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[Syndicate Concept] Matagi - Plague Hunters & [Open World] The Depths of Eris

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On 2019-09-06 at 2:31 AM, (PS4)chris1pat8twins said:

Kind of picturing new infested enemies due to the zealots. Like imagine an infested covered heavy gunner with a Synapse mutated into her arm. Maybe one like Baliff that has an infested hammer and can only be damaged by melees. Otherwise it reflects projectiles from primary and secondaries. Make people use melees more and make the one on one fights more entertaining than just shoot and run. Channeling could completely parry all the melee attacks they do without taking any damage. Make it into a real fight. Could see the infested Baliff looking dudes being able to throw their hammers with an infested string attached to them to pull it back.

Maybe have enemies that actually grab you and throw you. Not just knock you down or pull. The whole keeping your distance and shoot then get dragged around gets old, annoying, and boring. Or running to get somewhere just be knocked down. Like for there to be other things they do. More and newer enemies in the infested faction and obviously a newer boss.

Just waiting in suspense is hard. IMO

Definitely looking into tweaking the infested idea a bit considering the new zealots and derelict ship invasion (I hope they keep this after nightwave!).

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1 hour ago, (XB1)Nightseid said:

Definitely looking into tweaking the infested idea a bit considering the new zealots and derelict ship invasion (I hope they keep this after nightwave!).

Well I have a drawing of a new infested in mind that I’m trying to get done. I’m not a very good drawer. So it takes me a very long time to draw a picture perfectly. Took a while for me to draw the volcanic frame for a post I made recently. And an infested is very complicated to design. Especially without making him look like others. But this concept is suppose to be more like an infested assassin if anything. Not just some random infested you may or may not encounter in regular missions. And my plans for it is for it to be a little more... scary/horrifying when he appears. Leaving most players in suspense.

Trying to get this drawing done soon so that I could post here as an idea for you and DE to think about. Cause I’m kind of tired of the repetitive run and shoot strategy for every single enemy. Don’t want to spoil this drawing too much.  

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6 hours ago, (PS4)chris1pat8twins said:

Well I have a drawing of a new infested in mind that I’m trying to get done. I’m not a very good drawer. So it takes me a very long time to draw a picture perfectly. Took a while for me to draw the volcanic frame for a post I made recently. And an infested is very complicated to design. Especially without making him look like others. But this concept is suppose to be more like an infested assassin if anything. Not just some random infested you may or may not encounter in regular missions. And my plans for it is for it to be a little more... scary/horrifying when he appears. Leaving most players in suspense.

Trying to get this drawing done soon so that I could post here as an idea for you and DE to think about. Cause I’m kind of tired of the repetitive run and shoot strategy for every single enemy. Don’t want to spoil this drawing too much.  

Sounds cool.

Dont be too hard on yourself, the volcano frame drawing looks cool (does he have abilities?). Things I tell people is to sketch lightly - do not use hard lines until you feel your drawing is complete.

If you are looking to get better take a sketch pad and go to the park and quickly draw people or animals moving. This will force you to memorize the human/animal form which massively helps when drawing people, monster or whatever from your imagination.

Edited by (XB1)Nightseid
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They are keeping the infested boss after nightwave. Ah man! I hope this assassination mission is one step closer to the hunting party mission idea! Go here matagi

Edited by (XB1)Nightseid
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21 hours ago, (XB1)Nightseid said:

They are keeping the infested boss after nightwave. Ah man! I hope this assassination mission is one step closer to the hunting party mission idea! Go here matagi

Funny when I first fought this boss I figured it out right then and there how to beat him while everybody else just stood there confused. lol

He was kind of close to my idea of a new infested enemy but ehhhh. The one I have would be more like an assassin. But maybe this guy would be the one who sicks him onto other players. 

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23 hours ago, (XB1)Nightseid said:

They are keeping the infested boss after nightwave. Ah man! I hope this assassination mission is one step closer to the hunting party mission idea! Go here matagi

We might get a new event boss like the razorback as well. I heard some people had a 3 build up counter ( like the formarian , and razor back one ) on the app ( DE removed it quickly)

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On 2018-11-28 at 3:01 AM, (XB1)Nightseid said:

Forward.

 

My first vision for Syndicate Concept, the Matagi, is meant to be a side-runner syndicate, like Cephalon Simaris, that focuses on the infested faction. This syndicate becomes available to players complete the main quest portion of Patient Zero (not the Alad V fight). 

My second vision for the Matagi is this group, who basically trains the Tenno to hunt and kill infested creatures is also the precursor to an Eris open-world node, revealing the node after players reach the rank of Slayer (rank 5). Telling the Tenno that they have received an invite to join the elite team of infested hunters on Eris.

First up the syndicate Concept that introduces the players to the new open map at Eris. 

 

New Syndicate: The Matagi

Location: Relay

Lore:

After the events of Patient Zero, players receive an invitation to join the “Matagi”. The Matagi can found in the relays. Players meet the syndicate contact, Virgil. He proceeds to provide a brief exposition of who are the Matagi. Player discdiscoverst Matagi are a small band of Tenno dedicated in the eradication of the infested. He explains that is the Matagi that have halted the infested efforts to expand into other planets in the system – keeping the infested isolate in Eris, mostly.

 

New character:  

Name: Virgil

Faction - Tenno

Appearance – is an elderly Ostron with a robotic arm and a few visible scars.

Background: Virgil was once exposed to the infested but was saved by having his arm severed and burned. He has dedicated his life in helping the Matagi monitoring Infestation Outbreaks from the Tenno relays. Once Tenno have proven their dedication in hunting the infested, he sends word to Sudek in Eris.

 

Syndicate Ranking

1.    Tenderfoot

2.    Scout

3.    Ranger

4.    Jager

5.    Slayer

 

Hunting Bands (New Invasion) – These missions would have Tenno track, hunt and kill/capture infested monstrosities all before in-mission timer is expires. Hunting Bands would cycle thru the INFESTION outbreak invasion missions.

 

Maps – These alert encounters would mostly take place in regular infested version Boss map tiles whereas the bigger infested boss creatures would take place in open-area maps like the Plains of Eidolon, Orb Vallis or Archwing maps. This would be based on the monster(s) the alert has you hunting.

 

Mission Progress:

Tenno can only gain reputation for this syndicate by successfully completing hunts. As Tenno gain new ranks, they gain access to harder/high monster levels.

 

Monster ranks- each monster rank becomes available upon reaching a new rank.

NOTE: these are examples of boss type. These can be refitted with original infested creations.

 

·         Lvl1- Kaijin: This category is filled with humanoid size infested creatures like infested versions of certain bosses. i.e. like Gen. Ruk, Lt. Kril,  or Mutalist Hyenas, or Mutalist Raptors.

 

·         Lvl2-: Kaiju: this category features larger creatures such as Juggernauts, Mutalist Razorback, Phorid, etc.

 

Ø  Juggernaut Phorid – this juggernaut variant has the following abilities psychic bolts, rush, and can cast Chaos – like Nyx ability, this ability casts initially blinds you then sets an illusion spell on top of yourself, your allies and other infested enemies alike to appear as J.P. This also ability enables friendly fire.

 

·         Lvl3- Seijin: contains even larger creatures or creatures that’s intended to have more than on Tenno to take down i.e. J-Golem, Lephantis …

 

Ø  Lephantis Hydra – this Lephantis variant has the added effect of re-growing its heads if not taken down within a specified amount of time.

 

Ø  J-Golem Leviathan – a J-golem variant is a sea-dweller that has crashed into the deep waters of Uranus. This Golem has developed tentacle arms.

 

·         Lvl4- Daikaiju: these are creatures would be massive beast that would be designed specifically to be fought in at least pairs or more.

 

Ø  Mother Golem – unlike other hunts, this boss is a massive infested Corpus Ship, so the hunt is actually a sabotage mission. Tenno must fly (archwing) in and destroy several hives then destroy the Golem’s infested heart (Ship Core).

Ø  King Moose –original– this a giant infested monster. This monster requires at least one Tenno to fly on top of its back to pop hive cyst that reveal weak points on King Moose’s limbs – once all limbs are destroyed, the final blow (finisher) can be taken from above.

 

Example Rewards/Purchasable

- Potent Pherliac Pod Blueprints – works as normal except has an added function of increasing threat level when equipped. Affect finishes when pods are unequipped, or all pods are deployed (in mission). Pod last for 10 sec when deployed.

- TrapGun (1,2,3)– this is a harpoon ray gun (or Ghostbuster proton pack) that players will equip on their gear wheel. This TrapGun is design to work against the infested only. Player will need to shoot and hold the fire button to tether enemies stopping or slowing their advance. Trap Guns tether foes up to 15 meters away, walk backwards to pull them back.

 

- Composites – like Zaws and Kit guns, these are craftable precision weapon: Bows, crossbows and Spearguns.

-Limbs- bows, crossbow

-Laucher-bows, crossbows, speargun

-Stock- brossbows,spearguns

-Grip - Bows, spearguns

 

- Possible Arcanes

o    composite arcanes (various)

o    other

 

- Codex Scanner > Forecaster Widget – install this widget (or swap it) on your synthesis scanner, this widget will provide a buff that telegraphs when the scanned creature is about to attack/AOE. NOTE: it only telegraphs the last scanned creatures attacks, not all scanned creatures attacks.

 

Infested monster design concepts

  Reveal hidden contents
 
 
 
 
 

Part 2 - Planet Eris & The Nagasa

Eris Open-world concept.

There are no longer any active military or research campaigns in the Eris region – it is overrun. Long evacuated Corpus and Grineer vessels drift aimlessly in orbit, slowly being devoured by the techno-organic parasite known as the “Infestation”. What remains is a twisted graveyard of partially-digested ships that are disfigured versions of their original forms... Abandoned, but not unoccupied.

 

— Eris Fragment


General Lore.

Eris is desolate planet, a graveyard. The infested has taken over everything, it would be genocide to try build anything there.

Another group of Matagi, the Nagasa survey the largest infestation mound on the surface planet. They encircle the area above the mound in their sloop ensuring the infestation do not expand. Periodically a small band of Matagi go down to cull any forward moving infested, looking for the source.

Few members of Myconia help supply the Matagi in their efforts as after the events of the Glast Gambit, some members believe the ritualistic sacrifice of the Tribuna needs to end and a new way of life is needed for all. Supply the group with weapons, etc.

Map Premise.


So the surface of the planet is riddled with crashed corpus ships and grineer ships, all surrounding a large infested cyst that engulfs what resembles a corpus lab.

This map is about 3/4 the size of the plains but the infested hives lay deep underground in a network of tunnels, players must descend deep into the infested mound.

Surface

Sub level -1

Sub level 2-

Sub level 3 -

Etc... think Dante’s Inferno

-- this may require an update to the mapping system as now this would have layers players need to navigate though. Several large shaft would exist, allowing players to archwing down deep into the massive mound – be careful the deeper you the more acidic the atmosphere is (the infested salvage effect) hopefully players have their mobile Vaporizer (1-time craft) with enough antiserum charges (re-craftable).

 

World Event Cycle

 

What I am looking to sink my teeth in is a world event. I have always felt that the Plains of eidolon and Orb Valis were missing a big group event to tie everything together. I'm talking a world event more akin to MMOs, where the map has a series of events that anyone can complete to progress everyone. The world event would run in addition to bounty missions. The premise is when players enter the map they have a world tracker of what battle phase the world is on – this would act as the world day/night or temperature cycle. Players can find the event objectives via the map screen. Each phase will have a couple of objectives. Any player can complete the objective to move the next battle phase. I would love to have the world event would be designed to have 8 player participation but possible with 4 top tier players, I envision this needing a dedicated server, but it most likely is designed for 4 player participation but solo-able for top tier players.

 

The surface and tunnels are accessible without doing any of the world event objectives, allowing players to harvest, mine, hunt or complete bounties within those sectors. The only restriction is the lower chambers, players must complete all battle phases to unlock the lower chambers to perform the boss bounties*.

 

Below is a 3-phase world event approach example:

 

Phase 1- Foothold

 

-          Clear the surface and control the tunnel entries (4/4)

 

o   If successful, a team of Nagasa will occupy the territory to hold. The team will periodically come under attack until the 2nd phase is unlocked.

 

o   Failure of the event or failure to protect the outpost will result in the infested invading and summoning an “invincible” infested worm enemy for a  few minutes locking the territory. Once the worm retreats into the tunnels player can reattempt to capture.

 

-           Hunt the four Goliaths. The surface is patrolled by massive infested creatures, these creatures must be dealt with or the invading force will not be capable to land. Goliaths will respawn continuously until the 2nd phase is unlocked.

 

Phase 2- The drop – players descend into the infested tunnels looking to complete phase 2 objectives to open the final tunnels. This phase consists of one objective. Player has 60 minutes to complete phase 2 if not the server will reset pushing them back to phase 1.

 

- The Hives – Players must find and destroy all infested hive chambers hidden throughout the second phase. The player should be wary some Hives are protected by higher level kaiju/goliaths.

 

Phase 3- Destroy the source – After phase 2 is completed, the Boss chamber is opened, allowing players to access the boss bounties. Players will have 40 minutes added to the “server” reset timer, meaning the player will have an additional 40 minutes to free roam or complete the boss encounters.

 

-        - Brood Queens

       - Twisted Dr. Tengus (infested - boss)

 

Server reset event – when the time expires on either phase 2 or 3, the atmosphere in the infested tunnels becomes toxic poisoning players by the second, smoking the tunnel entryways. Players must return to the surface quickly. Players that do not, will die. Players can continue playing on the surface and wait until the infested tunnels return to a less corrosive state (perhaps 30 minutes).

 

The example is a simple idea, but the main point is the world event would be the main objective of the map, everything else is a side-quest. It would be designed to be a slow burn to allow player exploration while keeping players engaged so there is less chance of choice overload, an issue I have with orb valis and the Plains of Eidolon.

 


Resource gathering

Harvesting & Cultivating.

The infested pits have an entire ecosystem with new types of flora. Players will be able to scan and grow plants back in the orbiter to use for creating consumables needed to hunt these infested beasts. Players can experiment with plants, combining species together to possibly create more potent consumables.

To cultivating a plant you need 3 things: Seed, water, soil. Players will obtain seeds by scanning plants and obtain water and soil by deploying a harvester unit. These items can be bought via vendors but they are expensive. Each plant has specific water and soil needs and growth time (but no more than 12 hours). Once a plant is harvested it continues its next growth cycle. Some plants can be harvested indefinitely while others will wilt after they reach their harvest limit.

Harvester unit – are deployable consumables that players can utilize to gather water and soil. Player simply need to deploy them wait 10 seconds and pick up harvester to collect the resources.

.

Eris Open World Activites

 

Eris Open-world Activities

Hunting Bounties:

Sudek will offer players hunting bounties; Ranked 1 to 4. The hunting ranks will determine the monsters rank level (Kaijin, Kaiju, Seijin or Daikaiju). These hunting bounties work like a combination of conservation and Eidolon bounties. Sudek will simply provide players with the infested creature initial whereabouts then players will need to track and find the beasts on Eris. This part of the mission should be timed, as the trial will go cold afterward. Once the player finds the lair they must lure the beasts out to start the fight. The fight is not timed. Hunting bounties only reward players with Nagasa reputation, as the creature parts serve as its own reward.

Side Bounties:

While the players are out on Eris, Frohd Bek, Margoo, or Darvo will contact players via a communication console. Here he offers a few other bounties to players to retrieve or salvage items from Eris. You see the facility that the infested had made their home was a large corpus robotics factory. Missions include types - infested salvage, spy, interception, excavation, hi jack Etc. Side Bounties will reward players with the stage bounties we are accustomed to with the PoE and Fortuna.

Random EVAC encounter missions:

Players may have a random chance of encountering a group of survivors while exploring. These missions are broken into following:

Rescue mission – players may pass an active radio console within the factory, where a corpus worker is trapped. Players can accept the mission to go race and free him/her before their air runs out.

Escort/Defection mission (or a combination of sorts)-  while roaming Eris, players may encounter a group of survivors (5) that need the players help to reach an extraction zone. Players will speak to the main NPC and lead their group to an extraction zone. They must defend the extraction area for about 20 seconds, so NPC to be picked up.

These missions are not available when the player is playing an active bounty

 

Eris, field Boss – Baphomet, the Hunter becomes the Hunted

 

So as players hunt and kill infested creatures in Eris, they will increase their threat level, drawing the attention of infested sentries. Should the player's threat level raise high enough docile worker drone infested will start to attack the players on sight. Once the threat is at maximum level, players will trigger the infested field Boss – Baphomet. Please take a look  @[DE]Bear's original post for details and art on his concept.

https://forums.warframe.com/topic/105211-baphomet-the-betrayer-infested-boss-full-3d-render-by-razix-112616/

*Used with permission from [DE] Bear

During your encounter Merihem, Bephomet’s charger mount (seriously take a look at the link) will cry out and summon more infested to its aid.  Lesser Infested killed in Baphomet’s presence adds to his rage (damage output & armor).

 

A 4 main-Trial mission (Spoiler)

  Reveal hidden contents

Spoiler – so you find that Dr. Tengus, has been completely absorbed by the infestation after the events of Once Awake, no one has seen or heard from him. He is making supply the infested with an army of Corpus and Grineer clones that the infested absorb. http://fav.me/dctkbvv

mFl50vF.jpg

 
 
 
 



Hub- Name: ???

Acquisition – upon completing the Glast Gambit quest and obtaining the highest ranking with Matagi, Tenno receive an invitation from Sudek and coordinates of their location at Eris.

Location – this hub is a low orbit spacecraft, a Dojo of sorts – that monitors the infested from a “safe” distance.

Art- the craft is of Tenno design.

 

Main Hub character – the principle quest giver

Name: Sudek

Faction - Tenno

“what you thought you were the only one?”

 

Appearance – when you initially meet Sudek in her warframe form, she wears a Nyx warframe, in a custom Syndicate skin. It is not until you reach the exalted ranking where she then engages with you in her operator form. http://imgur.com/0oJ6qtx

 

0oJ6qtx.jpg

 

 

 

Thoughts/Comments?

 

Previously related concepts

 

  Reveal hidden contents

+

 

 

updates

 

  Reveal hidden contents

 + 12/3/2018 added Eris open-world concept

+ 12/6/2018 added field field boss encounter

+ 4/26/2019 added new concepts

 

 

 

I like this a lot.

you obviously put a great deal of thought into this concept and it shows. I'm going to write some questions and suggestions after reading all the responses about all of this but for now - awesome work.

this is cool.

Edited by yairsarig

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13 minutes ago, yairsarig said:

I like this a lot.

you obviously put a great deal of thought into this concept and it shows. I'm going to write some questions and suggestions after reading all the responses about all of this but for now - awesome work.

this is cool.

Thanks. Yeah it's a lot and I have to go back clean some of the post up as not all the ideas are on one post.

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This entire concept is amazing. I am sold on it. Especially the idea of an operator npc!

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I have been think about an infested open world area since Fortuna dropped, but you have come up with a much more cohesive setting than anything I had thought about.

I do wonder would the infested queen be the thing that is whispering to you when you are doing salvage missions?

And what is the goal of the queen, why would she make Eris, and I presume the rest of the Keiper Belt, into her infested stronghold. She would probably have human level intelligence if she is ancient infested.

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21 hours ago, (XB1)Nightseid said:

Bump

Man the new Railjack has got me thinking of a new alternative to fighting something like the J3 Golem. Got me picturing us locating crash sites in the new Infested Apocalypse open world where we investigate and learn that they were parts of a railjack destroyed by the infested. Which eventually leads to an open world event bringing back the J3 Golem but we use our railjack to fight it. Could still deploy arch-wing for certain objectives.
 

Still picturing an infested Arch-Wing and melee that would rewarded as a result. Maybe the quest gives you the BP while the event gives you the parts? That or the J3 Golem becomes a permanent boss for the open world. And the new Arch-Wing mechanics(blink) would make fighting giant infested bosses in the open world more fun. 
 

I’m sure DE is taking this all in and planning for it in the future but man I want a horrific open world map right now!!! 😤😤😤

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Posted (edited)
On 2019-12-30 at 4:17 PM, (XB1)Nightseid said:

Bump

rXq38nx.jpg

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NOW!!! These are not drawing or anything like that. What I did was take photos of the Monster Hunter: World, Coral Highlands. The use a filter to change the coloring and such. Multiple times. 

 

But the point if these pics is to give a better visual of how I picture parts of the Infested Open World map. Nidus’s forth ability, the fungi every where, all that gives off a sort of under the sea like vibe. Very creepy sea. So I took the photos and filter them to like more dark and red-ish to kind of match the infested.
 

Obviously there would need to but lots of changes, like adding the fungi, add like infested light bugs everywhere, but this is sort of how I picture the infested world. And everything is an enemy. Plants, vines, pretty much anything is infested and may or may not attack you. Nidus could have that bonus effect where he isn’t targeted by them much like how revenant can bathe in irradiated water in the Plains. 
 

Just my opinion. 

Edited by (PS4)chris1pat8twins
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On 2020-01-01 at 7:03 PM, (PS4)chris1pat8twins said:

aDzg5DD.png

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LeALAef.jpg

NOW!!! These are not drawing or anything like that. What I did was take photos of the Monster Hunter: World, Coral Highlands. The use a filter to change the coloring and such. Multiple times. 
 

But the point if these pics is to give a better visual of how I picture parts of the Infested Open World map. Nidus’s forth ability, the fungi every where, all that gives off a sort of under the sea like vibe. Very creepy sea. So I took the photos and filter them to like more dark and red-ish to kind of match the infested.
 

Obviously there would need to but lots of changes, like adding the fungi, add like infested light bugs everywhere, but this is sort of how I picture the infested world. And everything is an enemy. Plants, vines, pretty much anything is infested and may or may not attack you. Nidus could have that bonus effect where he isn’t targeted by them much like how revenant can bathe in irradiated water in the Plains. 
 

Just my opinion. 

Images are no longer available 

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I wonder if there could be story like between the plague star event and some of the mission the Nagasa run.  Like there are a series of events akin to relay construction, that if they go undone will reveal that there are infested masses being sent out towards the Plains. (Not necessarly causing Plague Star, but that would be cool to have competing community triggered content.)

The other interesting thing it that it sounds like this place would be a more Tenno Centric faction, especially if Sudek the faction leader. I figured she would be more likely to be the Quills equivalent faction leader, though I do like the idea of a Tenno NPC who has decided to take on a mission other than looting the solar system.

That has made me wonder whether Sudek uses and Amp or not. The drawing doesn't seem to contain one and based on other parts of her theme, she seems extremely melee focused. Would that mean that she uses her void powers in a different way? Perhaps by "enchanting" her equipment voidd powers, like the when Excalibur Umbra got help from the operator to seek his revenge.

Dealing with primarily Infested entities for hundreds of years, I would also think she would be suspicious of the operator due to their relationship with Helmith.

 

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On 2019-12-30 at 4:17 PM, (XB1)Nightseid said:

Bump

Starting to imagine a new infested, like a large mosquito like infested that if it successfully attacks you it flees and absorbs your warframe’s dna which causes it to mutate into an infested equivalent to Kuva Liches. Have infested styled abilities like giant infested tentacles from Hydroid, shooting fast hardening goo from Frost, shooting flying parasites from Inaros. Etc.

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You know k-drive lack a principle mode of travel. I have always wanted the underground tunnels of this worlds infested maps to force folks to use k-drive the primary method of transportation.

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I sure hope someone submitted a frame design from this thread to the Warframe Theme design contest:

 

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Posted (edited)
6 hours ago, Lukarith said:

I sure hope someone submitted a frame design from this thread to the Warframe Theme design contest:

 

Wow. Oh man...I wasnt aware of this contest.

Also super thanks!

Edited by (XB1)Nightseid
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On 2020-03-16 at 4:01 PM, (XB1)Nightseid said:

Wow. Oh man...I wasnt aware of this contest.

Also super thanks!

Well gotta hope that you’re not too late. I posted a semi finished Frame concept art that I’m worried somebody may have beat me to the punch. I’m not DE so I wouldn’t be like them when deciding. They don’t want repeated THEMES yet they say that the first person to put the theme would be selected to basically represent that theme. 

So I could just say, “infested theme” and any theme made with more details and art won’t matter if they are infested concepts. Sound pretty unfair considering it literally takes seconds to type “_______ theme”. 

If I was DE I would choose those who provided more details, art even, to represent the theme. Cause they actually put in effort towards the theme concept. Anybody can yell an element or attribute. Actually creating a concept takes some time and thought. And providing art requires time and talent. 

Being that DE has mentioned an infested open world map, my current concept and ones I’ve made before like an infested queen of swarms, and Gas Based Frame Hazard would definitely come in handy against the swarms of infested we are gonna have to face. Especially now that DE is making them stronger. 

I really hope that DE make a careful, wise, and fair decision on the top 10 concepts for the frame and hope the final decision on the theme is chosen well for the upcoming updates and possible new open world. 

Either way, I do hope the new frame is worth it and hope that the infested open world is as good as the one me and you both been discussing for a while. Feeling a Black Ops Zombies meet Resident Evil vibe coming. 

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