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New player experience


(PSN)charmhoney
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Characters 

Warframe has a problem with the characters in game. New players find it difficult as the game, struggles to eplain to them, but DE could easily fix this.

Lotus, ordis and darvo.

On finishing vors prize switch wf gave a lotus message that explained the games basics, this is a problem.  

Lotus is suppose to be a guide, yet she doesn't even mention the codex. Lotus should be, there to help the tenno, she should be given a prompt to explain what the tenno will encounter, for example: 

When vors prize is complete, you aren't told about the injustices the grineer have done lotus could have a simple dialogue line were she directs you to freeing the planet of the faction control or advise to go to the open world or junction. She could also be used to explain where a resource can be found and how to get there (junctions). 

Ordis is the ship cephalon, he is suppose to aid the tenno, I understand that he has memory issues but he should be able to help with modding, he should have a designated button where he explains the mod, or the stats. He could also take you to the codex, so you can see all he knows then he could suggest that They will need o complete the codex using a scanner, but says he doesn't have one. Where lotus can direct you to cetus to look for one.

Darvo is the market dealer the market should show his shop in the relay, he should explain have all the tabs of the market place open so that he the tenno can see all the categories to look for, they could even run the gimmick of him suggesting blueprints as him stealing or offering a new deal.

Endo/mods

I was playing, switch warframe as a noob and I realised, warframe is extremely boring due to its lack of difficulty.

This problem only persists because of endo and broken mods. Playing through majority of earth and Venus and I have only ranked up 2 broken mods, this needs to be fixed, new players can' fight enemies at higher level as basic nodes want You to gain broken mods that are just bad, and for a miniscule endo reward. I know it' the beginning of the game, but warframe needs to fix this, if they want to keep players.

Endo drops should be a min of 50 just because new players will need hundreds to rank up mods. Now for broken mods, DE could do two things:

Remove them completely.

Or 

Give all broken mods from the start.

These options remove the useless mods from the drops, making it easier for new players to become stronger to face higher level enemies.

If DE did this they could effectively increase the difficulty of the whole game, since noobs will be better equipped to learn and fight bigger battles, for example, fortuna, early release wouldn't be such a pain for noobs to work up to if they were able to attain better mods.

Cetus

I feel DE could integrate quests better for example cetus:

It' pretty much dead but some quests can be moved there, and characters need to be fleshed out,

Konzu and gara quest is fine.

The bird man should have the kubrow quest, they could just play off like he hasn't seen a tamed kubrow type, and wants us to help him

The Fisher woman needs to have a quest to explain why there is that wierd beached thing in the bottom left of cetus.

I feel you should encourage frame fighter, he may not trust you to wield his weapons and he tests you saying his weapons are to strong for you, giving you the opportunity to fight cetus people/warriors for rep as a game mode.

I also feel like some npc's should be able to ask or 1 mission bounties or to get a fish or mineral for them to sell.

Nakak should just have all cosmetics

Warframes and planets

Warframe wants to have diversity in-game yet to build the warframe rhino( who is on venus) requires plastids and control modules, which can' be required on his planet. This feels like a design flaw, why does it take planets like phobos which would be like the 5th planet to build a warframe on venus, and the alternative is cetus, cetus should be developing mods for the warframe and weapons as noobs will try make zaw's and get stronger.

Edited by (PS4)charmhoney
Not detailed enough
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Lack of direction and difficulty/learning curve is tough I was lucky starting way back when as back then you only needed to beat the boss to get a new planet so I had most of the content at that time as was decently loaded but for a new player now, they have a more complicated path to go through and DE should maybe help these players then again I don’t have 1st person experience.

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On 2018-11-25 at 12:25 AM, (PS4)charmhoney said:

I was playing, switch warframe as a noob and I realised, warframe is extremely boring due to its lack of difficulty.

yep thats a widely known issue, but DE might be slowly getting on the right Track with Arbitrations, we can only hope they improve in that direction and dont #*!% it up ^^

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On 2018-11-28 at 7:36 PM, Kyoresh said:

yep thats a widely known issue, but DE might be slowly getting on the right Track with Arbitrations, we can only hope they improve in that direction and dont #*!% it up ^^

Yeah your right but thats for veterans.

 DE wants noobs to have things to do so they wont leave but the problem is that it's boring to play on earth Venus and mercury.

The difficulty is being a bullet sponge, POE is the first time for difficulty, but after grinding mods and almost no endo it drops you on venus with easy enemies, fortuna probably fixes this, but noobs can' be bothered to progress.

 

 

 

 

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36 minutes ago, (PS4)charmhoney said:

 DE wants noobs to have things to do so they wont leave but the problem is that it's boring to play on earth Venus and mercury.

 

well, there is a ton of content for new players (all of the star chart, Sanctuary Onslaught, PoE, Orb Vallis and Arbitrations)

38 minutes ago, (PS4)charmhoney said:

The difficulty is being a bullet sponge, POE is the first time for difficulty, but after grinding mods and almost no endo it drops you on venus with easy enemies, fortuna probably fixes this, but noobs can' be bothered to progress.

 

The truth is, the current boss design with their invincibility phases is very cheap and even most of an artistical difficulty than bullet sponges.

So unless they change their boss design completly....Venus wont be any different 😞

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On 2018-12-05 at 11:02 PM, Kyoresh said:

well, there is a ton of content for new players (all of the star chart, Sanctuary Onslaught, PoE, Orb Vallis and Arbitrations)

The truth is, the current boss design with their invincibility phases is very cheap and even most of an artistical difficulty than bullet sponges.

So unless they change their boss design completly....Venus wont be any different 😞

1st, the noobs do have those modes but getting to them is a problem, POE is the first challenge the game Offers for a noob. The rest of the game is painfully boring, for example earth defenses have no enemies, the waves feel like they take forever and that is incredibly boring and the other missions are just like it.

Fortuna is a breath of fresh air for the noobs like POE but endo is pretty much rare on venus and earth so modding isn't in the question.

2nd

Boss design is pretty bad, we should probably give DE suggestions: When they take out broken mods and fix enemy scaling.

For example, jackal is a slow tank that requires you to take down his legs to attack the main body.I feel they should change the legs first then body, to a 4 segment force fields (shields) made by osprey then the body, this will just make it easier to see what's happening, they should also put terminals on the pillars so the tenno can hack the sheild regen(disable osprey if they can'tdestroy them) preventing the boss from defending itself.attack wise he should have the same but more frequent.

Or

Lech kril could be a phased boss.

He should start by wear tanky ice armor like atlases augment and the player will need to break it down to harm him and the damage should be taken down like how the plague star boss has a damage cap.his attacks should be changed based on health, in his ice form he will go berserk charging after enemies like the melee fortuna terra, and at 50% he will he will go into his fire form, he could become more defensive and fire his gun from a distance and his heat melts projectiles so bullets and arrows won' work and will need melee.

All the difficulty of the bosses should scale off of the conclave rank, of the team, this way people can' cheese it by swapping hosts.

 

 

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2 hours ago, (PS4)charmhoney said:

Fortuna is a breath of fresh air for the noobs like POE but endo is pretty much rare on venus and earth so modding isn't in the question.

not needed to experience the game.

2 hours ago, (PS4)charmhoney said:

Boss design is pretty bad,

agreed. invincibility is a very cheap and outdated way of design

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