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Warframe Skill Tree Idea


(XBOX)UltraMagnus5000
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Warframe should have a skill tree. To make this concept, not to OP there will be some drawbacks to this idea. Examples are you have limited skill points and you can only get one skill per ability and upgrade it based on your skill point. Skill points will be based off your Warframe level (1 level = 1 skill point). 

Edited by (XB1)UltraMagnus5000
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6 minutes ago, Batwing said:

It was a thing and fusion cores were the way to unlock the stuff was absolutely terrible ! 

That's not how it worked.

The mod points of a frame/weapon were the number of nodes you could branch out to, although IIRC back then it was 15/30 instead of 30/60. Mods (pre-dating mod-cards) were random boosters that you could put in certain mod slots throughout the tree.

Fusion cores were what they replaced all the old mods with when they brought out the 1.0 release of the mod card system.

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What you have to think about is that the Warframes actually are the skill trees.

Each Warframe is a class that has elements from the four functions of the Game itself; Damage, Crowd Control, Support and Defense. There are no straight up 'tanks' or 'paladins' or 'rogues' in Warframe, each instead leans into one category or the other with its own unique sets of abilities that are unlocked as you progress. By Forma, you are able to 'prestige' the tree and unlock more in-depth customisation with the modding.

So, are you going into the Stealth category? Great, you have multiple options. Do you go for the classic 'invisibility' frame, Loki, with abilities that are more dedicated to causing enemies to become less threatening to the whole team (decoy and disarm)? What about the less invisible, but more damage focused Ash, with his kit dedicated to causing enemies to have Bleed damage and scaling up with melee? Do you go for the slow, methodical, but hard-hitting Ivara, with her bundle of abilities that can make allies invisible, provide a bit of mobility, distract the enemy or even invest into Artemis Bow for one of the most damaging Ability Weapons game?

Or maybe you go through all the grind necessary to find Octavia, the frame that has invisibility as a bit of an off-shoot to her kit, but features one of the best damage scaling radial abilities in game, can boost allied damage, turn allies invisible and even provide CC and Decoy functions too?

The difference being that each of these frames, while technically classing as Stealth, all have completely different play styles, which makes them all unique choices.

With a Warframe you're picking your Skill Tree.

And... if you're past The Second Dream;

Spoiler

You'll know that our Characters are actually the Tenno, controlling the Warframes through Transference. We are victims of a failed experiment into Void Exposure, and we were considered too unpredictable, too childish, too... strange to control. Until, that is, we showed this function of Transference, which allowed us to co-habit the bodies of the Warframes. Warframes were created as an off-shoot of the Infested, one that the Orokin could actually control, but they were a failure too, until the Tenno showed they could control them.

So with the Tenno becoming necessary to control the Warframes, they were tolerated, allowed to create schools of Focus, and because of that our Operators have skill trees.

Meaning we have five basic skill trees for our characters, and up to 37 different specialisation Skill trees (with still more rolling out) that we can switch between as much as we like.

Customising your play style is simple enough because you can pick a frame that's very Energy hungry, and then tailor your Focus and modding for that, or you can pick a frame that is more efficient, but lacks a bit of power, and tailor your Focus and modding for that.

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11 hours ago, Xarteros said:

That's not how it worked.

The mod points of a frame/weapon were the number of nodes you could branch out to, although IIRC back then it was 15/30 instead of 30/60. Mods (pre-dating mod-cards) were random boosters that you could put in certain mod slots throughout the tree.

Fusion cores were what they replaced all the old mods with when they brought out the 1.0 release of the mod card system.

I swear way way way WAY back fusion cores were used to unlock nodes of weapons and warframes unless they just used the visuals of them but I remember using a core to get ice on my skana in closed beta.

But I could also be mistaken as this was probably 6+ years ago I think.

Looks like they either used the fusion cores as the icons or they were somehow involved in unlocking idk still looks terrible.

warframe5.jpg

Edited by Batwing
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