Kalientos Posted November 14, 2018 Share Posted November 14, 2018 On any mission where you start in sharkwing and go onto land (noticed often in uranus), kitgun's will stop working! -Cannot verify this works on things other than the tombfinger as i haven't stopped to build those other options. Link to comment Share on other sites More sharing options...
Hjalmthrimul Posted November 17, 2018 Share Posted November 17, 2018 Took my doomfinger kitgun to Uranus. After jumping in a lake and climbing back out, the gun no longer fired. Makes noise, but does not make bullet. This is 100% repeatable with my kitgun, but I don't have other configurations to try. Link to comment Share on other sites More sharing options...
Buff00n Posted November 17, 2018 Share Posted November 17, 2018 (edited) Interesting, I know Zaws have had a bunch of issues with the transition to and from Sharkwing. Maybe it's going to be the same with Kitguns. My advice is to replicate the problem, exit the game, and send your EE.log and a video if possible to support. I'll try it my self once I get my first one built. Edited November 17, 2018 by Buff00n Link to comment Share on other sites More sharing options...
Achievement-get Posted November 18, 2018 Share Posted November 18, 2018 When you enter Ophelia, Uranus, you're immediately put into an underwater Archwing segment where you have to swim up to the surface to set off the alarm. When I got on land, however, my kitgun wouldn't work. The sound and animation would play as if I had fired it, but no projectile would come out and it wouldn't damage enemies. Anyone else experience this? Link to comment Share on other sites More sharing options...
Naeyra Posted November 18, 2018 Share Posted November 18, 2018 I just had this exact problem. Kitgun has the fire animation, consumes ammo, but no projectile. Link to comment Share on other sites More sharing options...
vFlitz Posted November 18, 2018 Share Posted November 18, 2018 Apparently it doesn't come with an IP rating. Link to comment Share on other sites More sharing options...
Ventisco Posted November 20, 2018 Share Posted November 20, 2018 Has happened to me as well. Really frustrating. Link to comment Share on other sites More sharing options...
Ventisco Posted November 20, 2018 Share Posted November 20, 2018 I've had the same problem. Link to comment Share on other sites More sharing options...
Ventisco Posted November 20, 2018 Share Posted November 20, 2018 Archwings seem to break kitguns right now. Link to comment Share on other sites More sharing options...
HellraiserMX Posted November 20, 2018 Share Posted November 20, 2018 This happens to me as well with a catchmoon based kitgun Link to comment Share on other sites More sharing options...
Shorty Posted November 21, 2018 Share Posted November 21, 2018 (edited) Letting yourself die and respawn allows the kitgun to apply its damage to enemies. At least there is a workaround until a hotfix removes this bug. Edited November 21, 2018 by Gangster Link to comment Share on other sites More sharing options...
Vampireium Posted November 21, 2018 Share Posted November 21, 2018 Same here with tombfinger and catchmoon. Also while playing as mirage:After exiting sharkwing, her clones will shoot while she won't. Link to comment Share on other sites More sharing options...
Markus-Aleksandr Posted November 22, 2018 Share Posted November 22, 2018 Confirmed in both group-play and solo. Additionally, will also occur even if the mission does not start off as a submersible; if you at any point swap to submersible and come back out, the kitgun will not fire a projectile. Tested with other standard weapons that fire a projectile as opposed to hitscan (specifically, the sonicor) and they still function as normal under the same conditions. The only way it appears possible to 'reset' this bug is via player death; blew myself up, and after resurrecting was able to fire the kitgun again. If I had to guess, there's probably some relic code in submersibles that either needs to by 86'd or patched to be compatible with kitguns. 21 hours ago, Vampireium said: Same here with tombfinger and catchmoon. Also while playing as mirage:After exiting sharkwing, her clones will shoot while she won't. This makes sense, since the mirror clones are reading off the loadout. At first I thought maybe it was something to do with the 'landing' animation that broke/misplaced where the projectile is supposed to emit from (e.g.- the barrel), but this makes me reconsider that option. Link to comment Share on other sites More sharing options...
Andrew7811 Posted November 23, 2018 Share Posted November 23, 2018 I had a mission where I died in sharkwing form in Uranus, revived myself, then tried to fire my ungilded kitgun only to find out that the gun wouldn't fire a projectile at all. So I went to a mission by myself to try to replicate this bug and here it is in video format. PS This is my first time using shadowplay so I recorded thinking that it wouldn't pick up any mic sounds cause I disconnected the mic I normally use. Link to comment Share on other sites More sharing options...
Jagdfenrir Posted November 24, 2018 Share Posted November 24, 2018 (edited) Anybody had the same problem? On grineer sealabs after using archwing, my kitgun(a gilded Tombfinger) didn't work. Upon firing no projectile came out and no effect on enemy but the sound effect did come out. I tried to plunge underwater again to use archwing and then resurface again, still the kitgun didn't work. Edited November 24, 2018 by Jagdfenrir added Kitgun type Link to comment Share on other sites More sharing options...
Zonasta Posted November 25, 2018 Share Posted November 25, 2018 I constructed a Kit gun, ranked it up, gilded it, ranked it again, put a forma on it, and now it will randomly not work when I load into a mission. The kit gun was constructed using TOMBFINGER, BASHRACK, and HAYMAKER. It recently started malfunctioning when running Ophelia on Uranus. The gun makes the firing motion animation and sounds but no particles/bullets come out and there is no damage being done to the enemy. This problem is intermittent though it is malfunctioning more often than it is working. Link to comment Share on other sites More sharing options...
kyori Posted November 25, 2018 Share Posted November 25, 2018 After emerging from submersible in Uranus mission, my catchmoon has no visible projectile and dealt no damage, although there are firing sound and can reload. I supposed this bug happen to all kitgun after emerging from submersible. Please fix. Link to comment Share on other sites More sharing options...
Padomay_Anu Posted November 25, 2018 Share Posted November 25, 2018 Yeah, I have the same issue. Link to comment Share on other sites More sharing options...
syserr_ Posted November 25, 2018 Share Posted November 25, 2018 On the mission Rosiland on Uranus, it seems like once I enter a tile that shows water, my catchmoon projectiles disappear for the rest of the mission. The gu still fires and uses ammo but no projectile comes out and no damage is dealt. I have by no means tested this exhaustively, but it is probably worth looking into. Link to comment Share on other sites More sharing options...
Vesterbro Posted November 26, 2018 Share Posted November 26, 2018 Doing a uranus mission (Especially: New Loka Mobile Defense Mission-Stephano). Does submersible archwing causing the bug? Because I started the mission underwater. After restarting the mission and spawn in land, I can shoot normally.Video Link to comment Share on other sites More sharing options...
WackyWocky Posted November 26, 2018 Share Posted November 26, 2018 (edited) My Kitgun stops firing after exiting my Archwing during a Submersible mission. The gun fires, with sound and animation, but no projectile is shot and obviously no damage is dealt to enemies. Primary weapon continues to work fine, as does any non-Kitgun secondaries. Edited November 26, 2018 by WackyWocky Link to comment Share on other sites More sharing options...
spampants Posted November 26, 2018 Share Posted November 26, 2018 This is true for submersible missions when you start on foot, transition to archwing, then back to foot. The kitgun will work before the archwing segment, but not after. In missions where you start in archwing and then transition to foot, the kitgun remains broken for the entire mission. Link to comment Share on other sites More sharing options...
Herr_Metzger Posted November 26, 2018 Share Posted November 26, 2018 Kitguns became completely useless after using Archwing on Uranus Sealab tileset or during War Within quest: it simple does not shoot, only playing sound of gunshot but with no projectile and no hit on target. Link to comment Share on other sites More sharing options...
TinyTim1337 Posted November 26, 2018 Share Posted November 26, 2018 After coming out of the water my kitgun(Tombfinger) would not work, even after multiple weapons swaps and continually trying, it gave the sound and animation along with the ammo being removed, but no damage was being dealt to the enemys with it. I was on Puck-Uranus at the time when this happened. Link to comment Share on other sites More sharing options...
Zangdar1 Posted November 26, 2018 Share Posted November 26, 2018 Just got the same issue in a syndical espionnage mission on Uranus, just after getting out of water : makes noise, no beam fired and no damage. Link to comment Share on other sites More sharing options...
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