mikakor Posted November 26, 2018 Share Posted November 26, 2018 What would be in-game something considered "end-game" in term of difficulty? Because at the end of the day, the only kind of "hard" content is the endurance run, that still isn't worth it ( 10 minute by rotation? I'm already bored at 5 if I don't have anything ) or a really specific meta ( Eidolons ). ... Can Warframe EVEN have a proper end game or are we doomed to crush everything on our path except with artificial difficulty? Link to comment Share on other sites More sharing options...
ShortCat Posted November 26, 2018 Share Posted November 26, 2018 (edited) Challenge can be achieved if: we are not swiming in energy, so that abilities become a powerfull tactical tool to change the course of the battle, not a spammy particle feast enemies come in a greater variaty (Fortuna was the right step) overall delta in our power growth as well as enemy scaling is reduced - reduce number bloat. maybe some external factors, like environmental effects, which require special attention or moding Operator is not a free god mode anymore Edited November 26, 2018 by ShortCat Link to comment Share on other sites More sharing options...
Lazarow Posted November 26, 2018 Share Posted November 26, 2018 (edited) want something hard? Go with unmodded frame and weps on eso solo Edited November 26, 2018 by AwkwardLazarow Link to comment Share on other sites More sharing options...
DreisterDino Posted November 26, 2018 Share Posted November 26, 2018 What seems really challenging to many people is the use of the forum search. Its not like we have like 10 recent Threads talking about this exact topic right now. Link to comment Share on other sites More sharing options...
Voltage Posted November 26, 2018 Share Posted November 26, 2018 10 minutes ago, AwkwardLazarow said: want something hard? Go with unmodded frame and weps on eso solo Handicapping yourself is artificial challenge, and if you are rewarded the same for using modded weapons and unmodded weapons, why gimp yourself. Link to comment Share on other sites More sharing options...
Erytroxylin Posted November 26, 2018 Share Posted November 26, 2018 No. In a game like Warframe with such varied frames, making a challenge for some frames would make it too hard or too easy for others. They want every frame to be able to do the content, so by design the strongest frames are simply never going to be challenged. Unless there is a design philosophy shift, which I'm not sure is warranted, the game is not going to have a "challenge" for min-maxers. What they could do, and this is very labor intensive to design and implement, is add a player content creator like Neverwinter/STO/Mario Maker and several others have. Then if people want to make stuff too hard for certain frames to beat, that's on them. Link to comment Share on other sites More sharing options...
Erytroxylin Posted November 26, 2018 Share Posted November 26, 2018 10 minutes ago, Voltage said: Handicapping yourself is artificial challenge, and if you are rewarded the same for using modded weapons and unmodded weapons, why gimp yourself. Because you want the challenge. People do videos of beating stuff while gimping themselves all the time. Link to comment Share on other sites More sharing options...
mikakor Posted November 26, 2018 Author Share Posted November 26, 2018 1 minute ago, Erytroxylin said: No. In a game like Warframe with such varied frames, making a challenge for some frames would make it too hard or too easy for others. They want every frame to be able to do the content, so by design the strongest frames are simply never going to be challenged. Unless there is a design philosophy shift, which I'm not sure is warranted, the game is not going to have a "challenge" for min-maxers. What they could do, and this is very labor intensive to design and implement, is add a player content creator like Neverwinter/STO/Mario Maker and several others have. Then if people want to make stuff too hard for certain frames to beat, that's on them. A content creator would be such an amazing addition to the game, honestly. That would clearly on top of that help the devs getting new idea m, inspired from the player creation. Link to comment Share on other sites More sharing options...
Medeucea Posted November 26, 2018 Share Posted November 26, 2018 It can if they introduced bosses/boss rooms with mechanics that required certain warframe abilities to complete them. Link to comment Share on other sites More sharing options...
mikakor Posted November 26, 2018 Author Share Posted November 26, 2018 1 minute ago, Erytroxylin said: Because you want the challenge. People do videos of beating stuff while gimping themselves all the time. And that's still stupid. The challenge should be offered by the game, not the player forcing themselves a few levels down to hope having a feel of difficulty. Link to comment Share on other sites More sharing options...
vvhorus Posted November 26, 2018 Share Posted November 26, 2018 (edited) 17 minutes ago, Voltage said: Handicapping yourself is artificial challenge, and if you are rewarded the same for using modded weapons and unmodded weapons, why gimp yourself. And what do you think adding a mission with level 200+ enemies to start will do? Same effect, same result... Modding is artificial enhancement to base skills and damage... Edited November 26, 2018 by vvhorus Link to comment Share on other sites More sharing options...
Erytroxylin Posted November 26, 2018 Share Posted November 26, 2018 3 minutes ago, mikakor said: And that's still stupid. The challenge should be offered by the game, not the player forcing themselves a few levels down to hope having a feel of difficulty. To you maybe, but those videos have an audience, so I'd hesitate to call them stupid. They might not be my thing, but that doesnt make them stupid. Link to comment Share on other sites More sharing options...
RX-3DR Posted November 26, 2018 Share Posted November 26, 2018 As the fool would answer, "The enemies need to be better and harder". From a design perspective, the only way to actually achieve proper difficulty at the current stage of the game is to impose restrictions and force interaction from the player. Yes, this generally means nerfing or negating player capability. There is simply no other way around it but people will claim that everything they dislike is ARTIFICIAL DIFFICULTY and give the fool's answer. If you actually have a solution to it that doesn't infringe on the player at all, we're all ears. Link to comment Share on other sites More sharing options...
Viges Posted November 26, 2018 Share Posted November 26, 2018 People that want challenge easily find it: there are a lot of things you can do - just don't use mods or powerful weapons/frames etc. Challenge is a big lie. What people want is fun and feeling of progression (what they call "challenge"). The real problem is boring missions, especially defend or capture types. And bad boss fights. And Fortuna shows that DE is out of touch about all that sadly. Link to comment Share on other sites More sharing options...
mikakor Posted November 26, 2018 Author Share Posted November 26, 2018 10 minutes ago, Flandyrll said: As the fool would answer, "The enemies need to be better and harder". From a design perspective, the only way to actually achieve proper difficulty at the current stage of the game is to impose restrictions and force interaction from the player. Yes, this generally means nerfing or negating player capability. There is simply no other way around it but people will claim that everything they dislike is ARTIFICIAL DIFFICULTY and give the fool's answer. If you actually have a solution to it that doesn't infringe on the player at all, we're all ears. I must admit, I would be sad, because everyone or so would be nerfed to the ground, an entire revamp of the mid system... Lots of stuff. Link to comment Share on other sites More sharing options...
Misgenesis Posted November 26, 2018 Share Posted November 26, 2018 Removal of free energy sources and corrupted frame mods Link to comment Share on other sites More sharing options...
mikakor Posted November 26, 2018 Author Share Posted November 26, 2018 33 minutes ago, Misgenesis said: Removal of free energy sources and corrupted frame mods And with this, goodbye speedva. lol. And free energy sources? Technically no energy source is free. Energy orb get earned by killing enemies, Energy from zenurik get earned by investing in this horrible focus tree, energy by aura get earned by getting said aura, that's the reward. Link to comment Share on other sites More sharing options...
RX-3DR Posted November 26, 2018 Share Posted November 26, 2018 38 minutes ago, Misgenesis said: Removal of free energy sources and corrupted frame mods My take on the Corrupted mod situation is that we just implement the same limitation we have on Bullet Jump mods, you can't have Blind Rage and Intensify, Overextend and Stretch, etc on at the same time. Same with the Augur mods, fix the set bonus into something more valuable and you've created a lighter version with a bonus. Drift mods are fine because their bonuses are often very minor. Only odd one out would be Constitution. It would also bring in a lot more value in things like Growing Power and Energy Conversion. Removing it is simply just not a possible solution at this point. 3 minutes ago, mikakor said: And free energy sources? Technically no energy source is free. Energy orb get earned by killing enemies, Energy from zenurik get earned by investing in this horrible focus tree, energy by aura get earned by getting said aura, that's the reward. Just because you invested time into grinding Focus doesn't cancel out the problem it creates. Part of the whole reason why player ability has spiraled out of control into the huge mess of permanent lockdowns is because by stacking range and efficiency, your 4th ability becomes a full map lockdown with a 8 second cooldown. You may not like Sharpshooter but it brings back player interaction when recovering energy. Link to comment Share on other sites More sharing options...
Betsill Posted November 26, 2018 Share Posted November 26, 2018 DE needs to actually try to balance things. Dmg in this game has had virtually no thought put in it. DE 's balance is nothing more than "More and more dmg then hit the nail that sticks up highest". They don't think about how much dmg should players should be doing or how much is too much. They just pile mods on top of mods to give us something new. Since we don't care if it's not better they give us stronger and stronger stuff. Obviously we are gonna end up where we are now where one shotting bosses is the norm. The games dmg design and world design simply don't work together. Warframe has MMO style scaling(except MMO'S fine tune the dmg to work for your lvl), but they have a dark souls/destiny/monster hunter style world where you use the whole world to farm and grind. There is a reason that NO mmo's send you back to the first area to farm a certain material. Because you are a god there and they keep you from going back there by making the rewards completely worthless to you. The dmg increase is an easy way for them(MMOs) to make you really feel like your progressing, as well as lock you out of content so you can't just rush to the end. Warframe takes the scaling model of MMO's but completely ignores what it's used for. You can do pretty much anything in the game with a fresh account(with a taxi), and you still need resources from tutorial enemies even after "beating the game" or whatever you wanna call it. Warframe needs dmg scaling like monster hunter or dark souls. Otherwise this games "difficulty" will forever be a joke. Link to comment Share on other sites More sharing options...
Shadowh4nd Posted November 26, 2018 Share Posted November 26, 2018 I'm always overcome with the idea that the gameplay itself isn't difficult, but the difficulty is in the theory, crafting, and theorycrafting. It's more of a modding and appearance puzzle than a shooter. Link to comment Share on other sites More sharing options...
Lazarow Posted November 28, 2018 Share Posted November 28, 2018 Okay then...a challenge that is interesting can go something like this: -Use the frame you least used so far and try it out make builds till you know it better -Getting good rivens for different weapons type(example: one of each melee:sword, dual sword, staff,ect.) and be good with those weapons(but its really if you are bored like i am) -Using kubrows and making them good(As they are not the best companions it makes it a bit hard for you) Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted November 28, 2018 Share Posted November 28, 2018 On 2018-11-26 at 8:24 AM, ShortCat said: Challenge can be achieved if: we are not swiming in energy, so that abilities become a powerfull tactical tool to change the course of the battle, not a spammy particle feast enemies come in a greater variaty (Fortuna was the right step) overall delta in our power growth as well as enemy scaling is reduced - reduce number bloat. maybe some external factors, like environmental effects, which require special attention or moding Operator is not a free god mode anymore This^ I would also like to see new game modes using multiple game modes. For Example: add all of this and I think we can start to see "end game content" Link to comment Share on other sites More sharing options...
DerGreif2 Posted November 28, 2018 Share Posted November 28, 2018 (edited) Remove energy generation from a lot of warframe. Garuda is fine because her abilities dont nuke the room but some others... Fix some arcanes that give HP and Energy and let them do something else. Remove Zenurik energy generation. That would be a good start. We are to powerfully right now. Maybe that a healer like trin is needed for some missions. In the moment we can to much on our own. You know that there is a problem when you have to nerfing yourself to feel difficulty. Edited November 28, 2018 by DerGreif2 Link to comment Share on other sites More sharing options...
180Degree Posted November 28, 2018 Share Posted November 28, 2018 Read my last post Link to comment Share on other sites More sharing options...
Chaemyerelis Posted November 28, 2018 Share Posted November 28, 2018 XThis game doesn't have the combat mechanics to be challenging. Aiming is quick and easy, melee is spammy and AI just charges you blindly. Couple that with a loot system that requires farming and abilities that trivialize damage there's just no hope for challenging content unless you consider hyper inflated enemy levels challenging there isnt much they can do without combat overhauls. Link to comment Share on other sites More sharing options...
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