Epicredeemer

Gara's 4's Been Nerfed, But Why

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So, I always loved how cheeky Gara's 4 was, especially on Intercepts and Defense.  The enemies can't pass through the wall, and they won't shoot it unless there's something inside.  At the same time, for defense missions with an operative, the operative couldn't pass through the wall either, basically making a little playpen for him that he can't escape, keeping him more or less in a single spot the whole time.  But now, I go to use her in an Arbitration Defense with +300% Gara Strength, and the operative walks right through the wall, completely ruining my plans.  Why was this change necessary?  When was it changed?

Edited by Epicredeemer

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The operative is an ally, not an enemy. It makes sense her wall wouldn't affect them, and while it is nice to cordon them off and away from enemies, it's also exploitative to say the least. Surely you didn't want to play a game like Warframe on easy mode? /Is joke

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1 minute ago, schilds said:

I'm pretty sure that the operative in Arbitration defense follows a player around.

more like the player follows the operative

  • Haha 1

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No, that's sortie defense. In Arbitration defense they follow a player around, unless my eyes are tricking me :-P.

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if anything has changed, it would be because Mass Vitrify is not a physical obstruction for Allies. and an Objective you are protecting is... an Ally.
so there is no reason why Mass Vitrify would be an obstruction for... one of your Allies.

Edited by taiiat

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7 minutes ago, SaltyKelong said:

It can be used to trap the drone in Fortuna bounties though?

It can, but NO ally buffs affect the drone. Splinter Storm, Banish, Cloak Arrow... Nothing. Some weird ally/enemy tagging going on with it.

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