[DE]Rebecca

Date Announce: Devstream #120 Dec 7!

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Hi all!

Devstream #120 will be coming to you live at 2 p.m ET on December 7th! We will see you then, Tenno  - stay tuned next Wednesday for our Q&A thread <3!

 

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Kingpin system........where is it?

tenor.gif?itemid=4373144

Edited by HellVOps
Gif to make the point
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Curious. Wonder what's different about this Friday that means a Devstream can't be held.

I'm sure it's nothing bad though.

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Looking forward to it! Hopefully we see a bunch of exciting new stuff!

 

How odd though that it's not this Friday Nov 30, but one in December... HMMMMMM.

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DElayed again only to disapoint us with more delays? God damn it DE, atleast fix Pax arcanes, Pax charge is useless

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28 minutes ago, [DE]Rebecca said:

Hi all!

Devstream #120 will be coming to you live at 2 p.m ET on December 7th! We will see you then, Tenno  - stay tuned next Wednesday for our Q&A thread <3!

 

Next day after that is my wedding day, so it better bee something special on devstream for delaying.... 😏🍻

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As the UI rework is in the works, I'd like to bring attention to a few related elements:

 

HUD rework? Greater scalability and customization would be welcome, as it stands the minimap truly lives to its name as it's so small it is barely useable, scaling the whole interface on the other hand clutters the whole screen.

Settings menu?

Not only the sensitivity range could be greatly expanded (as the lowest sensitivity is nowhere near "low"), it could also bring support for non-integer values.
There's also the whole issue of aimed and scoped sensitivity setting being implemented in the most amateurishly backwards way imaginable, being what I assume just hipfire sensitivity under legacy aimed/scoped modifier. Instead the aimed/scoped sensitivity should follow the uniform aiming system in few other games based upon such fancy formula as SensFactor = atan(tan(ZoomFov/2)*constant) / atan(tan(HipFov/2)*constant)

I believe it would greatly improve the feel of the game, as for such low-sens players like me (even though 0 at 600DPI is just barely over my desired sensitivity), setting the aimed sensitivity is borderline impossible as there isn't enough precision between 0 being too low and 1 being too high.

The aimed/scoped sensitivity should instead be a percentage of hipfire, instead of the current implementation.

 

Fortuna part 2? How's the progress, what other can be said about the new wildlife, hopefully new bounties and new kitgun pieces, if not primary kitguns?

Edited by hotfixbot3000
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35 minutes ago, Loza03 said:

Curious. Wonder what's different about this Friday that means a Devstream can't be held.

I'm sure it's nothing bad though.

Indeed. It's likely that they're all focused on releasing Fortuna part II and it's all hands on deck, so they can't dedicate time to stream.

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Next week then. 🙂 Marking on naviga---uh... calendar. Marking on calendar. ^^

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Has this bug been fixed yet?

Go to a relay's navigation menu, then try to deploy a harvester.

Last time I checked, I had to alt+F4 because the menu locked up.

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Looking forward for that Riven that usually comes with Devstreams. I don't seem to be getting any lately (although I did get a Legendary Core last night)

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1 hour ago, HellVOps said:

Kingpin system........where is it?

Same, I have been wondering if it's making progress too for a while now. Can we please get some news on that??

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1 hour ago, Jarriaga said:

Indeed. It's likely that they're all focused on releasing Fortuna part II and it's all hands on deck, so they can't dedicate time to stream.

My thoughts as well.

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2 hours ago, ElectroRugaji said:

My birthday date 😱😱😱😱❤❤

Neat, mine happens to be the 8th. 😜

Can't wait to watch the stream, I'm actually off work that day. 😄

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