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Mirage Eclipse Change Its calculation


Halike
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BetweenU22.12 and U24.0.0, Eclipse works like reworked Chroma's vex armor, damage bonus like damage mods.

After U24.0.0, Eclipse works like Chroma's vex armor before U22.12 rework:

  • Fixed a longstanding issue with number calculation being multiplicative. Boosts now apply before upgrades instead of after, making the ability consistent with all other damage boosting abilities. Overshields are now considered for Vex Armor. Chroma's Vex Armor remains one of the top performing damage-multipliers in the game - and it's now an aura! Instead of just being focused on Chroma, it can now benefit allies in range.                                              ---Copy from fandom wiki
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I'm not sure whether Eclipse has seen any changes to the way it works whatsoever in the recent updates, it is however notoriously buggy and inconsistent with the description and UI feedback as the ability essentially never provides the advertised buff as it's affected by light intensity or something, which on its own is an extremely inconsistent mechanic.

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  • 1 month later...

Can confirm that - mirage 3rd power calculations are broken right now. Tested with Gara and her 2nd power (90% damage reduction only in comparison to maxed mirage Eclipse - 95% DMG reduction) clearly outperforms Eclipse. I simply used mods to make their armor almost on the same level, and summoned 50lvl heavy gunner. And it seems mirage 3 is totaly broken when using it as a tanking ability.

Edited by Messor36
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