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[DE]Rebecca

Nyx & Titania Dev Workshop

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I'm a Nyx main that has spent roughly 40% of my overall playtime on her. If you've played other MMOs, crowd control has several flavors. Among the most well-known types are stat debuffs, movement modifiers, action/ability rate modifiers, and forced action modifiers. Currently, Nyx's kit only has forced action modifiers, and her rework will add armor debuffs via sacrificing a damage ability. Here's some things I think could be added to the rework to supplement her abilities.


[1] Mind Control: Allow her to extend the duration of the control of an enemy by holding down the ability key for 2 seconds, which will consume the regular energy cost, but keep the originally targeted enemy under her control. That way enemies don't expire right after the timer ends.

[2] Psychic Bolt: Besides armor debuffing, I think she should be able to toggle through various effects by holding down the key, much like how Ivara can switch her arrows.   

* Default: Armor debuff, as mentioned in the devstream. A defense modifier.
* Second: Slow debuff, as a movement modifier. Slow down enemies so they can be kited and more easily hit.
* Third: original ability, useful for probing and damaging enemies through walls and doors.
* Fourth: Taunt effect, force affected enemies to attack Nyx directly for a duration, and overrides chaos while active. Good for racking up damage with absorb.

[3] Chaos & [4] Absorb: Good as they were described in the rework.

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Im kinda worried the new Nyx passive is just gonna be straight worse. Currently chaos disarms enemies which means they cant hit you or your team at all from range and after one or two casts thats mostly all enemies. The new passive would be a random miss chance for only Nyx herself? Scratch that, im confident it would be worse. One advantage of the Nyx passive is that you can keep some fire off your teamates which is kinda helpful once you stop farting around with Ember in Hydron or whatever and reach the ranges above 80 or so where enemies start doing damage. This would totally eliminate that. Not getting hit myself sounds good but not at such a great cost to team utility. What the hell. Please dont change it

The only time the disarm is kinda bad is if you maybe wanted an eximus or any stronger enemy to maybe do abit of damage with mind control

Already posted something like this in another nyx rework thread with some more stuff to it, gonna quote that

 

If i got this right the new passive would be a random chance for enemies to miss, and this would only apply to Nyx?

Unless this is gonna be really potent for Nyx (say an absurd 50% chance, like that would ever happen) or a weaker teamwide buff its gonna be worse than the disarm.

Disarmed enemies obvisously cant shoot you or your team which neuters Corpus/Grineer damage in a huge way. Then they gotta run up to other enemies to smack em which often distracts those enemies.Often you end up with clusters of enemies smacking each other which means they dont go for objectives and dps frames can mop em up more easily. So this is gonna be changed to a probably piddly chance that enemies might miss only myself? Do not want

Change to 1 i dunno? Some extra damage for mind controlled enemies? I mostly use it to get Bursas and Eximuses outta the way, the damage is a bonus. Dont know about other people but for me Nyx is a pure CC frame, others can do damage better. Just integrate mind freak into it or something 😛

Change to 2? Armor stripping or whotsit? Gotta admit dont use it much if at all, so im ready to be pleasantly surprised. If its gonna be power based its gonna be hard to integrate into my build, need that corrupted mod range and efficiency for chaos spam >:O

3 and 4 are fine

 

Edited by Howtoshootgun
huge profile pic in quote what the hell :p

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Guys, just calm down please. This is a common strategy from DE.
The only reason why Nyx and Titania get some changes is because their deluxe packages coming out in the next weeks and DE wants to ensure that the sales are high.
Same story with Vauban deluxe, or Mirage prime, Limbo prime and so on.
I don't know why DE is doing this kind of strategy but it seems to work for them.
Chroma Prime didn't got any changes because he is highly requested for Eidolon hunts. Mesa Prime also won't get any changes.

Also: The tweaks for Titania and Nyx are not from Boss Pablo himself.
So.. don't expect any awesome changes or that DE will take much of your feedback in consideration.

Edited by Qamelion

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I am looking forward to Nyx changes, she is a nice frame and i hope she will be fun again.

But Titania needs a lot more love than this. I love her theme I would really like to play her more but she does feel clunky and slow. So here are my suggestions for her 

  • Increase her casting speed
  • give her more Energy
  • 1st Ability : hang the enemies in the air so they don't float away all the time (much like the old Zenurik skill did)
  • 2nd Ability : the buffs should all have the same range and duration, so its easier to maintain them, focus more on the innate debuff and add the auras as a bonus ; the buffs itself need a look at, but enough players wrote what is wrong with them so I won't repeat it here :
    • make a large AOE around Titania (sending out a swarm of Razorflies) 
    • every enemy hit will deal less damage for a short period (currently 25% less for 12sec, which is okay; maybe make the duration longer the more enemies you hit, like Rhinos 4th Ability)
    • every enemy hit will be damaged (either the current damage or a slash proc from the Razorflies would be nice)
    • every enemy hit will have its soul extracted , the Razorflies will bring them back to Titania, so she can easily collect buffs
  • 3rd Ability : 4 Lanterns sound nice and if they are teathered to the ground will be nice to use
  • 4th Ability : Vacuum is nice, but i would prefer to have my pet/sentinel present
  • Passive : give her a swarm of Razorflies as a beast companion (seperatly moddable), the number of Razorflies could be depending on Ability duration, like Novas 1st Ability (up to twelve would be nice, as this many sit on her); this would make them more significant and probably resilent; if they die you can recast them with your 2nd Ability (get one back for every enemy hit); yes it would be another forma sink, but i would gladly take it if this makes her viable and I love her Razorflies, but they just don't do enough; they should prioritize targets "marked" by her 1st and/or 3rd Ability

 

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I had an idea for Absorb. Maybe it could soak up a bunch of nearby ammunition drops and, when released, spit it into the faces of nearby enemies based on your equipped weapons and mods? It could just be added to the already suggested functionality. It avoids the problems of enemies not offering the types of damage that work best against themselves. It's still situational but it's a little extra bump.

It might be silly but it is called Absorb.

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6 hours ago, Datam4ss said:

I have already posted some very long stuff here, but I just have one thing I want to say.

Can't Titania just be made into a proper Glass Cannon extreme DPS frame over what she currently does now with loads of redundancies and useless things?

In Warframe, this is a terrible idea. The Dex Pixia already 1-shots anything level 100 and below; even at level 200, it's still putting out a higher TTK (not necessarily KPM) than Mesa's Regulators, and the gap only widens from there on out. You really can't improve on the ability to 1-shot everything with full-auto akimbo-style mininguns an hour into endless, so I don't see how altering the rest of Titania's kit for overkill is going to benefit her.

Titania is already a glass cannon (I'm assuming you don't know how to score 24K bleed procs from a viral/slash cratus Dex Pixia on the regular); where that DPS is most useful is in late game, where enemy EHP begins to vastly outclass Warframe DPS.

Problem is, everything at that level can one shot Titania, and given that Tenno are out numbered 20 to 1, Titania is being attacked so quickly from so many different angles that she doesn't have a prayer. Ergo: You can't use your DPS if you're constantly being killed.

Glass cannons don't work in Warframe; that's why Titania is bottom barrel. You don't need that much firepower in star chart, you don't even really need it in Sorties, and you can't really use it in Arbitrations because of Arbitration Drones deep-sixing Exalted Weapons. That's why Mesa shines; she has the survivability to actually make use of her DPS where it is most desired: in late game.

This isn't an MMORPG, this isn't WoW or LoL. There isn't a support unit/healer in every squad. Glass Cannons don't work in Warframe because the casual co-op infrastructure doesn't support that style of play. Warframes need to be able to support themselves independently; not rely on 3rd party intervention to be practical.

Sorry if this comes across as me kicking a dead horse; but every time I see a statement that begins with "Titania should be a glass cannon..." it becomes painfully obvious that the commenter has no idea how Warframe actually plays; nor are they even familiar with Titania, because she is EXACTLY what they pine for: an asinine amount of DPS all wrapped up in a fragile package.

The reason why Titania is disliked so much, is because she's a one-trick pony. Titania's one trick: being a GLASS CANNON.

Edited by (XB1)Vile Slanders
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51 minutes ago, Qamelion said:

Guys, just calm down please. This is a common strategy from DE.
The only reason why Nyx and Titania get some changes is because their deluxe packages coming out in the next weeks and DE wants to ensure that the sales are high.
Same story with Vauban deluxe, or Mirage prime, Limbo prime and so on.
I don't know why DE is doing this kind of strategie but It seems to work for them.
Chroma Prime didn't got changes because he is highly requested for Eidolon hunts. Mesa Prime also won't get any changes.

Also: The tweaks for Titania and Nyx are not from Boss Pablo himself.
So.. don't expect any awesome changes or that DE will take much of your feedback in consideration.

5

I'm pretty sure everyone knows this, but the changes that happen when new skins are coming are (most of the time) welcomed. You as a developer wouldn't release a skin for a warframe or any character in general whose consensus is being underpowered unless you didn't care. Either way, I see it as them fixing a frame before adding new things to them but others will label it as some business strategy and when DE doesn't rework a frame when their prime version or deluxe skin, for some reason everyone's confused/disappointed.

Mirage Prime wasn't reworked with only a small change to her 2nd ability and changing her 4's animation to look like the trailer, it wouldn't have made a difference in the sales. Same with Vauban and Limbo, they changed Vauban's passive - many people were mad that he didn't get a rework. They changed limbo's stasis to be more co-op friendly because limbo primes were gonna be numerous as soon as he was released. 

I doubt Chroma not being reworked for his prime release is because he's meta for tridolon hunts. Those types of reasoning never stopped DE and Mesa did get any changes, it would most likely be her first ability even if she doesn't it won't put a hamper on her sales.

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3 hours ago, Howtoshootgun said:

Im kinda worried the new Nyx passive is just gonna be straight worse. Currently chaos disarms enemies which means they cant hit you or your team at all from range and after one or two casts thats mostly all enemies. The new passive would be a random miss chance for only Nyx herself? Scratch that, im confident it would be worse. One advantage of the Nyx passive is that you can keep some fire off your teamates which is kinda helpful once you stop farting around with Ember in Hydron or whatever and reach the ranges above 80 or so where enemies start doing damage. This would totally eliminate that. Not getting hit myself sounds good but not at such a great cost to team utility. What the hell. Please dont change it

The only time the disarm is kinda bad is if you maybe wanted an eximus or any stronger enemy to maybe do abit of damage with mind control

Already posted something like this in another nyx rework thread with some more stuff to it, gonna quote that

 

If i got this right the new passive would be a random chance for enemies to miss, and this would only apply to Nyx?

Unless this is gonna be really potent for Nyx (say an absurd 50% chance, like that would ever happen) or a weaker teamwide buff its gonna be worse than the disarm.

Disarmed enemies obvisously cant shoot you or your team which neuters Corpus/Grineer damage in a huge way. Then they gotta run up to other enemies to smack em which often distracts those enemies.Often you end up with clusters of enemies smacking each other which means they dont go for objectives and dps frames can mop em up more easily. So this is gonna be changed to a probably piddly chance that enemies might miss only myself? Do not want

Change to 1 i dunno? Some extra damage for mind controlled enemies? I mostly use it to get Bursas and Eximuses outta the way, the damage is a bonus. Dont know about other people but for me Nyx is a pure CC frame, others can do damage better. Just integrate mind freak into it or something 😛

Change to 2? Armor stripping or whotsit? Gotta admit dont use it much if at all, so im ready to be pleasantly surprised. If its gonna be power based its gonna be hard to integrate into my build, need that corrupted mod range and efficiency for chaos spam >:O

3 and 4 are fine

 

The current passive maybe be good for team play but it works against Nyx's abilities mostly MC and Chaos. I've never liked.

But I do agree that maybe her new passive should affect her allies

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As a lover of the archwing and a constant user of titania I can add that the amount of energy that has titania is not enough to be a caster.

In fact yesterday I was annihilated by a simple shot of some mysterious place and that I use quick-thinking.

There are many things that users like me from titania want and need and none of these is harmful.
-More energy to be on par with a caster frame.
-More defense or better passive.
- Less time to cast.
The caster should have an innate natural talent as opposed to assault frames.

Titania sacrifices defense, energy, Life and shield so that she does not even have something in return. Ah but other warframe with quite a defense have the same amount of energy as her.

Titania should enter the rage of Volt, Saryn and Limbo in energy.

Edited by xcenic
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I don't play with Nyx that often, in fact, it's the first time i've played with her since i got her on the last unvaulting, but if anyone is interested, here are my 2 cents on her. I think DE is definetely taking a step in the right direction. First and second abilities seem alright with the rework changes, power with scalability is always nice if not a most in higher levels, that said, i agree with @HuskyTheMilo, Chaos should get a look too, enemies barely do anything except standing there, and because of that, i just use 3, kill the enemies, and move on, while the ability isn't even a third of the way through its duration, so i have to pop it back in for the next "batch" (maybe i'm playing her wrong, but i like to always be moving, which seems to be a key part of this game). 

Chaos, here's a few ideas:

1. Each enemy affected by chaos offers enemies or allies in range a damage buff, buff also scales with power strength, (too OP?). 2. Enemies that attack you charge a multiplier that affects the damage of your next ability, but if Chaos is recasted it gets another 10 meters added to its the range (not affected by range mods). 3. Each enemy in range gives you 1 health/s for 5 seconds.

 

Edited by Kancelas
Formatting

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3 hours ago, Dranixg0d said:

The current passive maybe be good for team play but it works against Nyx's abilities mostly MC and Chaos. I've never liked.

But I do agree that maybe her new passive should affect her allies

But anything other than say maybe a corpus tech or napalm does sooo little damage by comparison, even with mind freak, any halfway decent weapon should do the job better. I faintly remember actually being annoyed too at first when the passive came around and enemies started losing their guns - but the added cc from them straight up losing their ranged attacks is worth so much more than the pitiful damage they can do to each other, imho. Loki disarm is popular for a reason

@Kancelas "enemies barely do anything except standing there, and because of that, i just use 3, kill the enemies, and move on". Same, working as intended? Altho when i do it they randomly run around and shoot or smack each other feebly, i want that AI disabling chaos mod you all seem to have 😲.Theyre not attacking you so you can mop em up more easily or you could just leave em if youre in a hurry. Its CC. If you ("you" as in anyone in general, peace) want room clearer damage take Saryn, Nyx is the wrong frame

Edited by Howtoshootgun
typo and stuff

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On 2018-11-28 at 10:20 PM, [DE]Rebecca said:

of defenses removed) for a short duration (5/7/9/11 seconds),

I like everything except for this. With other frames and weapons that can debuff just as much (think: Corrosive status weapons) and also deal damage, I feel like a timer on the debuff is counter-productive. 

I think the debuff should be unlimited for these enemies or it being free to cast when on enemies under the effect of Chaos.

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vor 23 Stunden schrieb Vanilla_nuka:

 

Oh my max strength monkaS. Well being how they are changing it so that the mind controlled enemy will follow nyx that should alleviate your concern for the most part. Im also pretty sure that power strength doesnt affect the damage output of mind controlled enemies, so running max strength is kinda useless lol

It effects the augment.

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11 hours ago, XenMaster said:

First ability of hers, prevent status effect proc. But id take for status proc cleansing

status proc prevention is way less powerful than cleansing. give the frame tools to be a pillar to the team, or she will be a trash tier frame, that cannot compare to anything we use now. Or there is a second question, Do you feel the effect of the powers as they would be in this change, or would you only notice if you had to look at your buff effects on your UI?

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1 hour ago, Howtoshootgun said:

Theyre not attacking you so you can mop em up more easily or you could just leave em if youre in a hurry. Its CC. If you ("you" as in anyone in general, peace) want room clearer damage take Saryn, Nyx is the wrong frame

I don't intend to make the ability kill, i want to make it viable without having to basically spam it all the time. the augment helps, but imo, is a waste of slot

Edited by Kancelas
Grammar errors corrected

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Nice to see two of the neglected are getting attention. Here's my opinion of how things need to be.

 

Titania's Passive - secondary weapons recharge faster after applying a status effect. 

Her #1 and #2 are what players have issues with. Nice move (finally) on making her buffs all be active after obtaining one 'soul'. However, the buffs themselves are trash.

Accuracy doesn't matter if in razorwing.  Re-work to 5% per stack up to 25% 'dodge'. Gives ability to dodge attacks and gives her a support buff for her and allies.

Thorns is bad in general.  "insert name here" - titania's butterflies are increased by +1 per squad member, each member gets a dedicated butterfly that can absorb a percentage of damage (up to 25%) any damage taken is given to titania's butterflies as overshield.   This would help titania better survive higher level content and again have another support ability (and give us a true incentive to use her 2). 

Fullmoon/Entangle are fine.

Her #3 needs to have the ability of DISABLING IT like Garuda can for her healing shrine. So we aren't waiting 30+ seconds. 

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Why not make the butterflies invincible? They die in one shot on higher levels. Also heat-seeking missiles can and will one hit u no matter what. Four lantern is a nice thing but they will fly away and become useless so it almost doesn't matter. Second ability's buffs should benefit from mods. Casting speed just too slow and should be doubled.

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Okay, after going over everything the community has posted thus far, it seems that Nyx's revisit is receiving a lukewarm reception; while literally everyone is just screaming "NO" to the Titania revisit.

One concern I have with Nyx's rework is the new Psychic Bolts, and whether or not they'll scale with Power Strength. I sincerely hope that they won't, given that most people play Nyx for Chaos/Assimilate; often running max Power Range at the expense of Power Strength. As a matter of fact, Nyx is one of the very few Warframes to not be negatively impacted by negative Power Strength. Having to drop Overextended to get more out of Psychic Bolts is just going to make Absorb and Chaos far less practical. Ultimately, we'll be stuck with choosing to mod for Nyx's 1st & 2nd; or Nyx's 3rd & 4th. Trying to mod for all of Nyx's abilities will just result in a Nyx that can't do anything noteworthy.

Given that Nyx's 3rd & 4th offer CC and Invulnerability with scaling damage AoE, the choice seems obvious: You mod for Chaos & Assimilate. Problem is, neither of these abilities have been dramatically adjusted by this revisit, and these are the same two abilities that the community currently prioritizes with Nyx...

...Which ultimately means, that this proposition will fail in its goal of increasing Nyx's player usage, because it will have change little, borderline nothing regarding what the community values and how Nyx appeals to those desires. We'll still all be playing (what few Nyx players there are, at any rate) Chaos/Assimilate Nyx, because when the time comes to choose which abilities to mod for, the community will go for the abilities that make the greatest impact; Psychic Bolts & Mind Control can't compete with CC & Invulnerability.

Perhaps a synergy could fix this, like maybe targets affected by Psychic Bolts pass on their remaining debuff to nearby Chaos Afflicted enemies upon death; Apart from making the debuff unaffected by Power Strength, I honestly cannot figure out a way to make Psychic Bolts appealing.

As for Titania? I harbor the sneaking suspicion that the community can't really reach a consensus on what they even want of Titania. Some want her to be the new Ultra-Genocide Frame, some people want her to be a more offensive take on Octavia; some people just want all of her current "issues & oversights" fixed; but most everyone agrees: This proposition is NOT the answer we're looking for.

From the consensus on Titania, I was able to determine that most Tenno just flat out hate Tribute; they hate its buffs, they hate its mechanics, they just hate everything about Tribute. You know you're off to a bad start when the best thing that can be said about Tribute Revisited is : "well, I guess Dust is alright." That's the nicest thing anyone has to say about it, and that's borderline nihilistic. DE, you really need to take Tribute back to the drawing board; nobody wants Reflect Damage or additional damage for Companions; nobody is remotely content with Entangle's 10 meter radius cap. Tribute is still a crap ability, and that's the closest thing the community has come yet to an agreement regarding Titania's revisit.

Lantern isn't mentioned all that much, it's generally Tribute that garners the community's attention, so I guess that its... in limbo? I have reservations about calling it acceptable, given my own familiarity with Lantern, but the community seems FAR more receptive to this change than any other.

Razorwing really isn't mentioned either, apart from its inherent bugginess (Airborne revives and hacking when?); though I still feel the need to press for an overhaul on the Razorflies: Make them moddable Exalted companions like Venari, or just give them a mechanic that dramatically improves their EHP; regardless of what you do, please give us the ability to repopulate deceased Razorflies without having to deactivate/reactivate Razorwing.

There are a few notes regarding Titania's passive and her squishiness; general consensus on these topics suggest that the community desires a passive ability that has an impact in both non-Razorwing and active Razorwing play. As for Titania's squishiness? The choir is pretty much chanting that Titania doesn't have enough survivability. Some have suggested making Aviator apply its Damage Reduction Bonus to Razorwing, others are calling out for Tribute Buffs that actually improve Titania's dismal chances of living through combat.

At the end of the day, the community's verdict is a good-natured "I'll take it" for Nyx's Revisit, and an exasperated "Oh, Vauban Revisited 2; how quaint" for Titania's Revisit.

Edited by (XB1)Vile Slanders
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Am 28.11.2018 um 19:20 schrieb [DE]Rebecca:


Nyx

Mind Control


AFTER:
Nyx still picks a single target within Range and brings them to the Tenno side for a given Duration - but now she can multiply the damage output of that enemy by her own hand!!
 

Sounds interesting, but how about - like proposed for Titania's Lantern - giving her the ability to cancel the ability manually by pressing/holding 1 again?
Great would be a final head explosion of the victim at the end of the duration, maybe triggering a knockdown on nearby enemies...

 

Zitat


Absorb:

AFTER:
Nyx absorbs all incoming damage and channels that collected energy into an explosive radial discharge - but now we've made the damage type output dynamic based on incoming damage types. If it is fed in, it feeds out!

  

Will the different damage types also proc the according status effects when dealt out?

 

Terminator Nyx gives a big thank you to all the staff members working hard on this! ❤️

TTbPndf.jpg

 

Edited by radastir

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After thinking for a long time in my opinion the new proposed nyx's passive should still be changed.

Many warframes in the game has a problem of scalability and passives that can be achieved by using the mechanics of the game for example mag's passive of pulling items to her when bullet jumping can simply be achieved by equipping fetch or vacuum.

The current proposed nyx's passive can be performed by bullet jumping as well to gain an accuracy debuff. But how would it work in tandem with her absorb ability needing her to be hit in the first place and would it be a teamwide passive or only for nyx. 

I would suggest that nyx's passive to be changed into something like nyx leaving a kind of thematic psychic mark on them if they were affect by any of her abilities before or a kill counter with a timer that drops the counter and dmg. 

Mind's eye

Nyx's abilities allows her to leave behind a psychic mark on her enemies, she learns more about a specific enemy faction's weakness and is granted higher damage towards them the more she kills them up to %(scaled by ability strength) for x seconds (slightly scaled by duration or a fixed amount of timer that refreshes as she continues to kill at least 3 of an enemy faction that is affected before by her abilities)

 

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Really loving the new Nyx direction. The new passive is so much more in character. Yes! 'nix' and nullify the enemy.

Titania's Spellbind and Lantern seem to crossover even more now. What if Lantern was just cast as a separate object (Will'o'Wisp style). Perhaps then it could be considered a companion, and synergise with Tribute/Fullmoon.

Looking forward to see where this goes. :)

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I made a whole topic on this in the Feedback area so I'll just put down a quick list of the things I wrote. You can read my topic down below.
https://forums.warframe.com/topic/1039378-titaniaaviator-mod-and-qol-suggestion/

Aviator mod and Agility Drift working with Razorwing.

QoL suggestion for Razorflies.

1. UI that display how many Razorflies are still active/alive. The small number in the ability bar is very unnoticeable and if it wasn't for another user pointing it out, I would have never known it was a thing.

2. Razorfiles regenerating or the ability to summon them without recasting Razorwing. Builds that use Growing Power and/or Energy Conversion does not have the luxury to hop in and out of Razorwing. Titania alone doesn't have that luxury of exiting her most defensive form and expose herself let alone have much time to regain those buff when ever all of her Razorflies dies.

3. Razorfiles scaling. There health does not scale and much like Titania herself, can be shot down in one hit during high level mission like Arbitration.

Cast Time:

Titania has a very long cast time on her skill when she is not in Razorwing (Adds onto her lifestyle of living and dying in Razorwing). A reduce cast time on her skill would greatly improve her quality of life. Lantern has a 1.3s cast time and you are rooted in place during that time. This is a extremely long time to wait in a fast pace game like Warframe.

The Tribute Buff, Thorns:

The Thorns buff is not viable. 50% damage reflected is nothing compared to an enemy healthpool. A defensive buff like damage reduction or additional armor would have a more of an impact with performance and usage of the buff.

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On 2018-11-29 at 1:06 PM, devildevil21 said:

I've got more than 700h on titania. I assure you I do get buffs with my smeeta kavat while in razorwing.

I have 120 hours on her, and can guarantee you don't. Go to the simulacrum, spawn enemies, turn on invincibiltiy, park on the energy orb, and just sit in razorwing. You won't get any buffs while in razorwing, but you'll keep any applied before you shift. In normal play, you'll occasionally get them when shift in and out to refresh butterflies. 

 

Edit: Here's 10 minutes of boring PoE gameplay. Charm procs the moment I zone in, then not at all for the ~8 minutes I spend in razorwing, and begins proccing again quickly after I leave razorwing. 

 

Edited by nooneyouknow13
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Excuse me. But... Why Nyx`s Chaos cannot both debuff enemies/turn off ancients aura? Why you still made abilities for no purpuse except excessive times wen frame needs to stop, cast more than one ability to max CC potential? Maybe you try to combine new 2nd ability into Chaos and imagine new wich could be more usefull/interesting and not a band aid for Chaos?

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Lantern target be tethered to the ground.

 

4 lanterns max target is good but it still inconsistent and irregular if you gonna cc those enemies.

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