Grimmstyler Posted November 24, 2018 Share Posted November 24, 2018 (edited) Tombfinger's Splash/Ricochet effect, being it's a Kitgun based off Corpus Open World, should be much like the Astilla. But instead Splash/Ricochet Magnetic Damage so it's not so OP with Radiation. The Splash/Ricochet doesn't seem to work anymore off the ground or objects. Would be great if it Splashed/Ricocheted Magnetic with Astilla Splash/Ricochet Range.. Even off the ground objects modded with Punch Thru. Edited November 24, 2018 by Grimmstyler Link to comment Share on other sites More sharing options...
taiiat Posted November 24, 2018 Share Posted November 24, 2018 your justification for why it should be like Astilla doesn't make sense. it's nice that it's different, but i would want the reverse cone AoE to always work upon contact with anything. then it would be consistent :) Link to comment Share on other sites More sharing options...
Grimmstyler Posted November 24, 2018 Author Share Posted November 24, 2018 (edited) 2 hours ago, taiiat said: your justification for why it should be like Astilla doesn't make sense. it's nice that it's different, but i would want the reverse cone AoE to always work upon contact with anything. then it would be consistent 🙂 Well it doesn't Splash/Ricochet off the ground like Astilla.. Why should it? It's a highly accurate gun with Projectile Flight Speed. And it would be satisfying to have some effect even on missed shots, like Magnetic Damage. It would help with missed shots with Tombfinger's low ammo pool. Not to mention Tombfinger is Impact dominant.. Less effective against the Armor units. But Impact is good for it's current Effect Edited November 25, 2018 by Grimmstyler Link to comment Share on other sites More sharing options...
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