(NSW)apples Posted November 27, 2018 Share Posted November 27, 2018 So I'd made a post about the switch controls earlier and no one seemed to get it - but I was digging through the forums and found someone mentioning it - and I think I've found part of the culprit. The switch sticks have a massive deadzone before they kick in BUT that deadzone changes if you are using both sticks for input. This means that if you're aiming, then strafe slightly while aiming, the deadzones on your sticks change. You can replicate this easily. use the right stick to look at the floor. while holding the right stick down, push the left stick forward slightly until you begin to walk, but no further. release the right stick, but hold the left. Notice that you stop walking, even with the stick in the exact same position. Move the right stick and you'll walk again, release and you'll stop. With only one stick input, the sticks have almost a 40-50% deadzone. With two stick inputs at once that drops to like 15-20%. This works with aiming as well, but is slightly harder to notice but you can repeat the above steps and reverse the sticks and you'll see what I mean. Is this a bug? The intended way the controls should work? Or am I just crazy? Link to comment Share on other sites More sharing options...
(NSW)JAKE_OB Posted November 27, 2018 Share Posted November 27, 2018 You aren't crazy at all. I'm guessing you're using a pro controller? I'm thinking the deadzones were configured by default for the JoyCons and not the pro controller. The JoyCon sensitivity is MUCH higher than the pro controller, it's basicially "all or nothing" when it comes to moving the sticks on them. The pro controller sticks have a much broader range of motion, and I think this why we're seeing such a heavy deadzone. Link to comment Share on other sites More sharing options...
(NSW)Shreds Posted November 27, 2018 Share Posted November 27, 2018 I must admit there are big deadzones with the pro controller. Also motion controls with it are wrong, the X (horizontal) axis is under-sensitive and the Y axis works okay. Link to comment Share on other sites More sharing options...
(NSW)apples Posted November 27, 2018 Author Share Posted November 27, 2018 I am using a pro controller by the way. Any chance this might get fixed along with the motion control horizontal issue? Link to comment Share on other sites More sharing options...
lfries333 Posted November 27, 2018 Share Posted November 27, 2018 Hopefully we can draw more attention to this problem. Aiming is not fun and a real problem considering the fast pace of this game. Trying to aim with projectiles is a real chore especially. Link to comment Share on other sites More sharing options...
HikoTanzaki Posted November 29, 2018 Share Posted November 29, 2018 Just posting here to report the same thing. Even with the Joycons, something is definitely off with the deadzones. On top of that, I've noticed that upwards y-axis movement on the right stick has a completely different sensitivity than downwards movement currently. In other words, I can look down relatively quickly, yet, it may take twice as long to move the camera back upwards to the starting height. Oddly, I've definitely seen very few real performance issues outside of the controller stuff many people are experiencing. I'm definitely looking forward to digging into the game further once they're resolved. Link to comment Share on other sites More sharing options...
(NSW)SaltedOil Posted November 29, 2018 Share Posted November 29, 2018 The pro controller dead zone and gyro issues bother me so much that I only play it in handheld mode right now, sadly. Link to comment Share on other sites More sharing options...
(NSW)RabidSkag Posted November 29, 2018 Share Posted November 29, 2018 All I can say is I've been struggling from day one using joycon. I had to change settings to very low sensitivity just to get by best I can. Ive got all round the planets, done mot and sacrifice, but that is thanks to the sonicor I built and running side to side while holding down fire button on a kohm. So im 'aiming' with the left stick (moving to the position I want to shoot at) I failed mr6 test today lol, failed badly, only hit like 3 targets. Aim was all over the screen. No chance I will pass it with current set up. Reading the OP also makes sense to me now why sometimes I would come to a sudden standstill. I also feel I am constantly being pulled to the left / fighting against it. Im having fun and doing alright but thats just because I know the game well and can adapt. Hope the aim gets improved though. I'll have get a pro controller and try that too. But it is the aiming in game that is off, I mean if you look at the virtual cursor in the menus it works perfect with joycon right stick. Link to comment Share on other sites More sharing options...
clockworkteacup Posted December 2, 2018 Share Posted December 2, 2018 (edited) Can confirm, using a pro controller and am experiencing the exact same issue. Deadzones change sizes when using one or both sticks. The single stick dead zone is roughly 50% of the movement, and goes from nothing to full power as soon as it kicks on. When aiming and moving the deadzone feels the same as it does on PC with controller or Xbox. Because the deadzone changes in size though, it is very difficult to get used to the controls, making it very difficult to play. Edit: The left stick's deadzone changes the most. The right stick's dead zone only alters very slightly, maybe by less than 5%. As OP said though, left stick's deadzone changes from 50% to about 10%-15% Edited December 2, 2018 by clockworkteacup Link to comment Share on other sites More sharing options...
Circvmingo Posted December 5, 2018 Share Posted December 5, 2018 (edited) Ive had this problem on the joycons not only with sticks, but with buttons and bumpers as well... the melee button is getting severely abused when Im not pushing the movement stick. EDIT: I ONLY HAVE THE DEADZONE ISSUE WITH THE RIGHT STICK, THE LEFT STICK BUTTONS SEEM TO BE FINE Edited December 5, 2018 by Circvmingo Link to comment Share on other sites More sharing options...
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