XenMaster Posted November 24, 2018 Share Posted November 24, 2018 Reasons to implement more universal precepts mod: a. To give them more variation and build b. Allow more crowd control mods on any sentinel and moa c. Improve survivability New universal precepts/mods : Health/armor/shield link based mods for sentinels Health/armor/shield base increased mods for moas Barrage - Launches up to five homing missiles that procs blast status and deal 500 damage max. Electro Push - Create 20 meters of electric procs around the sentinel/moas up to 5 seconds. Energize - sentinel/moa consume 20% max of its health to give 100 energy whenever warframe has 50% less energy. Cooldown 30 seconds. Immortality - When sentinel shield is depleted, it gains invulnerability for 3 seconds, 30 seconds cooldown. Death Ray - Every 30 seconds, sentinel/moas will launch laser at single target for 1000 blast damage per second up to 3 seconds that scales with the warframe current stats. Nullify - Grows protective barrier against projectile and hitscan damage up to 1000 damage. Protective barrier last until destroyed and has cooldown of 20 seconds. Overheat (rework) - Every 30 seconds, sentinel weapons goes overheat mode that improves damage stats up to 500% and last 10 seconds. Self Sacrifice (rework) - Revives warframe and consume 90% of the sentinel health. Health penalty last for 30 seconds. Overclock - Moas gain high jump and force teleport when player is farther than 10 meters. Death Mark - Enemies around the sentinel/moa within the 15meter gain mark for death, killing the target will gain energy and increase efficiency by 20% (do not stack). Link to comment Share on other sites More sharing options...
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