kapn655321 Posted November 25, 2018 Share Posted November 25, 2018 Curious to know the limit of health orbs that can be spawned in a mission. Been using augments like Pool of Life and Reaping Chakram, and it's got me wondering about the limitations of orbs spawned. Is there a maximum threshold, and is there a time limit? It seems that very dense groups of orbs tend to be gone when I return to them. Figuring I almost certainly didn't use them all, it would be great to know what else causes them to disappear. Link to comment Share on other sites More sharing options...
ThumpumGood Posted November 25, 2018 Share Posted November 25, 2018 All of them. Seriously tho... there is a despawn timer on loot. I've gone back for things I knew were there without all of that and had them be gone. Despawns help limit lag. Ever notice how few mobs there are when you move away from the party in a survival? Link to comment Share on other sites More sharing options...
taiiat Posted November 25, 2018 Share Posted November 25, 2018 there's a limit of 50 simultaneous instances of drops per Category. the Categories are Mods, Ammo, and i believe all Orbs mixed together. i don't know what Category Credits falls under off the top of my head. Link to comment Share on other sites More sharing options...
squirrel_killer- Posted November 25, 2018 Share Posted November 25, 2018 Our recent survival resource farm party has been Nekros (despoil of course), nezha (for more orbs to feed nekros and more energy for the rest), Ivara (invisibility for nekros/nezha so they can stand in an optimal spot and pickpocket), and pilfroid (yay loot), and I can tell you it can get a bit silly. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted November 25, 2018 Share Posted November 25, 2018 11 hours ago, ThumpumGood said: All of them. Seriously tho... there is a despawn timer on loot. I've gone back for things I knew were there without all of that and had them be gone. Despawns help limit lag. Ever notice how few mobs there are when you move away from the party in a survival? Really? Because I always notice the lone player gets the most spawns around them in survival, completely screws up the life support gains. Link to comment Share on other sites More sharing options...
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