Oreades Posted November 24, 2018 Share Posted November 24, 2018 (edited) I'm 1000% sure that this has been suggested ad nauseam but it's become of particular interest because of set mods and specifically because of Umbral set mods. Before it was a lot easier to just write it off as "get another copy of the mod and don't fully level it". With the introduction of set mods where the set bonus is now a consideration in addition to the potential contribution to your build of the actual mod. However even there "get another copy of the mod and don't fully level it" is still a valid course of action. Then you have Umbral mods, mods that we can't get another set of so there is no way to have multiple tiers of said mod and they have a set bonus that can create a situation where it is prefferable to burn a mod slot on an unleveled Umbral mod to boost the two other Umbral Mods that you actually want the stats out of. I've never had a problem with the notion of getting duplicates of the corrupted mods but between Mods that can't be reacquired in the game that you are likely going to want at full power for one thing or another. Coupled with the set bonuses from set mods being something that could be desirable on their own. It seems like it's time to re-evaluate why we can't toggle down the level of our fully mods to dial in the power/cost for our respective builds. Edited November 24, 2018 by Oreades Link to comment Share on other sites More sharing options...
MiMiren Posted November 24, 2018 Share Posted November 24, 2018 Maxed mods only, otherwise its a waste of a mod slot. Go farm more endo and credits kekeke 😛 Link to comment Share on other sites More sharing options...
Leyers_of_facade Posted November 24, 2018 Share Posted November 24, 2018 3 minutes ago, MiMiren said: Maxed mods only, otherwise its a waste of a mod slot. Go farm more endo and credits kekeke 😛 Corrupted mods would be a good example of why maxed mods isn't necessarily the best for all frames. Link to comment Share on other sites More sharing options...
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