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garuda's 1 and 2 casting issues


Ragingwasabi
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half the time i hit 1, it doesnt do anything because "target obstructed". usually the obstacle is tiny, like a little fence or some knee high object that garuda would EASILY jump over just doing her normal animation. its using LOS checking from her current position to the enemy which it shouldnt. garuda does a jump and that jump height needs to be taken into consideration.

also if we are in mid air already, garuda should not have to "jump" again as part of her 1 animation. this is just for smoothness of animation (polish).

another thing is using her 1 on ospreys and other flying enemies. the cast works, u get the shield and u hurt the enemy, but the animation plays out below the osprey (garuda slashes at the empty ground...) which continues flying around like normal. so janky... the osprey should be knocked down like every other enemy. similar with her 2. claws come out of mid air and impale the hovering enemy. whole thing floating in mid air. its so janky like holy.

on another note,  can her 1 please use the damage mods from her claws. just like excals slash dash does. the current damage is just sad.

 

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Yeah that "target obstructed" thing is a pain; this also applies with Ash's teleport as well.

however; 

2 minutes ago, Ragingwasabi said:

the current damage is just sad

I'm unsure what damage you mean; of the leap or of the blood orb. If it's the leap; it's not suppose to do much damage at all but takes 10% enemy HP (note it does not take 10% from enemies) and puts it into the blood orb.

If you mean the blood orb's damage is low; that's simply because it does impact damage which isn't good against armor, but remember it's damage scales by 4 ways; strength mods, the damage done to the dread mirror, channeling the ability and lastly through the health leeched from the leap. This means you can get ludicrous damage really quickly when played right. Also to get past the issue with armor just use the blood orb after using her 4th ability and it will kill everything regardless of level very quickly.

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On 2018-11-23 at 4:32 AM, AndouRaiton said:

Yeah that "target obstructed" thing is a pain; this also applies with Ash's teleport as well.

however; 

I'm unsure what damage you mean; of the leap or of the blood orb. If it's the leap; it's not suppose to do much damage at all but takes 10% enemy HP (note it does not take 10% from enemies) and puts it into the blood orb.

If you mean the blood orb's damage is low; that's simply because it does impact damage which isn't good against armor, but remember it's damage scales by 4 ways; strength mods, the damage done to the dread mirror, channeling the ability and lastly through the health leeched from the leap. This means you can get ludicrous damage really quickly when played right. Also to get past the issue with armor just use the blood orb after using her 4th ability and it will kill everything regardless of level very quickly.

They mean the damage of her pouncing on an enemy (so the leap), which pre release was this gory "rip enemy in half" attack that seemed to always be an instakill.

What we have now is def a downgrade, while the old animation was too long, it was much cooler than the air pounce we have now.

 

Imo her 1's pounce dmg should scale with her claws (regardless of whether they're active or not), it would give people a reason to mod it instead of just using much better melees. They should also look into adding the rip the enemy in half animation, but make it faster.

 

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4 hours ago, AndouRaiton said:

Yep, when enemies are lower than, IIRC, 35% health then the skill insta kills them

 

That seems disappointing considering the 35% threshold isn't mod-able and that the damage from that part of the ability is low.

 

 

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