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[DE]Rebecca

Nyx & Titania Dev Workshop

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On 2018-11-28 at 1:20 PM, [DE]Rebecca said:

Tribute

As for the 4 Tribute types:
Dust - keep as-is:it reduces enemy accuracy by 50%!

Thorns - increase to 50% of damage reflected back to the attacker!

Entangle - keep as-is: one Entangle tribute slows an enemy by 25%!

Fullmoon - the 75% damage buff now applies to ALL (Sentinels, Moas, Companions)  + Razorwing Butterflies!

Will the Thorns buff from Tribute also apply to Sentinels, Moas, Companions & the Razorwing Butterflies?

Edited by Dark_Divinity88

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Il y a 2 heures, Roboplus a dit :

The issue with Titania being unable to switch to operator mode while in Razorwing is not going away. Please resolve it now, instead of 3 years from now.

its no problem. In archwing mode, you can't use the operator too.

And why do you need it? The energy is not restored. Oneshot not healed. Interact with objects? NO, its game mechanics. 

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Nyx will always be a sub par choice, in a game primarily about fast paced killing. A rework based on the same theme will always feel lackluster, especially compared to frames with comparable CC that also include damage buffs.

Titania is a solid frame, once packed with enough forma to make 3 frames god tier 😛

Hard frames to rework to be fair, both have problems based entirely on the execution of the original concept, combined with the way the game play has evolved. 

 

Edited by Keltik0ne
formatting issues
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2 hours ago, zhellon said:

its no problem. In archwing mode, you can't use the operator too.

And why do you need it? The energy is not restored. Oneshot not healed. Interact with objects? NO, its game mechanics. 

I mentioned this earlier, but it was a few pages back.

On 2018-12-02 at 12:53 PM, Roboplus said:

... and while I'm sure someone else has already brought it up, the inability to switch to Operator form while in Razorwing is horrible. I get very upset every time I have to switch out of Razorwing, switch to Operator, switch back to Warframe, and then reactivate Razorwing (needing to reorienting myself at every perspective change).

... if I had to pick one issue with Titania, not being able to switch to Operator form while in Razorwing is catastrophic. And as we progress further along and Operator form becomes more powerful/important, that's only going to be even more crippling.

Regarding your Archwing comment:

If Razorwing was an Archwing, activating it would give Titania separate Shield, Health, and Energy Pools, passive Archwing energy regeneration rather than channeled ability costs, 4 new abilities to use, access to Archwing Mods, the Afterburner Archwing Maneuver, and losing all of your Health would only drop you out of the sky instead of downing your Warframe.

Razorwing is an alternate state, like Undertow or Peacemaker, that just happens to control like an Archwing. And among frames with some sort of alternate state, Titania's is the only one where you have free control, and is intended by design to be maintained for a lengthy duration, but cannot switch to Operator.

If you want an example, Nyx can't use Operator mode while standard Absorb is active. But, if you use Assimilate Absorb where you have control (albeit limited) of the Warframe, then you can switch to Operator.

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il y a 7 minutes, Roboplus a dit :

I mentioned this earlier, but it was a few pages back.

I read it and I still don't understand why you need it.

Personally, I'd rather have button 5 answered the output from archwing. Then 4 could be something else , for example, the same butterflies.

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On 2018-11-28 at 12:20 PM, [DE]Rebecca said:

AFTER:
Nyx still picks a single target within Range and brings them to the Tenno side for a given Duration - but now she can multiply the damage output of that enemy by her own hand!!

The target will have a 4-second wind up period to absorb your weapon damage which is on a multiplier to enhance its OUTPUT damage. For example only (numbers not final): every 2500 damage = 1.5x damage output of the target
We've also included better 'follow Nyx' behaviour to have the target stay with her.  

This feels really engaging in practice and adds just a bit more activity to your Nyx play - your targets become more valuable and you get to focus on weapon gameplay in the 4 second window to really pump them up! A Nyx should always choose their victim wisely.

can the mind control target also have an effect, wherein, it deals more damage to targets affected by chaos? this would add synergy within her own kit and encourage people to use more than one ability at a time (which is one of the flaws I have suddenly realized about nyx)

On 2018-11-28 at 12:20 PM, [DE]Rebecca said:

AFTER:
Nyx absorbs all incoming damage and channels that collected energy into an explosive radial discharge - but now we've made the damage type output dynamic based on incoming damage types. If it is fed in, it feeds out!

Absorb is a very unique power - when Augmented it allows for a completely different kind of play. Alone, Absorb gives Nyx immortality in a pinch and can CC with knockdown, but now we've just added another edge in giving it dynamic Damage.       

also more synergy with chaos. wherein chaos targets target the absorb bubble, and transfer a multiplier of the amount of damage they deal into it, and when it explodes outwards, it deals a multiplier out to enemies affected by chaos. (this encourages synergistic gameplay and fixes her main problem, which is dealing an adequate amount of damage to anything in a reasonable amount of time.)

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  • :corpus:Give Nyx Elemental tools, and general purpose by tying in mining as a subweapon and each planets resources, i got the idea from looking at garnets of different radiouses on wish.com,  giving her safer control over her abilities the stones can also be used as ninja/melee weapons, not just for chanelling, but adequate enough to fit in with her super/and passive abilities, as they can be excavated, earned, and bought by their rank(s), rarity or level, and strenghts ( Garnet for example can be purified and enhanced or attached to weapons through NPC/mod/rank as players level up, an abilitity resonating with Stone eye could take Nyx to a Medusa skill table, giving her abilities based on  prefference of the player so she can have more than just manipulation powers, and other clear animations should allow players to tell the difference, stone enemies soudns funny, but there could be other dots, and ailments such as petrification, and curing powrs, since Nyx and Titania, the mythological roots could be used to give them each a few more passive ablities and special  movements enhancements so when the warframe isnt in cojmbat or is in a town, they have their own unique quirks not just emotes, but alternative uses for abilities and energy that can be tied into farming, crafting/resource/gathering/and travel ) for example, the  movements while crouching  and abilities used while in mid-air/versus, with the new stones, the user can operate some basic ninjutsu and mudra powers simular to chanelling, holding a button, secondray fire, and use some tools for combat, instance 1 - example is a player who runs out of bullets, enemies also run out of bullets and drop their weapons to be collected as blueprints and mods for players, Nyx could operate some of her tools or replace ammo need or titania when energy is avaliable but no bullets are around, at the very least the energy pool should be tapped into instead of having the warframe die / since not all the players are useful or capable of using abilities skill, or other, the need for passive merging of tools and resources is required therefor to make players collecting loot around the maps,. lockers, carving, fishing, etc alot more obviously fun, morphics can be gathered, but why cant just mag use it right away  to shoot a special bullet or final shoot, that is a good idea for a level 2 to give her a supporting bias to turn her collective pool into useful more than a suck/vac=warframe, each warframe could posees their own reason to be owned, so its not jsut an upgrade but have something reasonable to make players want to play both versions, etc. Nyx goes along the same lines, maybe her prime version can take orb and crystal  damage, learning how to use telekinesis and other magic taught by titania / and tribe/factions really need to be more rewarding and tie in better rewards for ships, i say give the players less requirements and functions by allowing some simple rewards that are automatically added to foundry and common place, free mods, resources, and tools that are reminders of the games less explored features tied into the leveling system, but resemble each of the missions, warframe, planets, not just mods, but random things that are passive/exclusive and cant be traded.
  • titania and nyx train/learn frome each other, different skills, passive traits are exchanged and more can be earned/unlocked through leveling, missions, additional traits, automatic rewards per level up.
  • Nyx learns how to use carving/mining tool efficiently gemstones become a secondary means of protection weapons for transposing ninjitsu # Mudras, mind control/abilities is safer, catalyst prevents warframe from taking lethal damage/ absorbtion of damage / excesive energy capacitance/storage, abilities are reformated and movement / sneakier gameplay/
  • Garnet weapon / orb can enhance bullets of both Nyx/Titania warframes, should have different tones/sounds, throwable;attack/defensive update or tool for conjuring. Ⓜ️>8MM Titanium Blade Orb - Metalized Garnet tool used for combat. can be thrown to enhance abiliteis, and equiped on weapons, sticky granades, yoyos, sparklers, fuses, melee tricks,cool ninjitsu attacks, and melee enahcnement, etc.
Edited by (PS4)santospizarro
repurposed items for better replayability and orb enahancements for combat projections, magic, ninjuitsu effects, combining fieldrons and enhancing sub tools with new mods and catalyst with energy, gemrequirements: baterry life amplifyer and r-r-re ammo r
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the player should be inspired to upgrade their tools for excavating by enahancing them with gemstones/refined or not and mods as they are earned, maybe in the future you cvan tie this up with the levelign system and importance of each warframe, which brings me to ask that Nyx and Titania be allowed to become more addept, unlock new passive skills for aquiring tools for magic and ninjitsu/transfers, since this will repourpose many items and game areas, market and requirements for learning and finding new rewards, blueprints, and amods, it should take a while and be added gradually as new combat improvements for the tools and warframes to use them for more than just their intended purpose, the players should find that they soon can create their own blueprints/toolkits/mods and catalyst to sell, for example the ayatan stars should be usable, as many other resources and collectables in warframe that i think are annoying and obvious, obstructive to the operators huds, and game cluterring to be given a special secondary purpose to enhance a weapon or tool temporarily, if they are to survive the overheating and prerequisites the player should take home a stack, something like enhancing abilities, or bursting into endo right in the middle of combat instead of simply collective feature, they aquire respective base for players and enemies, since they can also be scanned or collected for blueprints, the enemies should be able to snag-them and equipthem to their weapons/flametrhowers, etc. gotta make this update count for the enemies, since they will feel really rippped off if they dont get a rewarding fix like the ones that Nyx Titania are getting and the tools that i'm trying to reporpuse/solidifying so they react to everything in the environment, can be destroyed, used or upgraded/snap.

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recent replay of nyx left me dying over, she should at least be able to learn some extra skills that allow her to get up quickly from k.o, or trigger lowhealth / critical abilities / regen/ camuflage/ orbs / significant improvement would be to allow nyx to have some ground and aircombat enhancements, additional melee attacks/weapons and tools to use, i offered the minning tool as a new way to spice up combat since it could be made into a general appliance , adn the use of ayatan star for weapons / armor / endo , etc. alot of warframe has one-time items and mods that should at least be given a secondary use, so monsters and soldiers/enemies can use them, trick players to collect, and protection for say physics/phsykinetic traumma/melee resistant armor that are inside or scatered resources that havent bee given a realistic use for the players to colelct other than to sell, so a game mechanic that allows the divas to re-use them for power is nessesary giving the other warframes something to drool about in a future fix, neural sensor used in cunjuring enhancement/ enfeebling bullets with resources / enemies using resources / stealing or collecting items to become stronger targets / etc.

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  • enemy turrets sense etheric/magic,  plated armor or protection for cams/nearby door should lock/require shooting/actiong.
  • ayatan star can be stolen and used on enemy riffles, augmenting status and effectiveness, blue/red lethality on a flame thrower, shooting speed, etc. On a robot they serve as a reservore for movement,sensors,booster,modidying weapons and atuning to nearby squadrones, like when vision first came out in the iron-man movies, his source of power - the cyan star could be like the evil robot version ultron, human enemies could power up or use special attacks to enhance guns, and allow them to survive longer, run fastser, etc. Point to make, enemies and resources lacck general purpose, and should be fun way to bring back power ups from old video games for both the players and the enemies fi done well, dormant mods, tools, and items that the palyer finds would make mroe sense to unlock some dormant traits, or temporary  boosters for the nav coordinates to update the minimaps, or neuroddes to be used for enhancing armor/bulelts.
  • In the case of Nyx who can learn to make her own weapons from jewels for making mudra weapons # ninjatools, mining would become mainstream and a good reason to level up and find new dormant powers inside the gemstones/crystals for Nyx. 
  •  mods and other clutter found in battle reporpused and made temporary/subtle preview, like a one time use before the player obtains or equips the mods, this way the players can collect them or turn them in to useful energy, tools, and enhancements for booth the players and enemies to collect reasonably enhancing the gameplay level of difficulty and giving purpose to the enemies to grab argon crystals and open lockers, such rewards for the players to find them or disarm the lateral would enhance gameplay drastically.
  • reporpuse items and abilities for non-combat, and tools, mods, collectibles as temporary resources or powerups for movement, fuel for boosting/sprinting/rockets/skates/magic/tool enahncements/life/weather/
  • additional ammo is annoying, enemies should be able to collect items, resources and ammo for their own beneficial gain, to shoot faster, enhance troops, gain health, etc.
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8 hours ago, zhellon said:

I read it and I still don't understand why you need it.

Personally, I'd rather have button 5 answered the output from archwing. Then 4 could be something else , for example, the same butterflies.

It becomes very clunky when dealing with forced operator segments ie Eidolon.  Instead of being able to deal with a bombard rocket at the last second you must hop out of Razorwing, through foot, into Operator and Void Mode.  At which point you're probably dead.  Access to operator would also solve the problem of interaction (or rather lack of) with your team, objectives and doors (our greatest nemesis).  Every time I come up against a door I mentally imagine filling the security panel full of Dex Pixia's wondrous tidings of joy.  Hack it?  Yea, let me fill it with a couple hundred bullets, hacked enough?

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Titania deserves a bigger rework, nobody uses the first three abilities but for Blitz buffing. If you want to play Titania, you have to press 4. The damage is good but the survivability isn't really that great.

My wild dreams:

Fixes:

  • make the hitbox reflect the size of the pixie
  • enable the „harmless“ interactions: door locks, ciphers, loot lockers, ayatan star/sculpture pickups (but not revives, power cell and data mass carries, etc.)
  • innate vacuum for Razorwing with 6 meters (maybe only 4 meters, we really don’t want unintentional energy pickups, especially not with arcane energize)
  • cut the ability animation (cast times) to half

Passive: 50% evasion, as currently

Abilities:

  1. Spellbind (25 energy) Titania marks an enemy for 8 seconds who turns into a strong aggro pull (like Saryn’s Molt) for 16m range and heals 25/second for a total of 200 health. Recast replaces the previous mark with the new and restarts the ability timer. Affected only by Range.
  2. I don’t have a good idea for Tribute. It can be good on paper, but basically unusable in practice. Now let’s keep it as it is.
  3. Lantern becomes Aegis (75 energy) Gives status immunity and 80% damage reduction for 4 seconds and instantly removes all status effects for all allies within affinity range. While in Razorwing also heals up all of the razorflies replacing the died ones with new. Affected only by Duration.
  4. Razorwing with razorfiles as currently

Augments:

Beguile Lantern mutates into Beguile Spellbind with the same effect. Razorwing Blitz is untouched.

;)

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I had an idea to make Tribute a bit more rewarding. For every other buff you collect you get a Bonus of 15% on the all Buffs effects and on their range. That would be a bonus of 45% for Range and effect of every buff, when you have all Buffs:

  • Dust 50% Accuracy Debuff  in 30m -->72,5% in 43,5m
  • Thorns 25% Damage Reflect in 40m --> 36,25 % in 58m
  • Entangle 25% Slow in 10m --> 36,25% in 14,5m
  • Full Moon 75% Companion Damage in 30m --> 108,75% in 43,5m

In addition if you collect the last buff the duration of all buffs will be reset. Thorns would still need an overhaul, but the rest would be a bit more useful in this way.

I also have an idea for her 1st Abilitys Augment : Regenerative Dust : Your Dust stays at the location you fired at for a short Duration, allies hit by it or moving through will heal a small amount of their HP for a set duration.

3rd Ability Augment : Beguilling Lantern : In addition to boost all Melee damage it should also boost companion damage (your Razorflies especially) or just all damage/weapon damage.

Do the Razorflies of Lantern also benefit from Full Moon buff ?

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Il y a 11 heures, WhimsicalPacifist a dit :

It becomes very clunky when dealing with forced operator segments ie Eidolon.  Instead of being able to deal with a bombard rocket at the last second you must hop out of Razorwing, through foot, into Operator and Void Mode.  At which point you're probably dead.  Access to operator would also solve the problem of interaction (or rather lack of) with your team, objectives and doors (our greatest nemesis).  Every time I come up against a door I mentally imagine filling the security panel full of Dex Pixia's wondrous tidings of joy.  Hack it?  Yea, let me fill it with a couple hundred bullets, hacked enough?

As I said, I would prefer more functionality to a simple schoolboy output. I still don't understand why razorwing is a streaming ability. If it's because of the big damag guns, I don't need them. There is a weapon that without the shaman build can do roughly equal damage. (of course with riven) But at the moment Titania is the only frame capable of archwing mode. But it is thin, without the ability to configure their own weapons. Uses not particularly useful skill that eat a ton of energy.

God, Yes, I'd rather Titania didn't have the skills, and she would use the wings skills that are inserted by the user. Of course not all archwing good, but they are usable. But I think it's a more fitting idea for a new frame than Titania, which is a pity.

Soon Archwing weapons on frames will. And Titania won't be able to use them most of the time. That's a funny and sad remark.

 

Edited by zhellon
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20 hours ago, Roboplus said:

If Razorwing was an Archwing, activating it would give Titania separate Shield, Health, and Energy Pools, passive Archwing energy regeneration rather than channeled ability costs, 4 new abilities to use, access to Archwing Mods, the Afterburner Archwing Maneuver, and losing all of your Health would only drop you out of the sky instead of downing your Warframe. 

Actually... Exalted archwing for her would be awesome. Replace a worthless skill for something that allows her to survive outside of razerwing and to have that skill carry over from razerwing for when you get killed out of it would just be amazing and fix so many issues right there XD

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il y a 7 minutes, Eis_Katze a dit :

Replace a worthless skill for something that allows her to survive outside of razerwing and to have that skill carry over from razerwing for when you get killed out of it would just be amazing and fix so many issues right there XD

It's so cool that it's even overpowered. I like it.

You can also remake 2, so that the souls of enemies instead of useless buffs give 1 extra life for themselves and allies in the synthesis radius. (Like Oberon's augment, for example.  Only without cooldown. )But it will make it super useful.

Edited by zhellon
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18 hours ago, Stellatarum said:

Abilities:

  1. Spellbind (25 energy) Titania marks an enemy for 8 seconds who turns into a strong aggro pull (like Saryn’s Molt) for 16m range and heals 25/second for a total of 200 health. Recast replaces the previous mark with the new and restarts the ability timer. Affected only by Range.
  2. I don’t have a good idea for Tribute. It can be good on paper, but basically unusable in practice. Now let’s keep it as it is.
  3. Lantern becomes Aegis (75 energy) Gives status immunity and 80% damage reduction for 4 seconds and instantly removes all status effects for all allies within affinity range. While in Razorwing also heals up all of the razorflies replacing the died ones with new. Affected only by Duration.
  4. Razorwing with razorfiles as currently

I get that people want to give Titania some more power but this would remove her CC.  Stop.  The pixie, the pixie guns, and the fact that she's a CC monster are the things I, and many others, love about her.

All we need is for her lantern to be able to be firmly rooted in place somehow, her Tribute to be worth using (as it stands now, throw the whole thing away, just take it out of her kit and make her 2 do nothing and that'd be better than what it is now because at least I won't run the risk of using it by accident), and her Razorflies to have some survivability themselves without having to leave Razorwing.  Have Pablo take a look at her for some synergies beyond that.

Edited by GideonWilhelm
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Titania changes look great so far, cant wait to try them in-game, since Titania is one of my mains. Hopefully they will come with her Deluxe skin, cant wait for it to come out. However, there are still some problems left and fixing them, in my opinion, will definitely improve gameplay of Titania by a lot. 

1. Make her animations twice as fast, which is especially important for her CC abilities. Titania have one of the slowest animations of all warframes and casting them vs high lvl enemies is simply dangerous(and not rewarding enough in risk-reward proportion), due to their slow speed and Titania's lack of defense. In order to properly use her CC in all situations, right now you absolutely need to have Natural Talent mod installed.

2. Floating away of enemies on her 1st and 3rd abilities is counterproductive and makes you want to cast these abilities less, since you and your allies have a hard time killing enemies because of that. Its annoying and makes you unable to melee enemies. I hope is gets changed so that these abilities will work the same as Rhino's Stomp for example, just suspending enemies in the air and thats it, without them bouncing all over the room.

3. Tribute is still clunky and not that useful, though its better now. Still, 2 out of 4 buffs are useless(reflect and fullmoon), enemies can be used for buff only once and 25% enemy slowing in 10m radius is not enough either. I suggest getting rid of useless buffs, leaving only 2, accuracy and speed debuffs, and making so that all ranged units give you Dust and all melee units give you Entangle. Also buffing slowing to 50% in 10 or 15 meters for example. That way tribute effects will be more useful and you wont have to remember which unit gives you which buff and on which unit you already used Tribute and on which one isn't. Or simply change Tribute to work like Ivara's Quiver ability. Tap 2 to change the buff you want and hold 2 to apply buff.

4. Fix Lantern effects, sometimes enemies don't get affected by it, even when in range and with LOS of lantern itself and still look at you and shoot you.

5.  Buff HP of Razorflys. On 40+lvl they often get killed in a couple of seconds after casting Razorwing, leaving all the enemies shooting you, meaning you have to recast Razorwing or you will be killed in a couple of second too.

Also would be nice if Titania will stop getting oneshotted out of nowhere on Plains of Eidolon, because as soon as you enter Razorwing, everyone, even most basic of enemies, starts shooting rockets at you, often from far away or when you don't even see them yet.

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1. Say bolts had an 80% chance to strip armor/shields, would each individual bolt give the same 80% strip?

2. May one cast cause an individual bolt to hit an individual enemy. As in, if there are 6 bolts and 6 enemies, each enemy can get 1 bolt resulting in 6 enemies being stripped of 80% of shields/armor. This would make her more efficient with the new change since we often fight large mobs of enemies, and there's a chance that recasting will simply hit the same enemies anyway (as it currently does at times).

3. May her 2 stack to give 100% strips or let it scale with power strength so that we can obtain 100% strips; similar to Ash's Seeking Shuriken mechanic.

4. May her 4 have a cap at energy drain because currently her 4 becomes way too power hungry in the high levels as enemy damage rises. For example, it can increase drain by 2 for every 2500 BUT caps at 8 drain per second if more than 10,000 damage is received. At least with this, the ability won't become completely useless in long runs.

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Would not the 4th ability change still be useless in lvl 50+ missions since grineer and corpus do not shoot things like gas and corossive (which they are, respectively, weak to). Therefore, releasing the damage still may not affect them much due to their damage reductions from armor (grineer) and shields (corpus). 

Instead, may attention be paid towards making her 4 more energy efficient at tanking? With this rework (armor/shield stripping), nyx also seems very good for endurance runs. Therefore, may her energy drain have a cap rather than damage taking off a specific amount with each hit along with the passive drain? When enemies scale over into the hundreds, their hits drain her energy very quickly. I would like if the 4 remained relevant no matter the level since she is balanced out by being slowed or kept in place. I don't think the high energy drain in the high levels is also needed. Players still have to leave the bubble every now and then to use the benefits of energy siphon or zenurik. Meanwhile, frames like Ash can just go invisible to ignore attention while being fully mobile and having scaling debuffs (seeking shuriken, fatal teleport) before using rolling guard to invincibly reenter invisibility. In contrast, nyx has to be vulnerable much longer before her energy is restored.

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Titanias 1 needs to be updated as well it looks like a complete oversight that its fix wasnt mentioned despite it being so simple. It should have half of the cast range but the aoe range should then be made equal to the cast range. As it is now theres not really any point to have such a tiny aoe, with it being so small it's basically another single target cc which she already has with lantern. And the ally buff is tedious to use at best since the aoe is so small she needs nearly direct los and the ally needs to be basically stationary considering the slow cast time.

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So for the thorn on tribute, I prefer if it's an thorn aura rather than a direct reflect back to the attacker. I mean getting hit sends back damage to enemies in a 10m radius. This also can be affected by range and strength. 

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nyx

passive

-would be better if the reduced accuracy was passive and not dependent on chance though it's kinda weak. a better 1 would be that enemies that attack u have  chance to be put to sleep.

1st ability
-seemed like an ok-ish change. would be be better if it was possible to cast on multiple enemies.

2nd ability
-seemed good. though reducing armor and shields doesn't fit her theme as a psychic still seemed like a useful ability.

3rd ability
-never liked chaos. it was always a very weak cc cause while enemies target each other they still target u as well, it just gives them more targets... if enemies ONLY target each other then it would be a good cc. also reduce energy from 75 to 50.

4th ability 
-seems ok...(not really much to say there)


titania

titania is 1 of my favorites which i used quite a lot, really hope her 1st 3 abilities improve. it would be fitting for her to have a way to restore health and have some defensive ability/s considering she is based on the fairy queen- wife of oberon. (not to mention much NEEDED) 

passive
-always liked her passive it should stay though i think it would be better if the passive also give 50% damage reduction while airborne which would synergize with her razorwing.

1st ability
(not sure why no one is talking about her 1 it needs serious improvement)
her 1 is something that i only ever used to activate the buff of the razorwing blitz augment or remove a status from myself/granting few seconds of status immunity... the cc affect is very weak and unreliable not to mention the slow cast animation.
-make the affect either an circular AoE or cone AoE. make enemies tethered in place (similar to rhino stomp). maybe give damage reduction.

2nd ability
-make it a cone AoE that affect multiple enemies on a single cast. make the souls fly to u instead of having to go and pick then up (would synergize with razorwing too). each soul restore some health (i think it should be 200- affected by power strength).
 to be honest the buffs are kinda useless even if u improve the ability.. in all honesty i'd rather titania have a new 2...

3rd ability
-for the most part u got it right. just make enemies actually tethered in place (like rhino stomp) cause in the last devstream when it was shown the enemy that it was used on was still moving around.

4th ability
adding vacuum was right however it needs more improvements:
-add ability to dash/dodge
-make it possible to use context action and pick up things.
-make it possible to use transference. (very important! operator is a big part of warframe's gameplay right now and using the operator shouldn't be restricted)
titania's survivability depends a lot on the razorfiies having to uncast and recast razorwing to respawn them makes the gameplay less smooth. options:   
1.make the razorflies invulnerable.
2. holding the ability button would respawn the razorflies for 3 energy per each (affected by efficiency)
3. make them respawn after a certain amount of time after their death. (though i'd rather the 1st 2 options).     

Edited by (PS4)awsomegamerLA1
  • Upvote 2

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