towards the Vallis Spelunker Challenge.
  • Fixed Excavation Power Cell icons displaying outside of the minimap bounds in Orb Vallis. 
  • Fixed invisible ‘steam puzzle’ in The War Within quest.
  • Fixed missing FX when redeeming items (Gems, Toroids, etc) for Standing.
  • Fixed the Vox Solaris quest prompt briefly appearing after talking to Eudico.
  • Fixed Eudico’s VO resetting in the Vox Solaris quest after choosing ‘I need a moment’.  
  • Fixed doubling sounds when selecting a mission.
  • Fixed a script error when casting Nidus’ Larva ability.
  • Fixed a script error when casting Excalibur’s Radial blind ability. 
  • Fixed a script error when using an Operator ability.
Edited by [DE]Megan
Added clarification to Pax Seeker fix
  • Like 32

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thanks for fixing the data keys! 🙂

EDIT: Has the cell drop rate for Excavation bounties been raised? They're going much smoother now 😄

EDIT 2: Well it seems today has brought more issues into daylight
- Having a Sentinel weapon equipped on a MOA companion barely gives any affinity to that weapon (are they even using it?)
- Enemy spawns in Grineer Shipyard Defense seem totally off some time, with some of them resetting into the sky, or not appearing at all so that the wave can't be finished, breaking the mission (missing enemies seem to become visible for squad members leaving and reconnecting to the game)
- Once companions touch the electrified rail upstairs (Grineer Shipyard Defense again), they instantly are down, and will go on doing so after being revived, since they have no chance to move away through missing invincibility time

Edited by AIAS-5
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Thanks for the update.

Any news on when we'll get to kill orbs?

Edited by Senguash
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Nice, new tennogens! 😄 Thanks for the update and the artists! and nice operators tennogens 😮 !


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Thank you for hard work!
Edit: Is it possible for Tranq Rifle to sleep normal enemies?

Edited by thefellowone
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Still no fix for not getting to name your CRAFTED K-drive, or getting a forma on it as if you're gilding it (which is what happens when you buy it with plat).

Still no fix for MOA's names just appearing as "MOA" when you're not the host.

Still no fix for the voting UI still sometimes being stuck on the screen after you enter the bounty (and you have to press x to close it).

Edited by Lance_Lionroar
  • Like 4

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Thank you ❤️

Edited by Fabpsi
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Still broken/bugged movement controls when using a mouse for direction!!!

Right Mouse = Forward
S,D,F = left, back, right

When moving forward (right mouse) or back (D), then pressing the opposite direction before fully releasing the first results in coming to a dead stop and remaining stopped after releasing the first button, instead of reversing direction. In short, I can not change direction without coming to a complete stop first. Side (S) to side (F) movement (both keyboard buttons) does not behave this way. It stops when both are pressed but resumes moving in the correct direction when one is released.

Edited by Worbane

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1 minute ago, [DE]Megan said:

Updated the Mecha Mod descriptions to include that to achieve the ‘Marked Enemies’ mechanic you must have a Kubrow equipped. 

This one definitely keeps bothering me 'cause of the set's name and the fact it's not usable on MOA pets 🤔

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