deothor Posted November 28, 2018 Share Posted November 28, 2018 On 2018-11-23 at 6:00 AM, GinKenshin said: How about you actually try to use the mod system instead of asking for powercreep mods that won’t happen? Didn’t you think that the inability to get high duration and efficiency is intended? Seriously, stop asking for powercreep just because you don’t want to compromise Like always. Second post is always someones who disagrees. What compromise btw? Other stats get mods while eff doesn't? Wow great, not. We have plenty of STR, DUR, RANGE mods, but only 2 positive EFF mods (one being corrupted). We kinda need more. Not even primed versions but something like Augur. 20-25% efficiency. Link to comment Share on other sites More sharing options...
GinKenshin Posted November 28, 2018 Share Posted November 28, 2018 8 minutes ago, deothor said: Like always. Second post is always someones who disagrees. What compromise btw? Other stats get mods while eff doesn't? Wow great, not. We have plenty of STR, DUR, RANGE mods, but only 2 positive EFF mods (one being corrupted). We kinda need more. Not even primed versions but something like Augur. 20-25% efficiency. That usually happens when the suggestion is dumb, so excuse me. When did disagreeing become such a negative thing? Just because you like a suggestion doesn’t mean it should happen. And that’s because efficiency isn’t like other stats, it’s very different than others, mainly because it has a cap and it’s related to how much you spam certain abilities. We don’t need more mods, we need to learn to use the ones we already have. Other stats are also not affected by arcanes and focus schools like efficiency does, and even Warframe abilities like energy vampire and thurable which are excellent sources of energy and finally energy pads Simply put it: we don’t need more efficiency, it’s a delicate stats that balances out abilities, there’s many ways to go around it so it’s not that mandatory “Other stats get more mods” is a lame and lackluster excuse btw, just like the OP. The whole point of the OP is to spam more abilities and for them to last longer....do you really think that’s balanced? And that DE would agree to such a thing? You know what’s worse that a disagreer? One who blindly agrees to anything just because it’s convient for them and doesn’t want to work for things Link to comment Share on other sites More sharing options...
O2D3nTe Posted November 28, 2018 Share Posted November 28, 2018 14 minutes ago, deothor said: Like always. Second post is always someones who disagrees. What compromise btw? Other stats get mods while eff doesn't? Wow great, not. We have plenty of STR, DUR, RANGE mods, but only 2 positive EFF mods (one being corrupted). We kinda need more. Not even primed versions but something like Augur. 20-25% efficiency. The problem is, efficiency is arguably the strongest stats of all. 30% efficiency is stronger than 30% strength, duration or range. On a channeled ability you need +100% duration to get the same energy drain +50% efficiency give you for example (that's why Fleeting expertise is not a trash mod). Link to comment Share on other sites More sharing options...
deothor Posted November 28, 2018 Share Posted November 28, 2018 (edited) 14 minutes ago, GinKenshin said: That usually happens when the suggestion is dumb, so excuse me. "HURR DURR DISAGREEEEE" is also dumb Efficiency stat is mostly usefull for caster-warframes. Ones that use their abilities to kill stuff. Other warframes that use their abilities to enhance their killing with other stuff don't really care about min-maxing efficiency. Just slap streamline and you are good to go. And from what DE showed us already, they can easily relase frames with no energy-issues, like Nidus, where only 2 of his abilities cost very little energy. Having just 2 opions to minmax efficiency for a caster feels S#&$ty. And most of people don't know that because they simply don't play them. Are casters strong? Yeah they are. But most of them can't even play higher levels because of otehr issues (like survivability) 14 minutes ago, GinKenshin said: You know what’s worse that a disagreer? One who blindly agrees to anything just because it’s convient for them and doesn’t want to work for things You disagree because you don't need it because you don't play frames that need it. That's about By the way. You know that new efficiency mod would cost drain and wouldn't be your free 9th (or 10th if you have exilus) slot? You'd have to sacrifice something to use it. And, again, it doesn't even have to be most OP one from all efficiency mods. 20-25%. That's something that we kinda need for proper tweaking, rather than 60 + 30. So lemme return the ball: You know what’s worse that a disagreer? Blind disagreer that doesn't even care about it. --- EDIT: Just to be sure: I'm not agreeing with primed efficiency. But just another low-efficiency mod. Nothing huge. i know it will come sooner or later. Edited November 28, 2018 by deothor Link to comment Share on other sites More sharing options...
(PSN)CodyXSavageX Posted November 28, 2018 Share Posted November 28, 2018 (edited) what’s the point of more efficiency if you lose the stats for abilities you wanted efficiency on Edited November 28, 2018 by (PS4)BloodyXSavageX Clarity Link to comment Share on other sites More sharing options...
Thundervision Posted November 28, 2018 Share Posted November 28, 2018 Unfortunately, that's how you get even more powercreep. You gotta balance between things you want and need. There are plenty ways to maintain energy pool besides drops and crates/lockers: Mods: Equilibrium, Rage, Hunter Adrenaline, Energy Generator, Sharpshooter, syndicate weapon augments, Aura: Energy Siphon Arcanes: Arcane Energize Consumables: Team Energy Restores Abilities (ironically) If it wasn't for Corrupted mods, Continuity, Intensify and Streamline could use Stretch's treatment and vice versa: +45% Strength/Duration/Efficiency at the cost of 11 en. points. But not anymore. Link to comment Share on other sites More sharing options...
Chaemyerelis Posted November 28, 2018 Share Posted November 28, 2018 +1 on the disagree pile Link to comment Share on other sites More sharing options...
ThePredicament Posted November 28, 2018 Share Posted November 28, 2018 On 2018-11-22 at 8:45 PM, ZBanx said: The main contention is the inability to simultaneously get high duration and high efficiency. I think this is kind of the point. While I'd love me some Primed Streamline (even at just 50%), having two maybe even three/four slots taken (Fleet+stream+P Continuity) to have max efficiency while zeroing out duration is a great way to balance out the rest of the skill stats. As for why you aren't able to constantly cast and keep duration is your builds. Running rage/adrenaline on certain frames will net you almost infinite energy, and some need a conjunction of both efficiency and other sources of energy. Link to comment Share on other sites More sharing options...
(XBOX)ZenithLord 42 Posted November 29, 2018 Share Posted November 29, 2018 No, Primed Streamline would be hilariously OP. Now another efficiency mod that I could use besides Streamline or Fleeting Expertise that would enable more build flexibility? Yes please! Seriously, why do we still only have 2 power efficiency mods when power efficiency has a cap? (Rhetorical) Link to comment Share on other sites More sharing options...
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