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Stöfler - Lua; Enemy Spawns migrate up after Host migrates away


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After the host migrates the Enemy spawns in Stofler - Lua move back up to the top.

Enemies spawned normally at the bottom before migration and stopped after the host dc'd and migrated. I only found out they were still spawning after parkouring up to the top because bored. Upon reaching the top level I heard muffled angry grineer noises and proceeded to kill them all. After that they proceeded to spawn normally in the top level caves instead of the bottom. The host migrated on wave 18 and waves 18-20 had to be completed by killing enemies at the top level instead of the bottom where they should be. 

Also here's a picture.

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