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MOA companion has a buggy neck texture


GoatMom
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This is really only noticeable on the Para model but the neck of the MOA companion appears to be drawing from two separate textures; one of which can be changed by the primary and secondary color channels while the other is static.
https://imgur.com/a/lzC82Mw
I'm new to posting on the forums, let alone bug feedback, so please give me some pointers to help clean this post up if necessary.

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